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Returning 35 results for 'behaves bards diffusing came realms'.
Monsters
Acquisitions Incorporated
thinking of his older brother as the successful one.) But he can be quick to show self-consciousness when talking of where he came from, and he never speaks of the name he bore in that former life.
After
adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a giant single-handedly — and lost
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
Monsters
Mythic Odysseys of Theros
. Unlike other medusas, Hythonia isn’t merely a collector; she’s an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
Regional Effects
The region containing Hythonia’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare the crypts of the fallen
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its heart until, finally, it came to rest. Auril then buried the city under the ice to preserve it, claiming it as her own. The Caves of Hunger is a sprawling dungeon complex hollowed out of the
through solid ice. The fact that the entire complex is made of ice contributes to its alien atmosphere. The air is often stale, sound behaves strangely, and the tension of moving ever downward wears on the sanity of even the boldest adventurers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its heart until, finally, it came to rest. Auril then buried the city under the ice to preserve it, claiming it as her own. The Caves of Hunger is a sprawling dungeon complex hollowed out of the
through solid ice. The fact that the entire complex is made of ice contributes to its alien atmosphere. The air is often stale, sound behaves strangely, and the tension of moving ever downward wears on the sanity of even the boldest adventurers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its heart until, finally, it came to rest. Auril then buried the city under the ice to preserve it, claiming it as her own. The Caves of Hunger is a sprawling dungeon complex hollowed out of the
through solid ice. The fact that the entire complex is made of ice contributes to its alien atmosphere. The air is often stale, sound behaves strangely, and the tension of moving ever downward wears on the sanity of even the boldest adventurers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your character’s physical appearance and
bonds, and the flaws that could one day undermine him or her. Your character’s background describes where he or she came from, his or her original occupation, and the character’s place in the D&D world
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your character’s physical appearance and
bonds, and the flaws that could one day undermine him or her. Your character’s background describes where he or she came from, his or her original occupation, and the character’s place in the D&D world
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
this adventure in appendix B. Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
this adventure in appendix B. Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Forgotten Realms The world of the Forgotten Realms is one of high fantasy, populated by elves, dwarves, halflings, humans, and other folk. In the Realms, knights dare to seek out the crypts of
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he or she looks like and how he or she behaves in general terms. Using the information in the chapter 4 "Personality and Background," you can flesh out your character’s physical appearance and
bonds, and the flaws that could one day undermine him or her. Your character’s background describes where he or she came from, his or her original occupation, and the character’s place in the D&D world
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
this adventure in appendix B. Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters or adventurers is called a party.
Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
Boxed Text
statistics are presented in a format called a stat block. You’ll find the stat blocks needed for this adventure in the “Creatures” section.
Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
other means. These children have been stuck in Prismeer long enough to forget about the worlds they came from, yet they haven’t aged much at all. Zybilna’s magic protects all children in Prismeer (but
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
other means. These children have been stuck in Prismeer long enough to forget about the worlds they came from, yet they haven’t aged much at all. Zybilna’s magic protects all children in Prismeer (but
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
other means. These children have been stuck in Prismeer long enough to forget about the worlds they came from, yet they haven’t aged much at all. Zybilna’s magic protects all children in Prismeer (but
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters or adventurers is called a party.
Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
Boxed Text
statistics are presented in a format called a stat block. You’ll find the stat blocks needed for this adventure in the “Creatures” section.
Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
characters or adventurers is called a party.
Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
Boxed Text
statistics are presented in a format called a stat block. You’ll find the stat blocks needed for this adventure in the “Creatures” section.
Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cast nondetection on him every 8 hours. Sergeant Luggik. Luggik looks like an armored human woman and behaves like a veteran solider. In fact, the real Luggik was replaced by a gray slaad (see the
by the god Maglubiyet. Recently, an ettin servant of Thalir with heads named Zot and Sotu came into possession of a gray slaad’s control gem (see the Monster Manual). The gray slaad uses its






