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Returning 35 results for 'behind blessings down currents resting'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When they’re not in battle, bugbears spend much of their time resting or dozing. They don’t engage in crafting or agriculture to any great extent, or
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
Species
Acquisitions Incorporated
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Dalagor’s Fortress Dalagor was an evil warrior who surrounded himself with necromancers and undead. He and his minions were destroyed or driven out during the Spellplague, leaving behind a bleak
and a resting place for as long as they need it. If the characters need to leave Skullport in a hurry, he tells them that Tasselgryn Velldarn (area 27) has access to a teleportation circle and charges 50 gp per person for its use.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
being accepted, the book was stored in the library’s archives. The book offers a look into the history behind the founding of one of the most prominent cities in Faerûn, Silverymoon. In actuality, Lore
of Lurue is an enchanted storybook—one that, if read, could bestow upon its reader gifts and blessings. The moment the characters open the book, they are transported to a demiplane in the heart of a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind the head with a single ring to keep them from flapping
about. Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings, allowing an individual to experience more of the world and grow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters are at the time, whether traveling between sites or ostensibly safe at an inn. If the characters encounter the hell hounds in the wilderness, the hounds appear a short distance behind
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Themes A group of adventurers leaves the dark, rainy city, putting its mean streets behind them. They board a flame-ringed airship for a journey across the continent, but they’re attacked
. It goes on to describe adventures and encounters that can occur in transit — on airships, on lightning rails, and at resting spots along the way. Finally, this section discusses the role that creatures typically defined as “monsters” play in Khorvaire, and explores Eberron’s cosmology.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out. Treasure. Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bookshelves line the south wall. A rolling wooden ladder allows one to more easily reach the high shelves. The desk has several items resting atop it: an oil lamp, a jar of ink, a quill pen, a tinderbox
collected works of poetry and fiction. The books rot and fall apart if taken from the house. Secret Door A secret door behind one bookshelf can be unlocked and swung open by pulling on a switch disguised to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters are resting. You can influence the pace and tension of your adventure by determining where and when the characters can rest. If the characters are exploring a vast dungeon, consider scattering a
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
large dragon tattoo imprinted on her pale skin. She stands in the middle of the room, studying a large piece of parchment spread across a wooden table in front of her. Looming behind her is Thagor, an
, Keresta laughs and says that Shar’s darkness consumes all things in the end. If reduced to 0 hit points, Keresta turns to mist and retreats to her resting place in area 31 (via area 30). In mist
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hanging in front of them. Resting on each shoulder are red-eyed ravens that scrutinize your group. Behind her, a hulking creature built of disparate fiendish parts trudges, moaning and hopping as it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The four nexuses are each distinct in their own ways. Spring Nexus. Associated with Karametra, the Spring Nexus is located in a lavish garden just behind her temple in the city of Setessa. A large
favorite resting spot for people and animals alike, and Nylea and Iroas are worshiped here. Autumn Nexus. Near the southern edge of Setessa, in an orchard filled with golden apples, a small cave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the floor.
Monsters. Lurking behind the cluster of stalagmites to the north are five domesticated death dogs, four hobgoblins, and the hobgoblin warlord Yargoth the Breaker.
When Yargoth gives
the order, she and the death dogs spring into melee combat while the other hobgoblins take cover behind the rock formations and shoot arrows. The hobgoblins in area 11b also join the battle by loading
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Captain Othelstan as the villagers flee. Only the wheelwright Gundalin sticks around to watch, and even he does so from behind a heavy wooden oxcart. TIMING THE DEPARTURE
How long can the characters
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Disturbing the statue causes it to break apart, freeing the Hostile Mummy inside. 4 Disturbing the statue causes four Specters to emerge from cavities behind the walls. They pass through the walls and
to be the Wand of Orcus but is actually a powerless replica (worth 50 GP) that radiates a false magical aura when subjected to a Detect Magic spell 2 Malachite skull (worth 250 GP) resting on a bed of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K38. False Treasury Resting on the floor of this smoke-filled room is a closed chest surrounded by piles of gold, silver, and copper coins. The fittings and clawed feet on the chest are evidence of
effect of the gas, the witches do not appear. The armored skeleton on the floor is all that remains of an adventurer. His corpse has nothing of value. Secret Doors This room is concealed behind two
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Othelstan as the villagers flee. Only the wheelwright Gundalin sticks around to watch, and even he does so from behind a heavy wooden oxcart. Timing the Departure
How long can the characters dawdle? The
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
supplemented with a rare reagent called Dragon’s Blessing. The primary ingredient of this reagent is powdered eggshell from a legendary being known as the Dragon of Heavenly Blessings. Normally, a
dynasties past. Preserving the Empire. Fearing the emperor’s death might be inevitable, Secretary Wei cements her political power and firms up her alliances behind the scenes. She hopes to make her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Crypt of Diderius Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at center. The
. If any such fresco is broken open, a mummy hidden behind it attacks. The other three hidden mummies, all once Diderius’s advisers, smash free to attack thereafter. Sarcophagus Diderius, the mummy lord
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a reminder of all that was once good and noble about the knightly order to which they once belonged. They let go of their hatred and their corporeal bodies, leaving corpses behind as their spirits
find rest at long last. Henceforth, any random encounter with a revenant should be treated as no encounter. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s resting on the west windowsill.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
The Truth behind the Legend Ages ago, a human wizard/cleric of surpassing evil took the steps necessary to preserve his life force beyond the centuries he had already lived, and this creature became
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13. Crypt of Diderius
Varram
Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at
four of them. If any such fresco is broken open, a mummy hidden behind it attacks. The other three hidden mummies, all once Diderius’s advisers, smash free to attack thereafter. Sarcophagus Diderius
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leader. Realizing that the village couldn’t defend itself against the cloud giants’ bombardment, he led his fellow villagers to the Dripping Caves. In the confusion and panic, Morak left behind his
(from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grand duke to a safe resting place. If the characters failed to save the people in the cathedral, they must find a safe place to rest or forge ahead without assistance. They can search the rest of the
characters failed to ascertain the story behind Ravengard’s stunned state, Pherria can assist them in putting things together. Working with the acolyte, the characters (especially those who have
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
special. Restless Dead. Newmy doesn’t go through the doors at the end of the hall anymore. The Dolindars buried down there “aren’t resting right,” and Newmy is afraid of them. She hasn’t been that way
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
marching order, and read the following text to that character’s player: You feel a gentle tap on your shoulder but see nothing behind you. If the character who is touched by Ezmerelda reacts in an
gloom flies a rusty blade, followed by another! If more than two flying swords are encountered, the others aren’t far behind. These weapons drift about the castle and attack intruders within range of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z7. Shrine of Mother Night Rough-hewn stairs lead down to a torchlit cave and a bizarre sight: wide-eyed children stand behind wooden bars and stare at you in terrified silence. The cave holds six
statue. Behind the statue, two maggot-ridden corpses hang from iron shackles bolted to the wall.
The ceiling here is 20 feet high. The statue is a crude depiction of Mother Night. Kneeling before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high granite pedestal. Dozens of eyes are carved into the wizard’s robe, and he holds a stone staff topped with a flickering magical flame (created by a continual flame spell).
Desk. Resting before
the statue is a tremendous oak desk, behind which stands a high-backed chair carved with screaming faces (see below).
Pneumatic Tubes. Fifteen copper pneumatic tubes span the northwest wall, with a






