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Returning 35 results for 'beholders been diffusing claim rules'.
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races
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and
character is a member of the human race or one of the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation
Monsters
Bigby Presents: Glory of the Giants
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants
races
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire
the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
races
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
are descended from the All-Father, Annam, and his children. But scions of giants’ gods boast a greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
Backgrounds
Sword Coast Adventurer's Guide
hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a particular type. Lists of monsters organized by creature type appear in appendix B. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a particular type. Lists of monsters organized by creature type appear in appendix B. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a particular type. Lists of monsters organized by creature type appear in appendix B. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
characters encounter in the Neverdeath Catacombs: Indrina’s Secret. A prisoner named Indrina knows that Lord Neverember doesn’t have a legitimate claim to his title. The characters can learn this secret in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
characters encounter in the Neverdeath Catacombs: Indrina’s Secret. A prisoner named Indrina knows that Lord Neverember doesn’t have a legitimate claim to his title. The characters can learn this secret in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, paralyzed, petrified, or poisoned. 8b. Arch Gate to Level 9 A stone arch embedded in the south wall is engraved with images of beholders, flumphs, and stirges. The arch is one of Halaster’s gates
(see “Gates”). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be 10th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
characters encounter in the Neverdeath Catacombs: Indrina’s Secret. A prisoner named Indrina knows that Lord Neverember doesn’t have a legitimate claim to his title. The characters can learn this secret in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, paralyzed, petrified, or poisoned. 8b. Arch Gate to Level 9 A stone arch embedded in the south wall is engraved with images of beholders, flumphs, and stirges. The arch is one of Halaster’s gates
(see “Gates”). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be 10th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, paralyzed, petrified, or poisoned. 8b. Arch Gate to Level 9 A stone arch embedded in the south wall is engraved with images of beholders, flumphs, and stirges. The arch is one of Halaster’s gates
(see “Gates”). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be 10th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Raven Queen, The The Raven Queen is a being of mystery. Those who claim to have encountered her have described an array of disturbing images: a terrible shadow that clawed at their innermost thoughts
into the gloom. Despite all attempts to demystify her, the Raven Queen has remained enigmatic and aloof. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within
classes
Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
table. See the multiclassing rules to determine your available spell slots.
Cleric Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Raven Queen, The The Raven Queen is a being of mystery. Those who claim to have encountered her have described an array of disturbing images: a terrible shadow that clawed at their innermost thoughts
into the gloom. Despite all attempts to demystify her, the Raven Queen has remained enigmatic and aloof. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance leads many to underestimate her. Ivana rules her family’s business and political empire brilliantly. Despite this, she is endlessly doubted and second guessed. Many believe she is a typical, vacant
and ambition, and she is ever disappointed. Maintaining her family’s vast array of social expectations is especially tedious. Ivana never found her father’s will and knows that should it fall into the wrong hands, her depraved cousin Ivan could claim all she’s earned. She’ll do anything to prevent this.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance leads many to underestimate her. Ivana rules her family’s business and political empire brilliantly. Despite this, she is endlessly doubted and second guessed. Many believe she is a typical, vacant
and ambition, and she is ever disappointed. Maintaining her family’s vast array of social expectations is especially tedious. Ivana never found her father’s will and knows that should it fall into the wrong hands, her depraved cousin Ivan could claim all she’s earned. She’ll do anything to prevent this.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Thingol, entered the Screaming Gate with a pack of beholders poised to enforce her will. Nicknamed the Maiden of Misery, Thingol floats through Hopeless adorned with an expressionless iron mask and a robe
Cardinal’s claim that she was once a mage of a dying world, while others spurn the notion that she’s mortal at all. Still, a glimmer of hope flickers among the townsfolk, who rebel against the high
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
appearance leads many to underestimate her. Ivana rules her family’s business and political empire brilliantly. Despite this, she is endlessly doubted and second guessed. Many believe she is a typical, vacant
and ambition, and she is ever disappointed. Maintaining her family’s vast array of social expectations is especially tedious. Ivana never found her father’s will and knows that should it fall into the wrong hands, her depraved cousin Ivan could claim all she’s earned. She’ll do anything to prevent this.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Raven Queen, The The Raven Queen is a being of mystery. Those who claim to have encountered her have described an array of disturbing images: a terrible shadow that clawed at their innermost thoughts
into the gloom. Despite all attempts to demystify her, the Raven Queen has remained enigmatic and aloof. She rules from her Raven Throne within the Fortress of Memories, a mazelike castle deep within
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Thingol, entered the Screaming Gate with a pack of beholders poised to enforce her will. Nicknamed the Maiden of Misery, Thingol floats through Hopeless adorned with an expressionless iron mask and a robe
Cardinal’s claim that she was once a mage of a dying world, while others spurn the notion that she’s mortal at all. Still, a glimmer of hope flickers among the townsfolk, who rebel against the high
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
that are appropriate for your adventure or campaign. If you’re looking for ways to use the variant beholders, giants, gnolls, goblinoids, hags, kobolds, mind flayers, orcs, and yuan-ti described in this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of
these bizarre servants. Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of
these bizarre servants. Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. It isn’t the first beholder to claim this mantle, nor will it be the last. Like all
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into






