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Returning 34 results for 'behaves been diffusing coming religions'.
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Druid
Legacy
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Basic Rules (2014)
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clear, sunny days, and a Waterdhavian noble who habitually worships Deneir would give thanks to Sune after a successful coming-out party for her son. Even priests of particular gods acknowledge the
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clear, sunny days, and a Waterdhavian noble who habitually worships Deneir would give thanks to Sune after a successful coming-out party for her son. Even priests of particular gods acknowledge the
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clear, sunny days, and a Waterdhavian noble who habitually worships Deneir would give thanks to Sune after a successful coming-out party for her son. Even priests of particular gods acknowledge the
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
entrance through a thin vertical slit.
Defenders can watch the cave entrance from this alcove. A Steam Mephit flits about the area. It ostensibly watches for intruders coming from area B1, but it is bored
behaves similarly to the one in area B5, starting combat with the characters if disturbed. If a fight breaks out, the mephits in areas B2 and B5 join the fray. B8: Vault Dust coats this plundered vault
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
entrance through a thin vertical slit.
Defenders can watch the cave entrance from this alcove. A Steam Mephit flits about the area. It ostensibly watches for intruders coming from area B1, but it is bored
behaves similarly to the one in area B5, starting combat with the characters if disturbed. If a fight breaks out, the mephits in areas B2 and B5 join the fray. B8: Vault Dust coats this plundered vault
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
entrance through a thin vertical slit.
Defenders can watch the cave entrance from this alcove. A Steam Mephit flits about the area. It ostensibly watches for intruders coming from area B1, but it is bored
behaves similarly to the one in area B5, starting combat with the characters if disturbed. If a fight breaks out, the mephits in areas B2 and B5 join the fray. B8: Vault Dust coats this plundered vault
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suggested name that it likes. If you’re having trouble coming up with a voice for the awakened beast, try mimicking the speech of a cartoon character or a famous actor. Awakened Beast Encounter d8
blindness or stab a character with the icicle for 1 piercing damage. After imparting its gift, a sane chwinga behaves as described in appendix C. An insane chwinga disappears into the snow, then follows the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suggested name that it likes. If you’re having trouble coming up with a voice for the awakened beast, try mimicking the speech of a cartoon character or a famous actor. Awakened Beast Encounter d8
blindness or stab a character with the icicle for 1 piercing damage. After imparting its gift, a sane chwinga behaves as described in appendix C. An insane chwinga disappears into the snow, then follows the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
pooling resources, because he worries that neither of his investments can survive the coming catastrophe without assistance. This changes by the second council. Though losing Waterdeep allows him to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suggested name that it likes. If you’re having trouble coming up with a voice for the awakened beast, try mimicking the speech of a cartoon character or a famous actor. Awakened Beast Encounter d8
blindness or stab a character with the icicle for 1 piercing damage. After imparting its gift, a sane chwinga behaves as described in appendix C. An insane chwinga disappears into the snow, then follows the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
types of goblinoids coalesce into a host, this new societal and military arrangement fundamentally changes how virtually every individual behaves. Leaders in Word and Deed. Hobgoblins form the backbone of
some sort don’t keep coming, the bonds of allegiance among the goblinoids eventually fray. Legions of hobgoblins begin infighting, and goblins shirk their duties while the hobgoblins are distracted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
types of goblinoids coalesce into a host, this new societal and military arrangement fundamentally changes how virtually every individual behaves. Leaders in Word and Deed. Hobgoblins form the backbone of
some sort don’t keep coming, the bonds of allegiance among the goblinoids eventually fray. Legions of hobgoblins begin infighting, and goblins shirk their duties while the hobgoblins are distracted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
types of goblinoids coalesce into a host, this new societal and military arrangement fundamentally changes how virtually every individual behaves. Leaders in Word and Deed. Hobgoblins form the backbone of
some sort don’t keep coming, the bonds of allegiance among the goblinoids eventually fray. Legions of hobgoblins begin infighting, and goblins shirk their duties while the hobgoblins are distracted
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the south and east. If she sees anything suspicious or threatening
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the south and east. If she sees anything suspicious or threatening
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
magical. G19. North Balcony A wooden railing encloses this balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the
balcony. Mounted on one corner of the railing is a copper spyglass.
A bandit stationed atop this balcony watches for trouble coming from the south and east. If she sees anything suspicious or threatening
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
area X15. Aminta fights until reduced to 10 hit points or fewer, then attempts to flee. Edino behaves similarly. The doppelgangers look and act like the real Aminta, and they do their best to cover






