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Returning 35 results for 'behind bow diffusing currents rebuke'.
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being bow diffusing currents rebuke
behind bow diffusing current refuge
monsters
Each: Chain LightningThunderous Rebuke. Trigger: A creature within 60 feet of the merfolk deals damage to it. Response—Constitution Saving Throw: DC 14, the triggering creature. Failure: 11 (2d10
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Thunderous Rebuke", "rollDamageType":"Thunder"} Thunder damage, and the target has the Prone condition.A stormcaller feels the flow of the
Magic Items
Mythic Odysseys of Theros
While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located, provided the creature isn’t behind total cover
Klothys
entangle
Kruphix
dissonant whispers
Mogis
hellish rebuke
Nylea
faerie fire
Pharika
lesser restoration
Phenax
charm person
Purphoros
searing smite
Thassa
identify
Monsters
Planescape: Adventures in the Multiverse
hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day). If the hexton fails a saving throw, it can choose to succeed instead.Multiattack
spell fails and has no effect.
Lightning Rebuke. When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a DC 17
Monsters
Princes of the Apocalypse
Funeral Pyre. When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.
Legendary Resistance (2/Day). If
, produce flame, thaumaturgy
1st level (4 slots): burning hands, chromatic orb, hellish rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
places for pirates to hide.”
As if on cue, a vessel lurking behind a nearby asteroid comes into view. Its enormous spiral shell merges with an open bow, beneath which long tentacles wave as if caught
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
places for pirates to hide.”
As if on cue, a vessel lurking behind a nearby asteroid comes into view. Its enormous spiral shell merges with an open bow, beneath which long tentacles wave as if caught
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
places for pirates to hide.”
As if on cue, a vessel lurking behind a nearby asteroid comes into view. Its enormous spiral shell merges with an open bow, beneath which long tentacles wave as if caught
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, provided the creature isn’t behind total cover. Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
hidden weakness. Items. Few things are more enticing than a rare item with magical properties hidden behind a riddle. Items have the added benefit of being portable, allowing the characters to ponder a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, provided the creature isn’t behind total cover. Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, provided the creature isn’t behind total cover. Whenever you finish a long rest while wearing the helm, you can pray to one of the gods listed on the Helm of the Gods table and store the listed spell in
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
hidden weakness. Items. Few things are more enticing than a rare item with magical properties hidden behind a riddle. Items have the added benefit of being portable, allowing the characters to ponder a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
hidden weakness. Items. Few things are more enticing than a rare item with magical properties hidden behind a riddle. Items have the added benefit of being portable, allowing the characters to ponder a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his tools on the tool bench. Otherwise, he watches warily from behind the four skeletons. In any case, if confronted, he shrinks from conflict and orders his skeletons to attack while he retreats into
area L6. The necromancer refers to himself in the third person and by his self-appointed title. He’s afraid of physical confrontation, but he pretends bravery when his pets shield him, saying, “Bow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his tools on the tool bench. Otherwise, he watches warily from behind the four skeletons. In any case, if confronted, he shrinks from conflict and orders his skeletons to attack while he retreats into
area L6. The necromancer refers to himself in the third person and by his self-appointed title. He’s afraid of physical confrontation, but he pretends bravery when his pets shield him, saying, “Bow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his tools on the tool bench. Otherwise, he watches warily from behind the four skeletons. In any case, if confronted, he shrinks from conflict and orders his skeletons to attack while he retreats into
area L6. The necromancer refers to himself in the third person and by his self-appointed title. He’s afraid of physical confrontation, but he pretends bravery when his pets shield him, saying, “Bow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
creature to flesh, he uses a telekinesis spell to transport it to area 25a, then relies on the magic of the pillars there. Area 25h. This room is hidden behind a secret door and contains a lifelike statue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
creature to flesh, he uses a telekinesis spell to transport it to area 25a, then relies on the magic of the pillars there. Area 25h. This room is hidden behind a secret door and contains a lifelike statue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her chest. The caryatids face inward.
Modron. Circling the caryatids counterclockwise is a quadrone with its bow at the ready. It makes clicking and clacking noises as it walks.
Bas-Reliefs. The
creature to flesh, he uses a telekinesis spell to transport it to area 25a, then relies on the magic of the pillars there. Area 25h. This room is hidden behind a secret door and contains a lifelike statue
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when






