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Monsters
Van Richten’s Guide to Ravenloft
the dullahan after it uses Headless Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating
Compendium
- Sources->Dungeons & Dragons->Monster Manual
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses. Spined Devil Intelligence 1d6 The Spined Devil Covets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Backgrounds
Guildmasters’ Guide to Ravnica
Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Monster Manual
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses. Spined Devil Intelligence 1d6 The Spined Devil Covets
Compendium
- Sources->Dungeons & Dragons->Monster Manual
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses. Spined Devil Intelligence 1d6 The Spined Devil Covets
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
, and it doesn’t count as difficult terrain. If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage. Silvery Barbs 1st
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
, and it doesn’t count as difficult terrain. If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage. Silvery Barbs 1st
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Duration: 1 hour You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell’s duration, you have proficiency in the chosen skill. The spell ends early if
, and it doesn’t count as difficult terrain. If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage. Silvery Barbs 1st
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy while the dragons live. These levitating horns and spines shift slightly with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Strixhaven Initiate feat (presented later in the chapter) and must choose Silverquill within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Piss and Vinegar Throw Barbs and Hands Some Pugilists revel in their reputations as heels, happily playing up their bad behavior for notoriety. Despised by their enemies for their obscene curses and
offend every creature in the room with the flick of a wrist and a few curt words. As a Bonus Action, you can choose a number of targets within 30 feet of yourself that can see or hear you up to your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Strixhaven Initiate feat (presented later in the chapter) and must choose Silverquill within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Strixhaven Initiate feat (presented later in the chapter) and must choose Silverquill within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Silverquill
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters get lost in the brambles, roll on the Dead Ends table to determine where they end up, or choose a result that they haven’t encountered yet. Dead Ends d4 Dead End
1 Dead
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters get lost in the brambles, roll on the Dead Ends table to determine where they end up, or choose a result that they haven’t encountered yet. Dead Ends d4 Dead End
1 Dead
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters get lost in the brambles, roll on the Dead Ends table to determine where they end up, or choose a result that they haven’t encountered yet. Dead Ends d4 Dead End
1 Dead
creature that starts its turn restrained by the thorns takes 22 (4d10) slashing damage from the writhing barbs. Once a creature is entangled, it can break free only if all the thorn bushes within 5 feet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
step up and do the right thing, I took my chance. 4 A parent or one of my relatives was an adventurer, and I was inspired by that person’s courage. 5 A mad old hermit spoke a prophecy when I was born
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
step up and do the right thing, I took my chance. 4 A parent or one of my relatives was an adventurer, and I was inspired by that person’s courage. 5 A mad old hermit spoke a prophecy when I was born
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
step up and do the right thing, I took my chance. 4 A parent or one of my relatives was an adventurer, and I was inspired by that person’s courage. 5 A mad old hermit spoke a prophecy when I was born
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require air, food, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Warder is Dauner Ilzimmer, who speaks for the town to the Lords’ Alliance. House Amcathra has yet to choose its successor for next Shieldmeet. Houses Jhansczil and Tarm have smaller breeding concerns in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Warder is Dauner Ilzimmer, who speaks for the town to the Lords’ Alliance. House Amcathra has yet to choose its successor for next Shieldmeet. Houses Jhansczil and Tarm have smaller breeding concerns in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobles’ hands are forced to forgive the offense in exchange for the application of coin or a promise made in the transgressor’s name (suggesting that the youngster’s relatives will handle any
Warder is Dauner Ilzimmer, who speaks for the town to the Lords’ Alliance. House Amcathra has yet to choose its successor for next Shieldmeet. Houses Jhansczil and Tarm have smaller breeding concerns in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
Theocracy Typical and fantastical forms of government are described below. Choose one or randomly determine a form of government for a nation or city from the Forms of Government table. Autocracy. One
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
Theocracy Typical and fantastical forms of government are described below. Choose one or randomly determine a form of government for a nation or city from the Forms of Government table. Autocracy. One
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
Theocracy Typical and fantastical forms of government are described below. Choose one or randomly determine a form of government for a nation or city from the Forms of Government table. Autocracy. One
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
gives way to a question: “What worlds have you destroyed?” Give the party a moment to answer, then read: A towering abomination rises from the slime. Three long tentacles tipped with bladelike barbs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
gives way to a question: “What worlds have you destroyed?” Give the party a moment to answer, then read: A towering abomination rises from the slime. Three long tentacles tipped with bladelike barbs






