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Returning 35 results for 'behalf burden diffusing comforts reward'.
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Backgrounds
Sword Coast Adventurer's Guide
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Suggested Characteristics
Use the tables for the noble
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might
Ranger
Legacy
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Rights A politically powerful person can reward characters by giving them special rights, which might be articulated in some sort of official document or proclamation. For example, characters
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Rights A politically powerful person can reward characters by giving them special rights, which are usually articulated in some sort of official document. For example, characters might be
granted special rights to carry weapons in public places, kill enemies of the crown, or negotiate on a duke’s behalf. They might earn the right to demand free room and board from any establishment within
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Rights A politically powerful person can reward characters by giving them special rights, which might be articulated in some sort of official document or proclamation. For example, characters
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Rights A politically powerful person can reward characters by giving them special rights, which are usually articulated in some sort of official document. For example, characters might be
granted special rights to carry weapons in public places, kill enemies of the crown, or negotiate on a duke’s behalf. They might earn the right to demand free room and board from any establishment within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Rights A politically powerful person can reward characters by giving them special rights, which might be articulated in some sort of official document or proclamation. For example, characters
might be granted special rights to attack pirate ships or other enemies of the crown, to lead rites or ceremonies in a community, or to negotiate on a ruler’s behalf. They might receive a lifetime of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Rights A politically powerful person can reward characters by giving them special rights, which are usually articulated in some sort of official document. For example, characters might be
granted special rights to carry weapons in public places, kill enemies of the crown, or negotiate on a duke’s behalf. They might earn the right to demand free room and board from any establishment within
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
breakdown of their costs. Characters who spared the green dragon Claugiyliamatar in the “Leilon Besieged” quest could compel her to fly them out to sea. She refuses to fight on their behalf but gladly
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
breakdown of their costs. Characters who spared the green dragon Claugiyliamatar in the “Leilon Besieged” quest could compel her to fly them out to sea. She refuses to fight on their behalf but gladly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the Infinite Staircase through the same door. In exchange for fulfilling the wish of a creature beyond his reach, Nafas grants the characters a reward of their own. This reward might take the form of
a higher ambition or plane-spanning quest pursued by the characters. Wish. Nafas grants the characters one to three castings of the Wish spell on their behalf. The djinni might require the characters
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
breakdown of their costs. Characters who spared the green dragon Claugiyliamatar in the “Leilon Besieged” quest could compel her to fly them out to sea. She refuses to fight on their behalf but gladly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the Infinite Staircase through the same door. In exchange for fulfilling the wish of a creature beyond his reach, Nafas grants the characters a reward of their own. This reward might take the form of
a higher ambition or plane-spanning quest pursued by the characters. Wish. Nafas grants the characters one to three castings of the Wish spell on their behalf. The djinni might require the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the Infinite Staircase through the same door. In exchange for fulfilling the wish of a creature beyond his reach, Nafas grants the characters a reward of their own. This reward might take the form of
a higher ambition or plane-spanning quest pursued by the characters. Wish. Nafas grants the characters one to three castings of the Wish spell on their behalf. The djinni might require the characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wounded. In fact, the knight and the bandits are four succubi in magical disguise, testing the party’s integrity on behalf of Hulgaz. The knight cries out for help, apparently assailed by the bandits. How
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wounded. In fact, the knight and the bandits are four succubi in magical disguise, testing the party’s integrity on behalf of Hulgaz. The knight cries out for help, apparently assailed by the bandits. How
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wounded. In fact, the knight and the bandits are four succubi in magical disguise, testing the party’s integrity on behalf of Hulgaz. The knight cries out for help, apparently assailed by the bandits. How
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
obvious of many dangers. They might hire the characters as scouts or guards. While they won’t fight on the characters’ behalf, they might loan the use of their gorgons or help characters who’ve earned
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the dark. If the characters request payment, the contact is authorized to negotiate on her faction’s behalf. Tailor the reward to the characters’ needs. While the characters are traveling to and from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
obvious of many dangers. They might hire the characters as scouts or guards. While they won’t fight on the characters’ behalf, they might loan the use of their gorgons or help characters who’ve earned
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
obvious of many dangers. They might hire the characters as scouts or guards. While they won’t fight on the characters’ behalf, they might loan the use of their gorgons or help characters who’ve earned
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the dark. If the characters request payment, the contact is authorized to negotiate on her faction’s behalf. Tailor the reward to the characters’ needs. While the characters are traveling to and from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the dark. If the characters request payment, the contact is authorized to negotiate on her faction’s behalf. Tailor the reward to the characters’ needs. While the characters are traveling to and from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leadership. The presence of Korvala comforts the other jackalweres. They admire her strength and guidance, and they defend her as fervently as they would Nidalia. The Amberdune jackalweres are not hostile
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other






