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Returning 26 results for 'being bad diffusing curious relations'.
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Sailor
Legacy
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Backgrounds
Player’s Handbook (2014)
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad Reputation
If your character has a sailor
Backgrounds
Sword Coast Adventurer's Guide
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
franchise sees the lighter side of your magical craft. Clearly, the labor-to-paid-benefits ratio of undead interns can’t be beat, but you need to be cognizant of the potential public-relations
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former
the Bad Reputation feature (see sidebar) instead of the Ship’s Passage feature. Variant Feature: Bad Reputation
If your character has a sailor background, you may select this background feature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over. Mulhorand. From the terrain to the architecture to
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
was naturally curious, so I packed up and went to a university to learn more about the world. 2 My mentor’s teachings opened my mind to new possibilities in that field of study. 3 I was always an avid
caused me to leave my family to see the world. I look after myself. 2 I ran away from a bad situation at home and made my own way in the world. 3 Monsters wiped out my village, and I was the sole
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
until you know the story.” Kalamer are naturally curious and seek to understand the people and things they encounter. Kelly Brown Karakala is a culture rather than a nation. There are approximately
their tools from natural materials—stone, shell, leather, bone. Their magic items—mostly potions, amulets, and charms—produce primal effects. Foreign Relations Karakala is politically neutral
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
until you know the story.” Kalamer are naturally curious and seek to understand the people and things they encounter. Kelly Brown Karakala is a culture rather than a nation. There are approximately
their tools from natural materials—stone, shell, leather, bone. Their magic items—mostly potions, amulets, and charms—produce primal effects. Foreign Relations Karakala is politically neutral
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
symbol and colors. Members of a Ship often wear their colors, decorate their round shields with the symbol and colors, and tattoo themselves with the symbol. Like their Northlander relations, Luskar Ship
located. South of the Run are the slums, the “bad” area of town. Near the slums is the Captain’s Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
so much as to be noticeable in any way) and thus remain alive, even when shaped into ornaments or armor. The artificers of the line of Valraea are curious about the arcane potential of kar’lassa
Claws of Sha’argon—found in the Dominion. Foreign Relations The Valraean Protectorate is an extension of Aerenal, and diplomacy with surface nations is conducted by the elves of the islands. Generally
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
so much as to be noticeable in any way) and thus remain alive, even when shaped into ornaments or armor. The artificers of the line of Valraea are curious about the arcane potential of kar’lassa
Claws of Sha’argon—found in the Dominion. Foreign Relations The Valraean Protectorate is an extension of Aerenal, and diplomacy with surface nations is conducted by the elves of the islands. Generally
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Eberron: Rising from the Last War includes a table with suggestions for this. If your standing is bad, what happened? Is it a situation you hope to fix, or have you turned your back on your family? As a
Sovereigns, especially Kol Korran and Onatar. It’s a curious coincidence that kol is the Dwarvish word for “commerce,” while dol means “war,” and the talespinners say the Traveler stole the names of the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Eberron: Rising from the Last War includes a table with suggestions for this. If your standing is bad, what happened? Is it a situation you hope to fix, or have you turned your back on your family? As a
Sovereigns, especially Kol Korran and Onatar. It’s a curious coincidence that kol is the Dwarvish word for “commerce,” while dol means “war,” and the talespinners say the Traveler stole the names of the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, or stop the growth of the Twilight Forest. But they seek to direct it, choosing to vent its power at times when there is minimal danger to innocents. Even when a region has especially bad storms due
surfaces nearby. Is it patrolling on behalf of the Dominion? Is it supporting a merfolk community? Or is it just curious?
6
The waters are unnaturally cold, and chunks of ice can be seen ahead
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, or stop the growth of the Twilight Forest. But they seek to direct it, choosing to vent its power at times when there is minimal danger to innocents. Even when a region has especially bad storms due
surfaces nearby. Is it patrolling on behalf of the Dominion? Is it supporting a merfolk community? Or is it just curious?
6
The waters are unnaturally cold, and chunks of ice can be seen ahead
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
manifest zones and serving as intermediaries between the Dominion and the Valraean Protectorate. Foreign Relations The people of the Five Nations know little about the Eternal Dominion. Ambassadors
curious and always asking questions.
6
I love the water and never pass up a chance for a swim.
7
I’m always taking notes on the people I meet and things I see.
8
I consider the people of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
manifest zones and serving as intermediaries between the Dominion and the Valraean Protectorate. Foreign Relations The people of the Five Nations know little about the Eternal Dominion. Ambassadors
curious and always asking questions.
6
I love the water and never pass up a chance for a swim.
7
I’m always taking notes on the people I meet and things I see.
8
I consider the people of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The






