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Returning 35 results for 'being bargain diffusing craft rewards'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
goristro in chapter 14, any successful weapon attack against Juiblex in this chapter leaves traces of the Faceless Lord’s blood on a character’s weapon. Collecting this blood for Vizeran DeVir provides another component he needs to craft his dark heart talisman.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
goristro in chapter 14, any successful weapon attack against Juiblex in this chapter leaves traces of the Faceless Lord’s blood on a character’s weapon. Collecting this blood for Vizeran DeVir provides another component he needs to craft his dark heart talisman.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
goristro in chapter 14, any successful weapon attack against Juiblex in this chapter leaves traces of the Faceless Lord’s blood on a character’s weapon. Collecting this blood for Vizeran DeVir provides another component he needs to craft his dark heart talisman.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their evil? Did that reaction encourage greater crimes? Were these rewards earned or justified? Did the Darklord repeat or escalate their wickedness to obtain something they selfishly desired? Did the
friends and family rejected them? Did the Darklord think this was warranted or an unreasonable judgment? How did they react? When and how did these acts attract the attention of the Dark Powers? How did the Dark Powers use these acts to craft the perfect prison domain for the Darklord?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their evil? Did that reaction encourage greater crimes? Were these rewards earned or justified? Did the Darklord repeat or escalate their wickedness to obtain something they selfishly desired? Did the
friends and family rejected them? Did the Darklord think this was warranted or an unreasonable judgment? How did they react? When and how did these acts attract the attention of the Dark Powers? How did the Dark Powers use these acts to craft the perfect prison domain for the Darklord?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their evil? Did that reaction encourage greater crimes? Were these rewards earned or justified? Did the Darklord repeat or escalate their wickedness to obtain something they selfishly desired? Did the
friends and family rejected them? Did the Darklord think this was warranted or an unreasonable judgment? How did they react? When and how did these acts attract the attention of the Dark Powers? How did the Dark Powers use these acts to craft the perfect prison domain for the Darklord?
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
. The terms of such bargains typically involve demands to compromise principles or give up something dear — especially if the thing lost diminishes or negates the knowledge gained through the bargain. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
. The terms of such bargains typically involve demands to compromise principles or give up something dear — especially if the thing lost diminishes or negates the knowledge gained through the bargain. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
. The terms of such bargains typically involve demands to compromise principles or give up something dear — especially if the thing lost diminishes or negates the knowledge gained through the bargain. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
). Green Hag Nanny Plunk is a green hag who likes to taunt and lead travelers astray. She might instead bargain with the characters with her knowledge of the Darklake, especially if her life or freedom is
meal for too long, they begin to gnaw on the hull of a boat or the underside of a raft, hoping to sink it (this tactic is ineffective against craft with a high damage threshold). Kuo-toa These kuo-toa
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the past.
Team up with an agent of the Undying Court to bring down a powerful vampire. Be summoned by a deathless sage who needs your help to fulfill an ancient prophecy. Bargain with a merchant
breastplate, while a paladin of the Undying Court could wear a suit of elaborated engraved bronzewood plate armor. Bronzewood leaves are remarkably tough, and the Aereni craft “leaf weave” armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the past.
Team up with an agent of the Undying Court to bring down a powerful vampire. Be summoned by a deathless sage who needs your help to fulfill an ancient prophecy. Bargain with a merchant
breastplate, while a paladin of the Undying Court could wear a suit of elaborated engraved bronzewood plate armor. Bronzewood leaves are remarkably tough, and the Aereni craft “leaf weave” armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the past.
Team up with an agent of the Undying Court to bring down a powerful vampire. Be summoned by a deathless sage who needs your help to fulfill an ancient prophecy. Bargain with a merchant
breastplate, while a paladin of the Undying Court could wear a suit of elaborated engraved bronzewood plate armor. Bronzewood leaves are remarkably tough, and the Aereni craft “leaf weave” armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
). Green Hag Nanny Plunk is a green hag who likes to taunt and lead travelers astray. She might instead bargain with the characters with her knowledge of the Darklake, especially if her life or freedom is
meal for too long, they begin to gnaw on the hull of a boat or the underside of a raft, hoping to sink it (this tactic is ineffective against craft with a high damage threshold). Kuo-toa These kuo-toa
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
). Green Hag Nanny Plunk is a green hag who likes to taunt and lead travelers astray. She might instead bargain with the characters with her knowledge of the Darklake, especially if her life or freedom is
meal for too long, they begin to gnaw on the hull of a boat or the underside of a raft, hoping to sink it (this tactic is ineffective against craft with a high damage threshold). Kuo-toa These kuo-toa
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sailor You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sailor You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sailor You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can also brew potions out of the different molds and fungi in the grove, storing them in hollow gourd-like mushrooms. Basidia can craft a common or uncommon potion in eight hours, or a rare potion in
one large diamond (500 gp). If the characters kill the grick alpha, the umber hulk, or the shambling mound in the Fungal Wilds and bring the carcasses to Basidia, the sovereign rewards each character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can also brew potions out of the different molds and fungi in the grove, storing them in hollow gourd-like mushrooms. Basidia can craft a common or uncommon potion in eight hours, or a rare potion in
one large diamond (500 gp). If the characters kill the grick alpha, the umber hulk, or the shambling mound in the Fungal Wilds and bring the carcasses to Basidia, the sovereign rewards each character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can also brew potions out of the different molds and fungi in the grove, storing them in hollow gourd-like mushrooms. Basidia can craft a common or uncommon potion in eight hours, or a rare potion in
one large diamond (500 gp). If the characters kill the grick alpha, the umber hulk, or the shambling mound in the Fungal Wilds and bring the carcasses to Basidia, the sovereign rewards each character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, or if at any point Reulek gets the sense that they aren’t going to follow through on their promise, he uses Possession to enforce the agreement. If the party stays true to the bargain, Reulek’s spirit
earth cult craft armor and weapons in exchange for a promise that other delegates in the earth cult’s custody wouldn’t be harmed. He knows the sage Bruldenthar was left in the mines of the Sacred






