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Returning 35 results for 'behalf blood diffusing contain reason'.
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Monsters
Van Richten’s Guide to Ravenloft
":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn.
Blood Puppeteering (Recharge 6);{"diceNotation":"1d6","rollType
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hesitation. Howler packs course over the battlefields of the Blood War and also serve evil mortals powerful and vicious enough to command their loyalty.
Howlers rely on speed, numbers, and their mind
around the battlefield in a search for safety. Fiends especially prize howlers for this reason, because for a few crucial moments in a battle, their howls can neutralize an enemy.Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Goose Mother is real.
Centuries ago, an enterprising witch created a frothy stew composed of hydra’s blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within
hour. Sometimes these eggs hatch into clutches of young geese that grow up to terrorize the marshes of Eldraine. Other times, the eggs contain trinkets or valuables. The fae folk of Eldraine’s
Magic Items
Out of the Abyss
A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While holding the gem, you can cast the spell from it as
Spell Gem (Quartz);Quartz
Rare
13
+5
3rd
Spell Gem (Bloodstone);Blood Stone
Rare
15
+7
4th
Spell Gem (Amber);Amber
Very rare
15
+9
5th
Spell Gem (Jade);Jade
Very rare
17
Monsters
Van Richten’s Guide to Ravenloft
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
.
Relentless Methods
d8
Method
1
Artist. The killer turns its victims into works of art, perhaps creating grisly tableaus or using their blood in the forging of new weapons.
2
Monsters
Curse of Strahd
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
Patrina to flesh and blood, whereupon he can travel to Castle Ravenloft and end his sister's torment. Kasimir has no inkling that Patrina is using him for exactly that purpose, and that her ultimate goal
Monsters
Van Richten’s Guide to Ravenloft
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
victims into works of art, perhaps creating grisly tableaus or using their blood in the forging of new weapons.
2
Author. The killer leaves messages, poems, song lyrics, or parts of its creative
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Monsters
Fizban's Treasury of Dragons
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an
Monsters
Fizban's Treasury of Dragons
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
strangers with weapons dripping blood from recent combat would be one such reason). They won’t attack unless provoked, but they won’t let anyone go upstairs or into areas 1J and 1K without an excellent reason, either.
against treachery by Pharblex and the bullywugs. Like guards elsewhere in the castle, those in this room assume that strangers are newly arrived cultists unless they have reason to think otherwise (seeing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
are. If for any reason the characters attack Kristoffen because they learn of his affiliation with the Cult of Talos, he defends himself. Kristoffen (use half-red dragon veteran statistics but
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
are. If for any reason the characters attack Kristoffen because they learn of his affiliation with the Cult of Talos, he defends himself. Kristoffen (use half-red dragon veteran statistics but
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
are. If for any reason the characters attack Kristoffen because they learn of his affiliation with the Cult of Talos, he defends himself. Kristoffen (use half-red dragon veteran statistics but
replace fire with cold in attacks and resistances) can summon a pair of air elementals that serve him on behalf of Talos, which appear at the end of the first round of combat.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
The Expedition Begins The sections that follow contain information that will help you run this part of the adventure smoothly. For each day that the party travels through the wilderness, follow these
slow pace (see “Travel Distances” below). Let the players choose a navigator, then make a Wisdom (Survival) check on the navigator’s behalf to determine if the party becomes lost (see “Navigation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Holed Up Two winter wolves are extorting the people of Dougan’s Hole for food and treasure on behalf of a woolly mammoth named Norsu. Years ago, a frost druid cast an awaken spell on the mammoth
. Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Holed Up Two winter wolves are extorting the people of Dougan’s Hole for food and treasure on behalf of a woolly mammoth named Norsu. Years ago, a frost druid cast an awaken spell on the mammoth
. Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and murder are severe, regardless of the reason for the crime. If the characters express interest in knowing more about crimes and punishments in Waterdeep, give them the Code Legal handout in
judged. Advocates might intercede on behalf of the characters if they have allied themselves with influential NPCs and factions. For example, characters who become agents of the Lords’ Alliance are more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the reason for this reputation or one who proves the rule by being an
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to






