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Returning 35 results for 'behind before divinity compound rivals'.
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Monsters
Forgotten Realms: Adventures in Faerûn
duplicate himself, his allies, and even his rivals. Manshoon knows that keeping people guessing about hidden identities makes them easier to manipulate.
Manshoon usually wears a mask and concealing
clandestine coup. It’s widely believed he’s turned his attentions elsewhere, but another Manshoon clone lurks in that city, manipulating the Zhentarim behind the scenes to amass
Monsters
Mordenkainen Presents: Monsters of the Multiverse
consort is assured for long, though; Lolth’s priestesses are notoriously fickle, and a consort must often contend with rivals.
Some favored consorts work behind the scenes to undermine the evils
. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and set out on their own.
tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
from guild coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
research that formerly drove his life. Vivid nightmares wherein Indreficus taunts him for his failures compound Hazlik’s frustrations, and he avoids sleeping to prevent them. By employing rare herbs
others learning of his limitations. This leads him to berate and betray other wizards, claim magical discoveries as his own, and endlessly spy on both rivals and visitors to his realm. Hazlik openly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
others by reading their thoughts. Her weakness is that she’s always looking ahead, never behind her.” “Vellynne Harpell is a human necromancer, as cold and uncaring as the corpses she animates. She’s a withered old fool whose greatest asset—her family name—does her no good in Icewind Dale.”
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
caverns hold the bulk of the dragon’s hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
Kobold
Legacy
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Remarkable Villains Eberron is rich in villains, from two-bit hoods to continental masterminds. It might be a long time before you’re ready to face the sinister leader behind the Order of the Emerald
Claw in battle. But part of the flavor of pulp adventure includes recurring villains who closely match the heroes—rivals who advance in power as you do. To create a compelling villain, the DM and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
and shaped into towers, girded with balconies and walkways, and connected with delicate-looking ramps and bridges. All the compound is lit with blazing light in pale shades of violet, green, and blue
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
allow you to select the items you want. Either way, take a moment to come up with the story behind these items. How did you acquire them? Were they treasures found on your adventures? Heirlooms from
, home to valued comrades and rivals. It’s where you get your next job. But as a Clifftop adventurer you’ll be venturing to exotic locales. You may delve into the ruins below Sharn or crash an airship into Skyway. You may head to Xen’drik or other distant lands. Wherever you go, adventure awaits!
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dead, and jealous rivals impede your work, but in the pursuit of knowledge, no risk is too great. Types of Academies Any assemblage of scholars and truth-seekers can function as an academy. Generally
someone who is. Consider being a promising student or a new member of the faculty. While you have a modest course load that you handle behind the scenes (or using any of a variety of downtime activities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
8. Unkh’s Shrine Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless
clubs. Along the walls, six iron keys hang in small niches above stone plinths. Behind the statue, a carved pedestal in a wide alcove has a keyhole set into its base.
The statue is 9 feet tall and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prepared to end its threat. Of course, there are ways to create threats distinct to this genre, such as when villains view detectives as rivals or targets. When creating an occult detective adventure
? What crime is it committing, or how is it a problem? Who wants the villain stopped? Do they have a personal reason for this? What evidence has the villain left behind? How is the evidence initially
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Invested” in this chapter, Greyhawk offers a host of potential friends, rivals, villains, and resources. Use the people and locations mentioned in this chapter as a starting point for fleshing out
of power, dangers lurk around every corner. Bruce Brenneise The Free City of Greyhawk rises up behind the teeming city docks
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragon’s
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ambitious consorts aspire to be the power behind the throne—or even to claim the throne themselves. Those favored consorts who prove their cunning gain the ear, and perhaps even the heart, of their
priestess and are relied on to provide useful advice. No position of consort is assured for long, though; Lolth’s priestesses are notoriously fickle, and a consort must often contend with rivals. Some
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
carrying tomes or mysterious-looking magic devices, bustle about the immense compound. The largest building is patterned with inscribed eyes. A larger, more detailed eye is carved above the building’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
weapon is missing. On the far side of the chamber, a stone pedestal stands conspicuously bare. A relief on the wall behind it shows a monstrous jaguar with six snakes protruding from its shoulders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
male and female humans of mixed ethnicity), a hired mage (N male or female Illuskan human), ten scouts (N male and female humans of various ethnicities) hidden behind arrow slits, and thirty well
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
behind. It’s sure to be dangerous, but the rewards defy imagination.”
The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannik’s Employer. Bannik avoids naming
appendix A). The margrave is most concerned with ensuring his rivals don’t get the treasure, but the lantern is of special interest. Iggwilv’s Verse The scroll provided by Bannik contains a map of the Yatil
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the palace, the Hourglass Coven ensured that Kelek’s rivals from Valor’s Call were close behind. The two factions clashed inside the palace. IGGWILV THE WITCH QUEEN
Iggwilv has a long and storied
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
hidden behind the veneer of respectability. See the “Sharn Neighborhoods” section later in this chapter for more details about the quarters where characters might establish their headquarters. Finders
of House Tharashk. Finders Guild agencies often end up as rivals to the Sharn Watch and can rarely count on the Watch for support. Inquisitives of House Medani’s Warning Guild detect and disrupt the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
. Nevertheless, devils trade silver to those wishing to eliminate rivals in their path.
Bargain-Basement Death Saves Whenever a character fails a death save in the Nine Hells, an archdevil may
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, knowing that the Six are behind the attacks on Acquisitions Incorporated, the characters can learn everything Head Office knows about that faction — but what is known about the Six amounts to little
more than rumors and their somewhat-trademark-infringing logo. You can tease any of the information from “Factions and Rivals” in chapter 3 as you see fit. Since the characters are now running a rank 2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
Wants. Talis wants to move up in the ranks by causing her rivals to fail spectacularly. What Talis Offers. She urges the characters to thwart the transport of a large treasure hoard. Cultists under
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
frozen at all times by the 10-foot-square patch of brown mold growing on the wall behind it (see “Brown Mold” in the Dungeon Master’s Guide). Any creature that touches the pillar of ice is close enough
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
Talis Wants. Talis wants to move up in the ranks by causing her rivals to fail spectacularly. What Talis Offers. She urges the characters to thwart the transport of a large treasure hoard. Cultists
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Temple of the Sunweaver Wobeke Human His home Yoi Tiefling The Forum None of the missing individuals had known rivals or left behind evidence. A character who succeeds on a DC 16 Intelligence
. The Soul Trade No one in Excelsior is sure of it yet, but Sincerity is behind the disappearances in town. She uses empty iron flasks provided by the night hag Uncle Longteeth to capture victims, then






