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Returning 35 results for 'being bane diffusing currents reduced'.
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Drow Inquisitor
Legacy
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Monsters
Mordenkainen’s Tome of Foes
":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy
1st level (4 slots): bane, cure
plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Death Lance","rollDamageType":"necrotic"} necrotic damage. The target's hit point maximum is reduced by an amount equal to the
Drow Inquisitor (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, message, poison spray, resistance, thaumaturgy
1st level (4 slots): bane, cure
plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Death Lance","rollDamageType":"necrotic"} necrotic damage. The target's hit point maximum is reduced by an amount equal to the
Monsters
Strixhaven: A Curriculum of Chaos
hit points. An affected creature’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if
its hit point maximum is reduced to 0.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15
Monsters
Mythic Odysseys of Theros
reduced by 10 feet until the start of the triton’s next turn.Frigid Shield. When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
The Book of Many Things
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
is reduced to 0 until the end of its next turn.
Destiny Curse (Costs 2 Actions). The hag magically curses a creature it can see within 60 feet of itself. The creature must make a DC 14 Wisdom saving
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Monsters
Princes of the Apocalypse
hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit points.Olhydra can take 3
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Monsters
Waterdeep: Dungeon of the Mad Mage
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
","rollType":"damage","rollAction":"Bite","rollDamageType":"necrotic"} necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Keresta regains hit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leaders note that fighting all the oozes might not be necessary. If the adventurers can get to the Pudding King and destroy him, the oozes might be reduced to their typically mindless and disorganized
Pathshutter suggests that if Entémoch’s Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with Ogrémoch’s Bane still
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
find insight into that which must be returned to its rightful course. The site is consecrated ground with the following properties: Bane of Undead. Dead creatures can’t become Undead in the grotto. An
Undead that enters the grotto for the first time during a turn or that starts its turn there takes 22 (5d8) radiant damage. An Undead reduced to 0 hit points by this damage dies and can’t be returned
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
): guidance, message, poison spray, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, inflict wounds
2nd level (3 slots): blindness/deafness, silence, spiritual weapon
3rd level (3 slots
maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
[Tooltip Not Found]
Many creatures enjoy torture, but the dark elves have made it into an exquisite art.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy water
is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Legendary Actions
The dragon can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reveals that he made one stop on his way to Mistshore. He dropped off a lady friend, a priest of Bane allied with the Zhentarim, and left the stone with her and her acolytes for safekeeping. The characters
(Perception) checks that rely on hearing or sight. The wind also extinguishes open fires smaller than a torch flame. Visibility is reduced to 60 feet. Snow on the ground creates difficult terrain in
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the wall and attacks. When the elemental is reduced to 0 hit points, it crumbles, and a galeb duhr emerges from the ground near the menhir in an unoccupied space. The galeb duhr faces outward in a
three earth elementals to 0 hit points and summon three galeb duhr, a white light shines from the menhir, producing a hallow effect protecting the galeb duhr from the influence of Ogrémoch’s Bane
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
(Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
Legendary Actions
The hag can take 3
magically tangles a creature it can see within 60 feet of itself in spectral silver threads. The creature must succeed on a DC 14 Strength saving throw, or its speed is reduced to 0 until the end of its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes. Domenico Cava Ankhegs are the bane of farmers whose grazing livestock are
Immunity to Necrotic, Poison, and Psychic damage. The tome regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points or when the arcanaloth dies. If the tome
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduced to 30 feet. Roads, paths, and trails twist and turn back on themselves, making navigation in the area exceedingly difficult. A powerful green hag creates one or more of the following additional
1 mile of her lair: Most surfaces are covered by a thin film of slime, which is slick and sticks to anything that touches it. Currents and tides are exceptionally strong and treacherous. Any ability
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragon’s lair (map 5.6) to represent such a lair, with the scale reduced to 2
dragon can take one of the following lair actions on initiative count 20 (losing initiative ties): Chaotic Aura. The faerie dragon creates misdirecting currents of air and magic around itself. Until
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Frost (Cantrip). Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 13 (3d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the triton’s next turn.
Reactions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disappear if Olhydra is reduced to 0 hit points.
Legendary Actions
Olhydra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hit with spell attacks). The orc has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd
verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane, confusion, darkness
) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature’s next turn.
Actions
Multiattack. The shadar-kai makes two Shadow Dagger
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
chooses up to three creatures within 300 feet of it. Each target must succeed on a DC 15 Strength saving throw or have its speed reduced to 0 until initiative count 20 on the following round, as pieces of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Undying Sentinel When you are reduced to 0 Hit Points and not killed outright, you can drop to 1 Hit Point instead, and you regain a number of Hit Points equal to three times your Paladin level. Once
Vengeance Spells table, you thereafter always have the listed spells prepared.
Oath of Vengeance Spells Paladin Level Spells 3 Bane, Hunter’s Mark 5 Hold Person, Misty Step 9 Haste, Protection
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
studying the notes learns the following: Cult Experiments. The cult’s leader, Zalryr, is experimenting with ways to magically siphon secrets from an individual’s soul. Early experiments reduced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reduced to half their number. P11. Hunter’s Den Water drips from the stalactites in this serene cave, echoing through the gloom. Wide rock ledges extend around the perimeter, and natural stone islands
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
by. The two creatures work together to burn, petrify, and trample intruders. If Chossos is reduced to 50 hit points or fewer, the chimera feigns surrender and vows to give the characters his treasure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
successful one. Blue Square. A creature that drinks a pint or more of the liquor in this cask gains the benefit of a Potion of Diminution. A character reduced to Tiny size by the liquor can’t fit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their influence over the Moonsea, allowing the city of Hillsfar to spread its wings and eye southward expansion, and Mulmaster to once again further the worship of Bane. Phlan, Teshwave, Thentia, and
since been reduced to small tracts mainly along the coast of the Alamber Sea and Ash Lake. The dragonborn that have withdrawn to those areas have lost none of their military tradition, and their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
the Wisdom saving throw then increases to 20. If the globe is reduced to 0 hit points or taken from the room, it cracks and goes dark and silent. It no longer functions. 8. Pressure Plate The air is
): poison spray, thaumaturgy
1st level (2 slots): bane, inflict wounds
A twig blight, a gift from Belak the Outcast and a pet of Durnn’s, is in the stone pot, and goblins from area 40 occasionally






