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Returning 35 results for 'behave been defusing commanders ritual'.
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behalf been defusing commanders ritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never
those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a
races
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
unexpectedly questioned without Korvala present, they quickly become nervous. Though their innate ability to lie means that they can easily behave deceitfully, the pack doesn’t cope well without
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
unexpectedly questioned without Korvala present, they quickly become nervous. Though their innate ability to lie means that they can easily behave deceitfully, the pack doesn’t cope well without
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
unexpectedly questioned without Korvala present, they quickly become nervous. Though their innate ability to lie means that they can easily behave deceitfully, the pack doesn’t cope well without
death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ritual in the heart of Shae Mordai, the elven City of the Dead. The rite will destroy the islands of Aerenal and elevate Lady Illmarrow to divinity—unless the characters stop her first. Emerald Claw
War). Their leaders include Bone Knights (also in Eberron: Rising from the Last War). Emerald Claw Commander. Emerald Claw commanders lead large groups of soldiers, inspiring the fanatical devotion of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ritual in the heart of Shae Mordai, the elven City of the Dead. The rite will destroy the islands of Aerenal and elevate Lady Illmarrow to divinity—unless the characters stop her first. Emerald Claw
War). Their leaders include Bone Knights (also in Eberron: Rising from the Last War). Emerald Claw Commander. Emerald Claw commanders lead large groups of soldiers, inspiring the fanatical devotion of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ritual in the heart of Shae Mordai, the elven City of the Dead. The rite will destroy the islands of Aerenal and elevate Lady Illmarrow to divinity—unless the characters stop her first. Emerald Claw
War). Their leaders include Bone Knights (also in Eberron: Rising from the Last War). Emerald Claw Commander. Emerald Claw commanders lead large groups of soldiers, inspiring the fanatical devotion of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
.
Veneranda This ritual room is designed to serve a grisly purpose: the transformation of a living creature into a brain in a jar. Veneranda, a neutral evil Netherese wizard, extracted her own brain to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
.
Veneranda This ritual room is designed to serve a grisly purpose: the transformation of a living creature into a brain in a jar. Veneranda, a neutral evil Netherese wizard, extracted her own brain to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abominations dedicated to her, but no such ritual was performed. In retribution for this lack of respect, the Spider Queen twisted the drow’s creation rituals to serve her own purposes. Lolth’s
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abominations dedicated to her, but no such ritual was performed. In retribution for this lack of respect, the Spider Queen twisted the drow’s creation rituals to serve her own purposes. Lolth’s
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abominations dedicated to her, but no such ritual was performed. In retribution for this lack of respect, the Spider Queen twisted the drow’s creation rituals to serve her own purposes. Lolth’s
them behaves like ants, obeying a queen – and her queen is Lolth. And Lolth is all temper and cruel whim.
— Elminster
Communal Spiders. Chitines and choldriths resemble spiders, but they behave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
.
Veneranda This ritual room is designed to serve a grisly purpose: the transformation of a living creature into a brain in a jar. Veneranda, a neutral evil Netherese wizard, extracted her own brain to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, expecting to see these new abominations dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, expecting to see these new abominations dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, expecting to see these new abominations dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
carry out their master’s commands. The training to which a deep scion is subjected rids it of empathy for those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
carry out their master’s commands. The training to which a deep scion is subjected rids it of empathy for those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
carry out their master’s commands. The training to which a deep scion is subjected rids it of empathy for those they spy on. Though a deep scion might behave as though infatuated, laugh at the joke of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. The yakfolk in area 4A sleeps in area 5B at night. The yakfolk in area 4B sleeps in area 5E at night. The yakfolk in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. The yakfolk in area 4A sleeps in area 5B at night. The yakfolk in area 4B sleeps in area 5E at night. The yakfolk in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. The yakfolk in area 4A sleeps in area 5B at night. The yakfolk in area 4B sleeps in area 5E at night. The yakfolk in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
. Though one might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a means to an end. It believes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
. Though one might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a means to an end. It believes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
. Though one might behave as though infatuated, laugh at the joke of a friend, or appear incensed at some injustice, each of these acts is artificial to the deep scion, a means to an end. It believes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering
Willifort Crowelle, Tissina Khyret, Laiba Rosse, and Jandar Chergoba (see “Head Servants”). Their job is to make sure the other cultists behave themselves while Ammalia Cassalanter (see appendix B
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
human debauchery. (Behind the north tapestry is a rough-hewn passage that leads to area A9.) The Cassalanters’ ritual to save Terenzio and Elzerina plays out here (see “Special Events ”). Cult Gathering
Willifort Crowelle, Tissina Khyret, Laiba Rosse, and Jandar Chergoba (see “Head Servants”). Their job is to make sure the other cultists behave themselves while Ammalia Cassalanter (see appendix B






