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Returning 35 results for 'behalf blessed diffusing cunning ready'.
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Monsters
Forgotten Realms: Adventures in Faerûn
saving throw, she can choose to succeed instead.
Wishes. Biha Babir knows the Wish spell but can cast it only on behalf of a non-genie creature who communicates a wish in a way Biha Babir can
a cunning mind. Biha Babir is politically savvy and prefers to outsmart her opponents rather than battle them, though she doesn’t shy from combat if necessary.
Biha Babir covets opulence, but
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, wall of forceSeekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the
, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Monsters
Bigby Presents: Glory of the Giants
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, so that should not enter into the decision. Whomever the party chooses is pleased, and the other captain simply accepts the decision and walks away. They are both ready to go as soon as the characters
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, so that should not enter into the decision. Whomever the party chooses is pleased, and the other captain simply accepts the decision and walks away. They are both ready to go as soon as the characters
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, so that should not enter into the decision. Whomever the party chooses is pleased, and the other captain simply accepts the decision and walks away. They are both ready to go as soon as the characters
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that they are acting on behalf of the Lords of Waterdeep and the Lords’ Alliance. The party is under the protection of both groups, though such warrants are no guarantee of safety in Thay. Erlanthar
adventurers are ready to depart, Nyh Ilmichh teleports with them to Nethwatch Keep in the Tharch of Lapendrar, just inside the Thayan frontier.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orog Orogs are orcs blessed with a surprisingly keen intellect that ordinary orcs believe is a gift from the orc goddess Luthic. Like Luthic, orogs prefer to live underground, although the scarcity
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Starting the Adventure If the characters are 1st level, use the adventures at the start of chapter 6 to get them to 3rd level, at which point they’re ready for the main adventure (which begins with
that has gone missing somewhere in the Dessarin Valley. She asks a Zhentarim character to investigate the situation on behalf of the Black Network. The story came to her from a trapper who’d heard it in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Starting the Adventure If the characters are 1st level, use the adventures at the start of chapter 6 to get them to 3rd level, at which point they’re ready for the main adventure (which begins with
that has gone missing somewhere in the Dessarin Valley. She asks a Zhentarim character to investigate the situation on behalf of the Black Network. The story came to her from a trapper who’d heard it in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Starting the Adventure If the characters are 1st level, use the adventures at the start of chapter 6 to get them to 3rd level, at which point they’re ready for the main adventure (which begins with
that has gone missing somewhere in the Dessarin Valley. She asks a Zhentarim character to investigate the situation on behalf of the Black Network. The story came to her from a trapper who’d heard it in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 3 — — — — — — 7 +3 Blessed Strikes 3 4 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 4 12 4 3 3 2 — — — — — 9 +4 — 3 4 14 4 3 3 3 1 — — — — 10 +4 Divine Intervention 3 5 15 4 3 3 3 2
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
.
Bonus Actions
Cunning. Forge takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
Reactions
Uncanny Dodge. Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
.
Bonus Actions
Cunning. Forge takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
Reactions
Uncanny Dodge. Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
.
Bonus Actions
Cunning. Forge takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
Reactions
Uncanny Dodge. Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.






