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Returning 35 results for 'being bard diffusing clear rituals'.
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Ritual Caster (Druid)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Ritual Caster (Bard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Ritual Caster (Warlock)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Ritual Caster (Sorcerer)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Ritual Caster (Wizard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Ritual Caster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Ritual Caster (Cleric)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
hand while casting one of them. When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
hand while casting one of them. When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
hand while casting one of them. When you choose this feat, you acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
seek.” Characters who follow Ulrich’s directions end up at area U5. Cellar Buried under rubble inside the mansion is a stone staircase that leads down to an intact cellar. A single character can clear
poisonous snakes attack characters who venture more than 10 feet inside the garden. Goat Pen Baba Lysaga captures goats and uses their blood in her rituals of longevity. Nine goats are trapped behind
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
seek.” Characters who follow Ulrich’s directions end up at area U5. Cellar Buried under rubble inside the mansion is a stone staircase that leads down to an intact cellar. A single character can clear
poisonous snakes attack characters who venture more than 10 feet inside the garden. Goat Pen Baba Lysaga captures goats and uses their blood in her rituals of longevity. Nine goats are trapped behind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inscribed with images of Chultan feasting rituals (25 gp), an Omuan death mask made of painted gold (250 gp), and a helm of telepathy. THE KING OF FEATHERS
The monstrous tyrannosaurus known as the
King of Feathers is the undisputed lord of Omu. Most other dwellers of the Forbidden City live in fear of its thunderous approach and steer well clear of the amphitheater, its lair.
The King of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a vampire. Vaeve and her identical twin sister, Naxa, are adventurers from Neverwinter who came here to retrieve potent magical components for their arcane rituals. They were using the chaos of
description should make it clear to the characters that this is Kas.) Vampire’s Home. The vampire inhabits a chamber in the cliff, another mile past the tower. The upper entrance is under siege by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
seek.” Characters who follow Ulrich’s directions end up at area U5. Cellar Buried under rubble inside the mansion is a stone staircase that leads down to an intact cellar. A single character can clear
poisonous snakes attack characters who venture more than 10 feet inside the garden. Goat Pen Baba Lysaga captures goats and uses their blood in her rituals of longevity. Nine goats are trapped behind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a vampire. Vaeve and her identical twin sister, Naxa, are adventurers from Neverwinter who came here to retrieve potent magical components for their arcane rituals. They were using the chaos of
description should make it clear to the characters that this is Kas.) Vampire’s Home. The vampire inhabits a chamber in the cliff, another mile past the tower. The upper entrance is under siege by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inscribed with images of Chultan feasting rituals (25 gp), an Omuan death mask made of painted gold (250 gp), and a helm of telepathy. THE KING OF FEATHERS
The monstrous tyrannosaurus known as the
King of Feathers is the undisputed lord of Omu. Most other dwellers of the Forbidden City live in fear of its thunderous approach and steer well clear of the amphitheater, its lair.
The King of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inscribed with images of Chultan feasting rituals (25 gp), an Omuan death mask made of painted gold (250 gp), and a helm of telepathy. THE KING OF FEATHERS
The monstrous tyrannosaurus known as the
King of Feathers is the undisputed lord of Omu. Most other dwellers of the Forbidden City live in fear of its thunderous approach and steer well clear of the amphitheater, its lair.
The King of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a vampire. Vaeve and her identical twin sister, Naxa, are adventurers from Neverwinter who came here to retrieve potent magical components for their arcane rituals. They were using the chaos of
description should make it clear to the characters that this is Kas.) Vampire’s Home. The vampire inhabits a chamber in the cliff, another mile past the tower. The upper entrance is under siege by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
used in foul necromantic rituals. Five zombies are trapped in a small pocket of loose rubble (see the “Derro Lair Features” section). If the characters clear the rubble, the freed zombies attack their
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
used in foul necromantic rituals. Five zombies are trapped in a small pocket of loose rubble (see the “Derro Lair Features” section). If the characters clear the rubble, the freed zombies attack their
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
used in foul necromantic rituals. Five zombies are trapped in a small pocket of loose rubble (see the “Derro Lair Features” section). If the characters clear the rubble, the freed zombies attack their
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive






