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Returning 35 results for 'behind both diffusing century relate'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Monsters
Icewind Dale: Rime of the Frostmaiden
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
-li was a fang of Yeenoghu, a powerful gnoll whose pack invaded Icewind Dale more than a century ago. When the gnolls’ wanton slaughter of reindeer herds threatened the survival of the Reghed
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for
Species
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dressed skeletal figure trailing behind her, never moving too close or straying too far. She tried to flee, but the figure always caught up. When she turned and followed her pursuer instead, the
history is rife with conflict. After years of failed invasions over its first century of existence, the city was overcome and occupied by a colonizing force. Colonial rule lasted for two hundred years
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dressed skeletal figure trailing behind her, never moving too close or straying too far. She tried to flee, but the figure always caught up. When she turned and followed her pursuer instead, the
history is rife with conflict. After years of failed invasions over its first century of existence, the city was overcome and occupied by a colonizing force. Colonial rule lasted for two hundred years
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dressed skeletal figure trailing behind her, never moving too close or straying too far. She tried to flee, but the figure always caught up. When she turned and followed her pursuer instead, the
history is rife with conflict. After years of failed invasions over its first century of existence, the city was overcome and occupied by a colonizing force. Colonial rule lasted for two hundred years
Monsters
Fizban's Treasury of Dragons
over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
been destroyed. It is not known if and when the Mezroans and their city will return. One of the barae, a human paladin named Alisanda, is wed to Artus Cimber. The two fell in love more than a century
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
successful DC 10 Dexterity check. The chest contains 1,825 cp, 54 sp, and a pair of garish
gold earrings that would be worth another 10 gp if melted. The chest was left behind when the last tenants
of the castle departed, being considered not worth the effort to lug down the stairs.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
successful DC 10 Dexterity check. The chest contains 1,825 cp, 54 sp, and a pair of garish gold earrings that would be worth another 10 gp if melted. The chest was left behind when the last tenants of the castle departed, being considered not worth the effort to lug down the stairs.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
successful DC 10 Dexterity check. The chest contains 1,825 cp, 54 sp, and a pair of garish
gold earrings that would be worth another 10 gp if melted. The chest was left behind when the last tenants
of the castle departed, being considered not worth the effort to lug down the stairs.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
been destroyed. It is not known if and when the Mezroans and their city will return. One of the barae, a human paladin named Alisanda, is wed to Artus Cimber. The two fell in love more than a century
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
been destroyed. It is not known if and when the Mezroans and their city will return. One of the barae, a human paladin named Alisanda, is wed to Artus Cimber. The two fell in love more than a century
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC20 Wisdom
successful DC 10 Dexterity check. The chest contains 1,825 cp, 54 sp, and a pair of garish
gold earrings that would be worth another 10 gp if melted. The chest was left behind when the last tenants
of the castle departed, being considered not worth the effort to lug down the stairs.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
successful DC 10 Dexterity check. The chest contains 1,825 cp, 54 sp, and a pair of garish gold earrings that would be worth another 10 gp if melted. The chest was left behind when the last tenants of the castle departed, being considered not worth the effort to lug down the stairs.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
scenes have played out, skeletal visages leer at them from the flames, then vanish. Characters who recalled Lord Soth’s legend in the “Caught in the Act” section recognize that these scenes relate to his
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wooden turn-button. The door also bears a warning but, because the warning was drawn in chalk nearly a century ago, it is all but invisible now. It can be noticed with a successful DC 20 Wisdom
successful DC 10 Dexterity check. The chest contains 1,825 cp, 54 sp, and a pair of garish gold earrings that would be worth another 10 gp if melted. The chest was left behind when the last tenants of the castle departed, being considered not worth the effort to lug down the stairs.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
scenes have played out, skeletal visages leer at them from the flames, then vanish. Characters who recalled Lord Soth’s legend in the “Caught in the Act” section recognize that these scenes relate to his
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
scenes have played out, skeletal visages leer at them from the flames, then vanish. Characters who recalled Lord Soth’s legend in the “Caught in the Act” section recognize that these scenes relate to his
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
it. The ghost is all that remains of Siburrath, a male merfolk who was captured and tortured by the ***** Queen’s captain over a century ago. Siburrath’s ghost can’t leave the cage unless it possesses
rest, it leaves behind a pearlescent conch shell that weighs 2 pounds. The conch radiates an aura of evocation magic under the scrutiny of a detect magic spell or similar effect. An identify spell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
it. The ghost is all that remains of Siburrath, a male merfolk who was captured and tortured by the ***** Queen’s captain over a century ago. Siburrath’s ghost can’t leave the cage unless it possesses
rest, it leaves behind a pearlescent conch shell that weighs 2 pounds. The conch radiates an aura of evocation magic under the scrutiny of a detect magic spell or similar effect. An identify spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Fel’rekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
it. The ghost is all that remains of Siburrath, a male merfolk who was captured and tortured by the ***** Queen’s captain over a century ago. Siburrath’s ghost can’t leave the cage unless it possesses
rest, it leaves behind a pearlescent conch shell that weighs 2 pounds. The conch radiates an aura of evocation magic under the scrutiny of a detect magic spell or similar effect. An identify spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rises from inside the cauldron.
Paraphernalia. Behind the cauldron rests a wooden table cluttered with brewing equipment. The floor around the table is strewn with shattered glass and empty flasks
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rises from inside the cauldron.
Paraphernalia. Behind the cauldron rests a wooden table cluttered with brewing equipment. The floor around the table is strewn with shattered glass and empty flasks
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rises from inside the cauldron.
Paraphernalia. Behind the cauldron rests a wooden table cluttered with brewing equipment. The floor around the table is strewn with shattered glass and empty flasks
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with them, these hunters can relate how the camp dissolved within hours after the discovery of the captured half-elf’s escape. Crates carried from the cave were loaded onto wagons or animals and hauled
(Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, it’s all trash: cracked pottery, rusty knives, soiled






