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Returning 35 results for 'behaves both diffusing constant return'.
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Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
Monsters
Acquisitions Incorporated
and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.
Though retired from active service to her deity, Prophetess
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Monsters
Bigby Presents: Glory of the Giants
Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giants’ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their
Monsters
Bigby Presents: Glory of the Giants
Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giants’ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their appearance
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
Monsters
Mythic Odysseys of Theros
;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
Regional Effects
The region containing Hythonia’s
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
set up outside to handle the overflow. People don’t appear to mind, even as heavy snow begins to fall. Members of the City Watch are on hand to make sure everyone behaves. Nothing violent happens during
establishment for a tenday to facilitate the work. The closure has no effect on business in the long term, however, since the feast fosters such goodwill that clients return in force when the tavern
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
set up outside to handle the overflow. People don’t appear to mind, even as heavy snow begins to fall. Members of the City Watch are on hand to make sure everyone behaves. Nothing violent happens during
establishment for a tenday to facilitate the work. The closure has no effect on business in the long term, however, since the feast fosters such goodwill that clients return in force when the tavern
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
set up outside to handle the overflow. People don’t appear to mind, even as heavy snow begins to fall. Members of the City Watch are on hand to make sure everyone behaves. Nothing violent happens during
establishment for a tenday to facilitate the work. The closure has no effect on business in the long term, however, since the feast fosters such goodwill that clients return in force when the tavern
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Air Noor Rahman Aarakocra scouts return home to a city on the Plane of Air The Plane of Air is home to constant winds of varying strength. Here and there, chunks of earth drift in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in the Blood War engage in constant skirmishes across the ice, and yugoloths and other mercenaries from across the planes play a key role in the struggle. Both sides sometimes employ adventurers to
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Those who waste his time or tarry in their dealings with him are likely to incur his wrath. If he can’t make an acceptable profit in return for the time he has spent, he can at least vent his
return for service, favors, or items he desires. From time to time, he dips into his coffers to attract mercenaries to ensure that a particularly virulent demonic advance is stopped — always in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in the Blood War engage in constant skirmishes across the ice, and yugoloths and other mercenaries from across the planes play a key role in the struggle. Both sides sometimes employ adventurers to
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
largest and mightiest of them all.
— Doug Beyer, Return to Ravnica: The Secretist
The Gruul Clans are a wild people in a civilized land, a loose affiliation of bands that squat on the fringes of
eager to topple it all and start fresh. Constant ritualistic warfare reverberates among the clans, every skirmish reinforcing their doctrine of the survival of the fittest. They frequently send
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
largest and mightiest of them all.
— Doug Beyer, Return to Ravnica: The Secretist
The Gruul Clans are a wild people in a civilized land, a loose affiliation of bands that squat on the fringes of
eager to topple it all and start fresh. Constant ritualistic warfare reverberates among the clans, every skirmish reinforcing their doctrine of the survival of the fittest. They frequently send
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
largest and mightiest of them all.
— Doug Beyer, Return to Ravnica: The Secretist
The Gruul Clans are a wild people in a civilized land, a loose affiliation of bands that squat on the fringes of
eager to topple it all and start fresh. Constant ritualistic warfare reverberates among the clans, every skirmish reinforcing their doctrine of the survival of the fittest. They frequently send
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Air Noor Rahman Aarakocra scouts return home to a city on the Plane of Air The Plane of Air is home to constant winds of varying strength. Here and there, chunks of earth drift in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Air Noor Rahman Aarakocra scouts return home to a city on the Plane of Air The Plane of Air is home to constant winds of varying strength. Here and there, chunks of earth drift in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in the Blood War engage in constant skirmishes across the ice, and yugoloths and other mercenaries from across the planes play a key role in the struggle. Both sides sometimes employ adventurers to
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Those who waste his time or tarry in their dealings with him are likely to incur his wrath. If he can’t make an acceptable profit in return for the time he has spent, he can at least vent his
return for service, favors, or items he desires. From time to time, he dips into his coffers to attract mercenaries to ensure that a particularly virulent demonic advance is stopped — always in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Those who waste his time or tarry in their dealings with him are likely to incur his wrath. If he can’t make an acceptable profit in return for the time he has spent, he can at least vent his
return for service, favors, or items he desires. From time to time, he dips into his coffers to attract mercenaries to ensure that a particularly virulent demonic advance is stopped — always in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
decadent wealth. Everything appears more valuable, more solid, and more wholesome than the actuality, and everyone behaves as if the illusion of grandeur and prosperity were real. Everyone in
aid did they offer? What seemingly reasonable price did they ask in return? How is it proving difficult to repay? Are you now a hexblood (see chapter 1) because of this?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
decadent wealth. Everything appears more valuable, more solid, and more wholesome than the actuality, and everyone behaves as if the illusion of grandeur and prosperity were real. Everyone in
aid did they offer? What seemingly reasonable price did they ask in return? How is it proving difficult to repay? Are you now a hexblood (see chapter 1) because of this?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
decadent wealth. Everything appears more valuable, more solid, and more wholesome than the actuality, and everyone behaves as if the illusion of grandeur and prosperity were real. Everyone in
aid did they offer? What seemingly reasonable price did they ask in return? How is it proving difficult to repay? Are you now a hexblood (see chapter 1) because of this?
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
looks and behaves exactly like the real Quill. The fake Quill can’t do anything except move and talk, and it is dispelled if it takes damage from a spell or a magic weapon. No other magic or damage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
looks and behaves exactly like the real Quill. The fake Quill can’t do anything except move and talk, and it is dispelled if it takes damage from a spell or a magic weapon. No other magic or damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attempt to forge a truce with the githyanki. Yaveklar orders them to slay the neothelid as proof of their worth. If the characters kill the neothelid but return to Yaveklar in a very weakened state, she
takes advantage of their situation and tries to finish them off. If they kill the creature and return with strength to spare, Yaveklar agrees to let them travel through Seadeeps unmolested and will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attempt to forge a truce with the githyanki. Yaveklar orders them to slay the neothelid as proof of their worth. If the characters kill the neothelid but return to Yaveklar in a very weakened state, she
takes advantage of their situation and tries to finish them off. If they kill the creature and return with strength to spare, Yaveklar agrees to let them travel through Seadeeps unmolested and will






