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Returning 35 results for 'being barely diffusing call regarded'.
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Monsters
Waterdeep: Dragon Heist
metals and stones, such as coins and gems, within 60 feet of her.Istrid is regarded as the Black Network's Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending operation
to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.Poison
Monsters
Bigby Presents: Glory of the Giants
, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a gruesome rite that fuses them into an amalgam that is
regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
Wizard
Legacy
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Classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn call shifts from being barely perceptible to a clear and distant sound that gives a sense of impending doom to all who hear it. See area 8 in “The Well of Dragons” for more information on the Draakhorn.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn call shifts from being barely perceptible to a clear and distant sound that gives a sense of impending doom to all who hear it. See area 8 in “The Well of Dragons” for more information on the Draakhorn.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn call shifts from being barely perceptible to a clear and distant sound that gives a sense of impending doom to all who hear it. See area 8 in “The Well of Dragons” for more information on the Draakhorn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn’s call shifts from being barely perceptible to a clear and distant sound that gives a sense of impending doom to all who hear it. See area 8 in “The Well of Dragons” for more information on the Draakhorn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn’s call shifts from being barely perceptible to a clear and distant sound that gives a sense of impending doom to all who hear it. See area 8 in “The Well of Dragons” for more information on the Draakhorn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn’s call shifts from being barely perceptible to a clear and distant sound that gives a sense of impending doom to all who hear it. See area 8 in “The Well of Dragons” for more information on the Draakhorn.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
crocodile prowled in the marsh nearby. Crocodiles are sacred to this tribe and they regarded its presence as a good omen. The lizardfolk have much experience with crocodiles and thus perceived it as not
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
crocodile prowled in the marsh nearby. Crocodiles are sacred to this tribe and they regarded its presence as a good omen. The lizardfolk have much experience with crocodiles and thus perceived it as not
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
crocodile prowled in the marsh nearby. Crocodiles are sacred to this tribe and they regarded its presence as a good omen. The lizardfolk have much experience with crocodiles and thus perceived it as not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
spotting those clues in the first place. See “Perception” in chapter 2 for more advice. Secret Doors Secret Door DC to Detect Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
spotting those clues in the first place. See “Perception” in chapter 2 for more advice. Secret Doors Secret Door DC to Detect Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
spotting those clues in the first place. See “Perception” in chapter 2 for more advice. Secret Doors Secret Door DC to Detect Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. They’re underground, two days travel and far beneath the Sha’sal Khou redoubt
every facet. Belthomias ambushed an ulitharid in an attempt to take possession of the Gith Capacitor, and barely escaped with his life. Belthomias did manage to psionically conjoin with the artifact
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. They’re underground, two days travel and far beneath the Sha’sal Khou redoubt
every facet. Belthomias ambushed an ulitharid in an attempt to take possession of the Gith Capacitor, and barely escaped with his life. Belthomias did manage to psionically conjoin with the artifact
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. They’re underground, two days travel and far beneath the Sha’sal Khou redoubt
every facet. Belthomias ambushed an ulitharid in an attempt to take possession of the Gith Capacitor, and barely escaped with his life. Belthomias did manage to psionically conjoin with the artifact
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
notice anyone who approaches the pool. Under the pretense of being dream interpreters, the harpies call out and flap close to visitors, encouraging them to drink from the supposedly magical pool so the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
notice anyone who approaches the pool. Under the pretense of being dream interpreters, the harpies call out and flap close to visitors, encouraging them to drink from the supposedly magical pool so the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
notice anyone who approaches the pool. Under the pretense of being dream interpreters, the harpies call out and flap close to visitors, encouraging them to drink from the supposedly magical pool so the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tethyrian merchant galley conscripted the young orphan into service, and Gar was forced into a brutal indentured servitude that was barely better than being enslaved. His unwilling service came to an end
other people, remembering only his harsh treatment by the merchant crew and the brutality of the pirates. But in time he became aware of a call to a higher purpose, impelling him to find other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tethyrian merchant galley conscripted the young orphan into service, and Gar was forced into a brutal indentured servitude that was barely better than being enslaved. His unwilling service came to an end
other people, remembering only his harsh treatment by the merchant crew and the brutality of the pirates. But in time he became aware of a call to a higher purpose, impelling him to find other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tethyrian merchant galley conscripted the young orphan into service, and Gar was forced into a brutal indentured servitude that was barely better than being enslaved. His unwilling service came to an end
other people, remembering only his harsh treatment by the merchant crew and the brutality of the pirates. But in time he became aware of a call to a higher purpose, impelling him to find other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
veteran), a hulking man whose face is almost hidden by a heavy beard streaked with gray. Other than shouting orders at the crew and conversing in low tones with Captain Ortimay, Ruddell barely speaks
; draped in a cape of girallon fur and monkey tails; and wielding the traditional oval shield and yklwa of Chult. Residents call it Na N’buso, the Great King. The statue isn’t nearly as ancient as the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, when troll parts are thrown into charnel pits or mass graves, or through twisted rituals of wicked spellcasters. Sometimes troll worshipers of Vaprak hear a call to gather in the Underdark and perform a
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
points by radiant damage or by a critical hit. After the saving throw succeeds, you can’t use this feature again until you finish a long rest. Hound of Ill Omen At 6th level, you gain the ability to call






