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Returning 35 results for 'behaves both diffusing common revered'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hat of Vermin Wondrous Item, Common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned
creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hat of Vermin Wondrous Item, Common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned
creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hat of Vermin Wondrous Item, Common This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned
creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hat of Vermin Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog
neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hat of Vermin Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog
neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hat of Vermin Wondrous item, common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog
neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
places with a dead one
7 An expansive forest in which a cruel noble once hunted the poor for sport
8 A land in which mediums are revered because they maintain the veil between the living and dead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
places with a dead one
7 An expansive forest in which a cruel noble once hunted the poor for sport
8 A land in which mediums are revered because they maintain the veil between the living and dead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
places with a dead one
7 An expansive forest in which a cruel noble once hunted the poor for sport
8 A land in which mediums are revered because they maintain the veil between the living and dead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
invention and luck, revered by many gnomes even though he isn’t considered one of the Lords of the Golden Hills. “Nebelun’s head!” is a common gnomish exclamation of discovery. The Crawler Below The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
invention and luck, revered by many gnomes even though he isn’t considered one of the Lords of the Golden Hills. “Nebelun’s head!” is a common gnomish exclamation of discovery. The Crawler Below The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
invention and luck, revered by many gnomes even though he isn’t considered one of the Lords of the Golden Hills. “Nebelun’s head!” is a common gnomish exclamation of discovery. The Crawler Below The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nihiloor, a mind flayer in Xanathar’s employ. It knows everything Meloon knew, and Meloon behaves much as he did before his descent into Undermountain. He hangs out at the Yawning Portal, tries to
)
CHA
15(+2)
Saving Throws Str +9, Con +6
Skills Athletics +9, Survival +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deep Speech, telepathy 60 ft.
Challenge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nihiloor, a mind flayer in Xanathar’s employ. It knows everything Meloon knew, and Meloon behaves much as he did before his descent into Undermountain. He hangs out at the Yawning Portal, tries to
)
CHA
15(+2)
Saving Throws Str +9, Con +6
Skills Athletics +9, Survival +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deep Speech, telepathy 60 ft.
Challenge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nihiloor, a mind flayer in Xanathar’s employ. It knows everything Meloon knew, and Meloon behaves much as he did before his descent into Undermountain. He hangs out at the Yawning Portal, tries to
)
CHA
15(+2)
Saving Throws Str +9, Con +6
Skills Athletics +9, Survival +6
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deep Speech, telepathy 60 ft.
Challenge
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are
(+1)
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Knightly Virtue. The knight has one of the following traits
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are
(+1)
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Knightly Virtue. The knight has one of the following traits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are
(+1)
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Knightly Virtue. The knight has one of the following traits
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
. More than most members of individual Elemental Evil cults, giants see the big picture of the four cults working toward the common goal of elemental cataclysm. Some giants even worship the Elder
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
. More than most members of individual Elemental Evil cults, giants see the big picture of the four cults working toward the common goal of elemental cataclysm. Some giants even worship the Elder
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
Minotaurs who don’t follow Mogis are quick
Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
. More than most members of individual Elemental Evil cults, giants see the big picture of the four cults working toward the common goal of elemental cataclysm. Some giants even worship the Elder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
alignment, province (the god’s main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
alignment, province (the god’s main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
alignment, province (the god’s main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell. Regional Effects. The region containing Hythonia’s lair is warped by her presence, which
+10, Insight +9, Perception +9, Stealth +9
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Common






