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Returning 35 results for 'being band diffusing confident realms'.
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Classes
Forgotten Realms: Heroes of Faerûn
knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom’s
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
Monsters
Forgotten Realms: Adventures in Faerûn
minute, it succeeds automatically.Curious and self-confident, young spirit dragons can cause trouble for a region’s other denizens, by either unleashing long-buried evils or misusing scarcely
understood ancient magic.
Spirit Dragons
Spirit dragons, sometimes called song dragons, are powerful dragons whose powers stem from the magic and history of fallen realms. They embody the spirit of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew she’s gathered isn’t the stuff of legend yet, she’s
confident her guidance can get them there. Called the Fallbacks, the team includes Anson, a human Fighter too stubborn to stay down; Cazrin, a self-taught, human Wizard determined to test her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew she’s gathered isn’t the stuff of legend yet, she’s
confident her guidance can get them there. Called the Fallbacks, the team includes Anson, a human Fighter too stubborn to stay down; Cazrin, a self-taught, human Wizard determined to test her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fallbacks, The Tessalynde is a young elf Rogue who dreams of leading the foremost adventuring party of the Forgotten Realms setting. While the crew she’s gathered isn’t the stuff of legend yet, she’s
confident her guidance can get them there. Called the Fallbacks, the team includes Anson, a human Fighter too stubborn to stay down; Cazrin, a self-taught, human Wizard determined to test her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Realms. Each faction has its own motivations, goals, and philosophy. Some are more heroic than others, but all band together in times of trouble to thwart major threats.
Appendix C: The Five Factions Many characters created in the Forgotten Realms setting, especially those for organized D&D play, belong to one of five factions that have risen to prominence in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with Lost Laboratory of Kwalish, this could be part of the thick band of woods surrounding the pass leading into the Barrier Peaks, known to be infused with the power of the Feywild. The High Forest
in the Forgotten Realms campaign setting, the Svalich Woods in Barovia, or Xen’drik in Eberron also make excellent starting points.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures d6 Adventure 1 The People’s
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Sword Coast and the North Running along the Sea of Swords from north of Amn to the Sea of Moving Ice, the Sword Coast is a narrow band of territory dominated by the city-states of the area that
Western Heartlands and the Savage Frontier. The Western Heartlands encompasses a narrow strip of civilization running from the Sunset Mountains to the Sea of Swords, and northward from the band of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
Mordenkainen’s Tome of Foes to Eberron. There may be realms of demons and devils deep within Khyber, long held at bay by the influence of Siberys and the Silver Flame.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
Mordenkainen’s Tome of Foes to Eberron. There may be realms of demons and devils deep within Khyber, long held at bay by the influence of Siberys and the Silver Flame.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
Mordenkainen’s Tome of Foes to Eberron. There may be realms of demons and devils deep within Khyber, long held at bay by the influence of Siberys and the Silver Flame.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Sea of Swords. It’s a narrow band of territory dominated by several major city-states, from Neverwinter in the north to Baldur’s Gate in the south, with Waterdeep in between.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into Strahd’s domain. In “Mysterious Visitors,” the characters are asked to scare off a band of rowdy travelers who are camped outside the town of Daggerford, on the Sword Coast in the Forgotten
Realms campaign setting. The travelers welcome the characters to their camp and invite them to sit by their fire while their elder recounts a tragic tale of a cursed yet noble prince. The characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on fellow Harpers to rescue them. Sometimes Harper agents must band together to face world-threatening
his family’s considerable income on the finer things in life. He’s a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine, drink, and potentially game with him
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
choose to aid or oppose these wizards is up to them, but one thing is certain: the Arcane Brotherhood won’t let a band of adventurers stand between them and the magic that waits to be found in the doomed, sepulchral ruin.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
black dragon recently took control of a band of pirates and their backwater hideout. Emboldened, the pirates have started raiding nearby shipping lanes.
2 A conflict-averse black dragon is secretly
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside.
3 Rival realms are






