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Returning 35 results for 'behalf berries diffusing class rewarded'.
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Magic Items
Dungeon Master’s Guide
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cockatrice The cockatrice looks like a hideous hybrid of lizard, bird, and bat, and it is infamous for its ability to turn flesh to stone. These omnivores have a diet that consists of berries, nuts
slowly turns to stone from the injury.
Cockatrice
Small monstrosity, unaligned
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
ventured forth from Helm’s Hold to do the order’s work in the wider world. Of the options in the Sacred Oath class feature in the Player’s Handbook, paladins of the Gilded Eye most often follow the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
ventured forth from Helm’s Hold to do the order’s work in the wider world. Of the options in the Sacred Oath class feature in the Player’s Handbook, paladins of the Gilded Eye most often follow the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
ventured forth from Helm’s Hold to do the order’s work in the wider world. Of the options in the Sacred Oath class feature in the Player’s Handbook, paladins of the Gilded Eye most often follow the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skeletal Alchemist This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the
one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time. Skeletal Alchemist
Medium undead, lawful evil
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.” Sir Braford Medium humanoid (human), neutral evil
Armor Class 18 (chain mail, shield)
Hit Points 19 (3d8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.” Sir Braford Medium humanoid (human), neutral evil
Armor Class 18 (chain mail, shield)
Hit Points 19 (3d8
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skeletal Alchemist This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the
one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time. Skeletal Alchemist
Medium undead, lawful evil
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Tree and now swings his magic sword, Shatterspike, on behalf of a different sort of “deity.” Sir Braford Medium humanoid (human), neutral evil
Armor Class 18 (chain mail, shield)
Hit Points 19 (3d8
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skeletal Alchemist This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the
one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time. Skeletal Alchemist
Medium undead, lawful evil
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
.)
Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
Compare the total to a target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
.)
Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
Compare the total to a target
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
.)
Apply circumstantial bonuses and penalties. A class feature, a spell, a particular circumstance, or some other effect might give a bonus or penalty to the check.
Compare the total to a target
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rewarded with power, to serve thereafter as kraken priests. Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each one differs in how their reverence is
horrific manifestations intensify when the kraken possesses its minion to utter dire pronouncements. Kraken Priest
Medium Monstrosity, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies. Echo of Demogorgon Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies. Echo of Demogorgon Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bands that sell themselves to the highest bidder. As long as they are rewarded, orog mercenaries gladly serve as elite warriors and shock troops for evil wizards, depraved giants, and other villains
. Orog
Medium humanoid (orc), chaotic evil
Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rewarded with power, to serve thereafter as kraken priests. Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each one differs in how their reverence is
horrific manifestations intensify when the kraken possesses its minion to utter dire pronouncements. Kraken Priest
Medium Monstrosity, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blade Lieutenant Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined. Blade Lieutenant Medium
Construct (Warforged), Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blade Lieutenant Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined. Blade Lieutenant Medium
Construct (Warforged), Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blade Lieutenant Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenant’s demands are harshly disciplined. Blade Lieutenant Medium
Construct (Warforged), Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rewarded with power, to serve thereafter as kraken priests. Every kraken priest undergoes a change in appearance that reflects the kraken’s influence, although each one differs in how their reverence is
horrific manifestations intensify when the kraken possesses its minion to utter dire pronouncements. Kraken Priest
Medium Monstrosity, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the two-headed Demogorgon and devote themselves to his service. Those who prove exceptionally valuable to Demogorgon’s purposes in the Material Plane are rewarded with a “blessing” that transforms them
other, nearby creatures are racked with psychic pain or join in the ruckus, attacking their allies. Echo of Demogorgon Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Snapper Saw Snapper saws resemble ordinary bushes and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons—wide, razor-sharp outer leaves—in the
loose dirt around itself to catch unsuspecting prey off guard. Horrid Plant Large Plant, Unaligned
Armor Class 6
Hit Points 42 (5d10 + 15)
Speed 5 ft.
STR
18 (+4)
DEX
3 (–4)
CON
17 (+3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Snapper Saw Snapper saws resemble ordinary bushes and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons—wide, razor-sharp outer leaves—in the
loose dirt around itself to catch unsuspecting prey off guard. Horrid Plant Large Plant, Unaligned
Armor Class 6
Hit Points 42 (5d10 + 15)
Speed 5 ft.
STR
18 (+4)
DEX
3 (–4)
CON
17 (+3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Snapper Saw Snapper saws resemble ordinary bushes and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons—wide, razor-sharp outer leaves—in the
loose dirt around itself to catch unsuspecting prey off guard. Horrid Plant Large Plant, Unaligned
Armor Class 6
Hit Points 42 (5d10 + 15)
Speed 5 ft.
STR
18 (+4)
DEX
3 (–4)
CON
17 (+3






