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Monsters
Mordenkainen Presents: Monsters of the Multiverse
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
Monsters
Fizban's Treasury of Dragons
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
Backgrounds
Sword Coast Adventurer's Guide
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisher’s delight, they might decide to keep it, or they might try returning it to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisher’s delight, they might decide to keep it, or they might try returning it to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisher’s delight, they might decide to keep it, or they might try returning it to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
result is an entity that is capable of devising and enacting the most clever strategies, paranoid at all times about threats to his rule (which certainly exist in the chaos of the Abyss), and
this end, his two heads would finally fight to the death, each devouring the other and leaving behind nothing but a void. Cultists. Demons comprise the majority of Demogorgon’s cultists, since he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
result is an entity that is capable of devising and enacting the most clever strategies, paranoid at all times about threats to his rule (which certainly exist in the chaos of the Abyss), and
this end, his two heads would finally fight to the death, each devouring the other and leaving behind nothing but a void. Cultists. Demons comprise the majority of Demogorgon’s cultists, since he
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Foundling arrives to give you, Saerthe, and Boatswain Tarto a lift back to the academy. Seasoned staff are left behind to take care of the tyrant ship.
After returning to Spelljammer Academy on the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Foundling arrives to give you, Saerthe, and Boatswain Tarto a lift back to the academy. Seasoned staff are left behind to take care of the tyrant ship.
After returning to Spelljammer Academy on the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Foundling arrives to give you, Saerthe, and Boatswain Tarto a lift back to the academy. Seasoned staff are left behind to take care of the tyrant ship.
After returning to Spelljammer Academy on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
R04M’s story that Shemeshka is up to no good, Zaythir or another ally can suggest the group should be wary on returning to Fortune’s Wheel. When they arrive in Sigil, the characters find it unchanged
from when they departed. They can explore the city for as long as they please but should eventually return to Fortune’s Wheel. Following R04M’s vague directions, they can find the portal behind the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
result is an entity that is capable of devising and enacting the most clever strategies, paranoid at all times about threats to his rule (which certainly exist in the chaos of the Abyss), and
this end, his two heads would finally fight to the death, each devouring the other and leaving behind nothing but a void. Cultists. Demons comprise the majority of Demogorgon’s cultists, since he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
R04M’s story that Shemeshka is up to no good, Zaythir or another ally can suggest the group should be wary on returning to Fortune’s Wheel. When they arrive in Sigil, the characters find it unchanged
from when they departed. They can explore the city for as long as they please but should eventually return to Fortune’s Wheel. Following R04M’s vague directions, they can find the portal behind the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
R04M’s story that Shemeshka is up to no good, Zaythir or another ally can suggest the group should be wary on returning to Fortune’s Wheel. When they arrive in Sigil, the characters find it unchanged
from when they departed. They can explore the city for as long as they please but should eventually return to Fortune’s Wheel. Following R04M’s vague directions, they can find the portal behind the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
, leaving a trail of destruction behind them.
7 An adult white dragon periodically brings a mouthful of gems to the ancient crystal dragon who raised them, and who is now too old and tired to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s






