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Returning 35 results for 'beholders beast diffusing connected reality'.
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beholders beast diffusing connect reality
Monsters
Monster Manual
of each of its turns.
Chomp. The beholder makes two Bite attacks.
Glare. The beholder uses Eye Rays.Beholder Lairs
Beholders lurk in cavern complexes they’ve carved using their eye rays deep
Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
Monsters
Quests from the Infinite Staircase
Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action
required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Monsters
Fizban's Treasury of Dragons
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Eberron: Rising from the Last War
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
Belashyrra must succeed on a DC 22 Constitution saving throw or take 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Rend Reality","rollDamageType":"force"} force damage and gain
Monsters
Fizban's Treasury of Dragons
. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of your selves do, really.
7
It is not my place
.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"necrotic"} necrotic damage.
Cast a Spell (Costs 2 Actions). Demogorgon uses Spellcasting.Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
Monsters
Fizban's Treasury of Dragons
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is the natural companion to eternal vigilance. Beholders are among the few creatures that can shape reality in their vicinity. In addition, beholders don’t truly sleep when they rest. Instead, a
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
Monsters
Icewind Dale: Rime of the Frostmaiden
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
races
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is the natural companion to eternal vigilance. Beholders are among the few creatures that can shape reality in their vicinity. In addition, beholders don’t truly sleep when they rest. Instead, a
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is the natural companion to eternal vigilance. Beholders are among the few creatures that can shape reality in their vicinity. In addition, beholders don’t truly sleep when they rest. Instead, a
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
Backgrounds
Guildmasters’ Guide to Ravnica
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
matriarch from which all beholders descend—Gzemnid lurks within a deadly network of smooth tunnels, obscured by toxic clouds and laced with traps and illusions. Beholders prowl the gaseous labyrinth
, furthering their god’s duplicitous schemes. Gzemnid’s Realm is connected to the Caverns of Thought. The beholder god enjoys a tenuous alliance with Ilsensine, whose servants and aberrant thoughts haunt the depths of the subterranean maze.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
matriarch from which all beholders descend—Gzemnid lurks within a deadly network of smooth tunnels, obscured by toxic clouds and laced with traps and illusions. Beholders prowl the gaseous labyrinth
, furthering their god’s duplicitous schemes. Gzemnid’s Realm is connected to the Caverns of Thought. The beholder god enjoys a tenuous alliance with Ilsensine, whose servants and aberrant thoughts haunt the depths of the subterranean maze.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
matriarch from which all beholders descend—Gzemnid lurks within a deadly network of smooth tunnels, obscured by toxic clouds and laced with traps and illusions. Beholders prowl the gaseous labyrinth
, furthering their god’s duplicitous schemes. Gzemnid’s Realm is connected to the Caverns of Thought. The beholder god enjoys a tenuous alliance with Ilsensine, whose servants and aberrant thoughts haunt the depths of the subterranean maze.
races
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
ensure that the fear never becomes reality. Beholder-kin The lesser creatures known as beholder-kin bear a superficial resemblance to true beholders in that each has a floating spherical body with eyes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
ensure that the fear never becomes reality. Beholder-kin The lesser creatures known as beholder-kin bear a superficial resemblance to true beholders in that each has a floating spherical body with eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
ensure that the fear never becomes reality. Beholder-kin The lesser creatures known as beholder-kin bear a superficial resemblance to true beholders in that each has a floating spherical body with eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering the demiplane can be as simple as moving through a portal or passing through a wall of mist. Demiplane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering the demiplane can be as simple as moving through a portal or passing through a wall of mist. Demiplane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
von Zarovich. When a demiplane is connected to the Material Plane or some other plane, entering the demiplane can be as simple as moving through a portal or passing through a wall of mist. Demiplane
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Monsters Any monster can find a place in a dark fantasy plot. D&D’s most iconic threats—such as dragons and beholders—are well suited to horror-tinged tales, as are any other
1/4 Sprite MM
3 Displacer beast MM
4 Shadow demon MM
5 Umber hulk MM
6 Drider MM
7 Necrichor VGR
8 Fomorian MM
8 Inquisitor of the Mind Fire VGR
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aberrant Events Beholders can alter reality when they dream. Recently, a beholder named Renekor entered Wisteria Vale by dreaming itself into the demiplane. Renekor sees Wisteria Vale as its own
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
too many pages to count, so we winnowed down the list to nine groups of creatures that have a lot going for them and tend to get used often in D&D campaigns: Beholders
Goblinoids
Mind flayers
spark your imagination! The lore in this chapter represents the perspective of Volo and is mostly limited to the Forgotten Realms. In the Realms and elsewhere in the D&D multiverse, reality is more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Monsters Any monster can find a place in a dark fantasy plot. D&D’s most iconic threats—such as dragons and beholders—are well suited to horror-tinged tales, as are any other
1/4 Sprite MM
3 Displacer beast MM
4 Shadow demon MM
5 Umber hulk MM
6 Drider MM
7 Necrichor VGR
8 Fomorian MM
8 Inquisitor of the Mind Fire VGR
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Monsters Any monster can find a place in a dark fantasy plot. D&D’s most iconic threats—such as dragons and beholders—are well suited to horror-tinged tales, as are any other
1/4 Sprite MM
3 Displacer beast MM
4 Shadow demon MM
5 Umber hulk MM
6 Drider MM
7 Necrichor VGR
8 Fomorian MM
8 Inquisitor of the Mind Fire VGR
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
. It’s the collective unconscious of every sapient being on Theros that shapes reality, and changes to that reality occur on the scale of ages, not moments. In practical terms, then, the gods of Theros
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aberrant Events Beholders can alter reality when they dream. Recently, a beholder named Renekor entered Wisteria Vale by dreaming itself into the demiplane. Renekor sees Wisteria Vale as its own
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, a guest lodge, and two outlying hunting lodges connected by grass paths that enclose a food and herb garden and a small lawn. A large, lightly wooded hunting preserve extends for several
put to ruin; the servants ascribe this to its protection by the “family ghost.” In reality, a secretive dragon named Umsheryoth (adult male bronze dragon) guards the house and has been a friend to the






