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Returning 15 results for 'being baby diffusing converse realm'.
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Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
the god’s name and baby-talks to
7 A large tapestry depicting a party of elves riding stags through the woods; the dragon has named all the stags and offers condolences on their being saddled and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
the god’s name and baby-talks to
7 A large tapestry depicting a party of elves riding stags through the woods; the dragon has named all the stags and offers condolences on their being saddled and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
the god’s name and baby-talks to
7 A large tapestry depicting a party of elves riding stags through the woods; the dragon has named all the stags and offers condolences on their being saddled and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kenku “If you hear a baby crying in an alley, walk the other way. That’s my advice to you.”
— Endroth Knag,
City Watch corporal in Waterdeep
Kenku are feathered humanoids that wander the world
create new sentences. To converse with a kenku is to witness a performance of imitated sounds and almost nonsensical verse.
Kenku speak to one another in much the same way. Because they are adept
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you’ve already rolled this effect. Far Realm As souls travel away from
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave






