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Ranger
Legacy
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Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are all now completely normal ways to discover and enjoy D&D, back then, not so much. We just did it because it seemed like a cool idea, and ten years later, it seems like maybe we were right. Today
(dare we say) dragons. This book, created in concert with Wizards of the Coast, sets you up for success in your own fantasy-business endeavors. Chapter 1 provides an orientation for new franchise members
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
. Recluses d6 Adventure Hook 1 Adventurers stumble upon a giants’ enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D8. Holding Cells Rising from the soggy earth is a sturdy wooden hut with an open doorway on one side of it. At the back of the hut are two holding cells. Thick mangrove roots serve as bars, with a
small round door closing off each cell. The floor of one cell is covered with several inches of stinking water. The other cell holds a figure in rags slumped against the back wall.
This hut is round
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
. The tunnel regularly resounds with music, thanks to the Neverending String of Pearls, an ongoing concert where bardic students perform in a small alcove in the tunnel, which carries and echoes their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
personality or behavior of the monsters, perhaps determining whether they can be communicated with or whether they’re all acting in concert. Other possible factors include the nature of the physical
1 Has a rival; wants one random ally to suffer 2 Is abused by others; hangs back, betrays at first opportunity 3 Is worshiped; allies will die for it 4 Is outcast by group; its allies ignore it 5 Is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
helps the characters fight the other creatures in an encounter. The friend might be the sole survivor of another adventuring party, a solitary traveler or recluse, or a benevolent monster like a flumph
an encounter occurs, the twin creatures appear in the encounter. If you draw only one twin card, shuffle it back into the deck and form the encounter as normal. The twins could be a pair of displacer
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yeenoghu Gnolls embody the dark urges of Yeenoghu, the demon lord of slaughter and senseless destruction. Although Yeenoghu has been defeated and cast back into the Abyss more than once, gnolls
. In concert, all three play a role in advancing Yeenoghu’s goals. Omens from Beyond Of all the demon lords, Yeenoghu is perhaps the most active on the Material Plane. He shows support to his followers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
suggestions, which you can use in concert with the material here. Barbarian d6 I became a barbarian because … 1 My devotion to my people lifted me in battle, making me powerful and dangerous. 2 The spirits
to fight back against the enemies of nature. 2 I found a place among a group of druids after I fled a catastrophe. 3 I have always had an affinity for animals, so I explored my talent to see how I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaan for sale! Recovered from the ruins below!" 16–18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
your gods." 10–12 An elf riding a pegasus with bulging saddlebags asks you for directions to the Aurora Gallery. 13–15 Two drunk dwarves pass a bottle of spirits back and forth and sing a bawdy song
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
trickling back into the Cage. Called “mage drinkers” by the few who remember them, the aged Incantifers siphon magic to sustain their ancient power. Disturbed residents murmur about the Incanterium’s
bathed in supernatural silence. Artistic Amenities. The Civic Festhall boasts a panoply of arts available to the public. Galleries, concert and lecture halls, museums, and exhibits too eccentric to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
increases, especially when they work in concert.
Thugs. Bugbears that serve as thugs have more of Hruggek than Grankhul in them. They leap in among massed foes and make wide, whirling swings with their
, behind, and on both sides of the main group. The ravens can distinguish between individuals from a great height and navigate over long distances. Thus, a raven can fly back to the main body when it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might be a way to bring her and her friends back from the dead. Treasure. Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another
floor. All crystals flicker in concert with the chanting that echoes through the caves.
The chants come from a sallow, dark-robed figure who stands near the edge of a circle of arcane runes inscribed on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Meenlocks like to paralyze creatures with their claws, drag them back to their hidden den, beat them unconscious, and telepathically torture them over a period of hours. A humanoid that succumbs to
central communication hub for an entire mind flayer colony just as a brain does for a living body. Linked to the elder brain, the colony acts like a single organism, acting in concert as if each illithid






