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Returning 35 results for 'behind border diffusing changeling red'.
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Monsters
Eberron: Rising from the Last War
Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Multiattack. The changeling makes two attacks with its dagger.
Dagger. Melee or Ranged Weapon Attack: +4
Monsters
Acquisitions Incorporated
actions, and lair actions) that the new form has but that she lacks.Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated's most notable rival in the adventuring-for
-profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in
the Border Ethereal, and vice versa, but it can’t affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth
Monsters
Planescape: Adventures in the Multiverse
Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes border on precognition, allowing them to unconsciously act before their foes.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
":"1d10","rollType":"roll","rollAction":"Calling Card"}
Calling Card
1
Tiny, folded paper cat
2
Red bird feather
3
Rose petal
4
Figurine made from twigs and twine
5
Monsters
Bigby Presents: Glory of the Giants
Death Burst. When the cinder hulk dies, it leaves behind a cloud of cinders and smoke that fills a 10-foot-radius sphere centered on its space. The sphere is heavily obscured. Any creature that moves
locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation
Monsters
Eberron: Rising from the Last War
much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.In the final days of the Last War, House Cannith
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
Monsters
Quests from the Infinite Staircase
:
Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset. No matter how far a creature travels into the mist, the creature finds
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Monsters
Eberron: Rising from the Last War
dreams dusk hags might share with unsuspecting sleepers.
Dusk Hag Prophecies
d10
Prophecy
1
“A red hat approaches with ill intent. Be wary.”
2
“A ship comes on a sea of bones, but treasure
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying.The beast can take 3 legendary actions, choosing from the options below. Only one legendary action
the beast’s mouth, and its large red eyes glow in the dark. The creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and
Species
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Backgrounds
The Wild Beyond the Witchlight
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM’s discretion. Such conversations are always conducted in a language you can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
acquaintances. Changeling
Medium humanoid (changeling, shapechanger), any alignment
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
8 (–1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
acquaintances. Changeling
Medium humanoid (changeling, shapechanger), any alignment
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
8 (–1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
acquaintances. Changeling
Medium humanoid (changeling, shapechanger), any alignment
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
8 (–1)
DEX
15 (+2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
engraved on a recessed circular seal.
The geometric symbols are 6 inches across, 1 foot apart, and set into stone disks 8 inches in diameter. Hidden behind the seals are five keyholes that conform in
, exposing the keyhole behind it. When a skeleton key is inserted into its corresponding keyhole and turned clockwise, a tumbler inside the door unlocks. When all five tumblers unlock, the skeleton gate can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
engraved on a recessed circular seal.
The geometric symbols are 6 inches across, 1 foot apart, and set into stone disks 8 inches in diameter. Hidden behind the seals are five keyholes that conform in
, exposing the keyhole behind it. When a skeleton key is inserted into its corresponding keyhole and turned clockwise, a tumbler inside the door unlocks. When all five tumblers unlock, the skeleton gate can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
engraved on a recessed circular seal.
The geometric symbols are 6 inches across, 1 foot apart, and set into stone disks 8 inches in diameter. Hidden behind the seals are five keyholes that conform in
, exposing the keyhole behind it. When a skeleton key is inserted into its corresponding keyhole and turned clockwise, a tumbler inside the door unlocks. When all five tumblers unlock, the skeleton gate can
Magic Items
Tasha’s Cauldron of Everything
no hole behind, or it vanishes into the water. The creatures noted in the Creatures Summoned column appear in an unoccupied space as close to where the tooth was sown as possible. The creatures are
than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Monsters
Quests from the Infinite Staircase
can’t be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
near the kithkin clachan of Burrenton, Spinerock Knoll is home to devotees who worship a cruel Ancient Red Dragon called Knollspine. Though Knollspine hasn’t been seen in years, these devotees
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portentia Dran Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated’s most notable rival in the adventuring-for-profit-and-power biz — Portentia Dran is more
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
near the kithkin clachan of Burrenton, Spinerock Knoll is home to devotees who worship a cruel Ancient Red Dragon called Knollspine. Though Knollspine hasn’t been seen in years, these devotees
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
near the kithkin clachan of Burrenton, Spinerock Knoll is home to devotees who worship a cruel Ancient Red Dragon called Knollspine. Though Knollspine hasn’t been seen in years, these devotees
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portentia Dran Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated’s most notable rival in the adventuring-for-profit-and-power biz — Portentia Dran is more
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Portentia Dran Now the owner and driving force behind Dran Enterprises — perhaps Acquisitions Incorporated’s most notable rival in the adventuring-for-profit-and-power biz — Portentia Dran is more
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T9. Chamber of Moving Stones (p. 159) In the “Secret Door” subsection, “leads to the quarry pit in Mellikho Stoneworks (Red Larch, area 18)” is now “leads to a wooden shed in the yard behind Waelvur’s Wagonworks (Red Larch, area 16).”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
T9. Chamber of Moving Stones (p. 159) In the “Secret Door” subsection, “leads to the quarry pit in Mellikho Stoneworks (Red Larch, area 18)” is now “leads to a wooden shed in the yard behind Waelvur’s Wagonworks (Red Larch, area 16).”






