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Returning 35 results for 'being band decide conquest response'.
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being bards desire conquest response
being bard desire conquest response
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.Sometimes the gnolls of Yeenoghu turn
against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
Monsters
Bigby Presents: Glory of the Giants
an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
giants led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
Monsters
Vecna: Eve of Ruin
":"Serrated Bolt Removal","rollDamageType":"slashing"} slashing damage.Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10);{"diceNotation":"2d10
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
Monsters
Bigby Presents: Glory of the Giants
can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
rank or banner status. Of course, Maglubiyet’s call to conquest is always answered.
Suffer nor Give Insult. As befits their warlike nature, hobgoblins believe that any insult demands a response
would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest. Although both deities are ultimately beholden to
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your next turn. First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your
Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.” When the trigger occurs, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to
move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I’ll pull the lever that opens it," and "If the goblin steps next to me, I move away." When the trigger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A cautious and skilled gang can follow in the tracks of a gnoll war band, keeping hidden and waiting for the creatures to move on after ravaging a village or a town. The gnolls leave the
understanding of the value of weapons and armor, so one might decide to hold onto an object seen as useful. In this way, a gnoll might come to possess a magic item, though it might not know exactly how to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to
move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away." When the trigger
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your next turn. First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your
Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.” When the trigger occurs, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Final Approach Even if the characters survive the Xaryxia and the two solar dragons, it becomes obvious that the rest of their fleet is doomed. In response, they can fight on, surrender, or make a
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Silver Sliver on multiple occasions that I’m available for consulting on things like this. No response, though. The organization is said to be headed up by someone named Glimmr Violente: a woman
devoted to not just the cause of justice in the abstract, but the literal application of justice via a scimitar. Her band of true believers do the whole shiny mask thing and don’t charge for their services … which is another thing I wouldn’t do.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Spire if the characters ask about the place. It’s a well-known site. It’s fine if the characters decide to follow up on one of these leads instead of investigating the missing delegation.
Actions
you act by taking a Reaction before the start of your next turn.First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that
Prepare to take an action in response to a trigger you define.You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
House in despair. The cult’s habit of trapping and devouring wayward visitors proved to be its downfall. On one occasion, the cult snared a band of adventurers whom Strahd had lured to his domain to be
his playthings. A black carriage arrived at Death House soon thereafter, and from out of its black heart stepped the vampire himself. The cultists tried to impress Strahd. In response, he slaughtered
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
players’ interface to the D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM is a roleplayer. The DM
. It’s not a competition. The DM isn’t competing against the player characters. Your job is to referee the rules, run monsters, and keep the story moving. Be consistent and fair. If you decide that a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the
, rather than one. Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a
Orc
Legacy
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is
. The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed — sometimes called your walking speed — is
can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revelation from Annam and begins a campaign of unification and conquest to prepare the way for the All-Father’s return. A rival asks adventurers to stop the prophet. 2 A mysterious woman leads
stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor’s name. 4 A fire giant priest of Hiatea
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
information conveyed in these encounters. You may run more séances as you see fit. Unanswered Questions. Decide what questions a spirit will or won’t answer. If a spirit chooses not to answer a question, they
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
does producing something that would pique the Black Earth cultists’ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see “Audience with Qarbo” in
cultists don’t have an organized response to an attack. Most of the monastery denizens are fatalistic, inclined to stand their ground and fight it out with intruders instead of trying to escape and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
from a ruler or council. 11 Help a villain find redemption. 12 Parley with a villain. 13 Smuggle weapons to rebel forces. 14 Stop a band of smugglers. 15 Gather intelligence on an enemy force. 16 Win a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
the minions into multiple groups based on the type of cover or concealment they have, then make a separate attack for each group. Target Response Effects If a group attack triggers a reaction or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
even for seasoned and professional troops (see “Heart of Darkness”). If the expeditionary force is made up of diverse factions, the players also need to decide how much latitude to give those factions
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
might decide to confront them here. If the attackers plow through her forward guards, Mondath might retreat down the chute to area 9 and join forces with Cyanwrath or even flee from the cave. She has






