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Returning 35 results for 'being bargain diffusing create remind'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
winter create coldlight walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile
Species
Van Richten’s Guide to Ravenloft
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be
Monsters
Van Richten’s Guide to Ravenloft
Actions). The juggernaut recharges Deadly Shaping and uses it.Relentless juggernauts are massive brutes that thirst for carnage. Their presence twists the world around them, allowing them to create
was left for dead and granted new life to seek revenge.
2
It was turned into a weapon of vengeance by a family member’s bargain with sinister forces.
3
It was marked by a fiend before
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Heir of Hags One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Heir of Hags One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Heir of Hags One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). The characters might intend to uphold a bargain made with Skabatha Nightshade (see “Bargaining with Skabatha” in chapter 3). The characters might want to create a distraction, and performing a play is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). The characters might intend to uphold a bargain made with Skabatha Nightshade (see “Bargaining with Skabatha” in chapter 3). The characters might want to create a distraction, and performing a play is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). The characters might intend to uphold a bargain made with Skabatha Nightshade (see “Bargaining with Skabatha” in chapter 3). The characters might want to create a distraction, and performing a play is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires. Lamia
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires. Lamia
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires. Lamia
classes
Basic Rules (2014)
, create illusions, and even heal wounds.
Music and Magic
In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
QUICK BUILD
You can make a bard quickly by following these suggestions. First, Charisma should be your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fey dwell. The people of Viktal fear the fey and blame them for every accident and ill. Few children are born in Tepest. Determined would-be parents must bargain with Mother or the fey to bring them a
with ties to the fey might also hail from the domain. When players create characters from Tepest, consider asking them the following questions.
What do you love about Tepest? Is it the peaceful life
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fey dwell. The people of Viktal fear the fey and blame them for every accident and ill. Few children are born in Tepest. Determined would-be parents must bargain with Mother or the fey to bring them a
with ties to the fey might also hail from the domain. When players create characters from Tepest, consider asking them the following questions.
What do you love about Tepest? Is it the peaceful life
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fey dwell. The people of Viktal fear the fey and blame them for every accident and ill. Few children are born in Tepest. Determined would-be parents must bargain with Mother or the fey to bring them a
with ties to the fey might also hail from the domain. When players create characters from Tepest, consider asking them the following questions.
What do you love about Tepest? Is it the peaceful life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Getting Players Invested To get your players excited about and invested in your campaign, create a setting that features people and places they recognize and where their characters’ choices matter
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationships—friendships, business arrangements, or even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Getting Players Invested To get your players excited about and invested in your campaign, create a setting that features people and places they recognize and where their characters’ choices matter
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationships—friendships, business arrangements, or even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Getting Players Invested To get your players excited about and invested in your campaign, create a setting that features people and places they recognize and where their characters’ choices matter
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationships—friendships, business arrangements, or even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appear in the adventure examples later in this chapter. Similar tables appear in many published adventures and rulebooks, and you can easily create your own by following these examples. Handled well
, random encounters can serve a variety of useful purposes. Create Urgency. Wandering monsters encourage characters to keep moving and to find a safe place to rest. (Sometimes you can create a sense of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even
reneged on an age-old bargain. 4 Other creatures are mocking it. 5 A rival is spying on it. 6 Someone’s treasure rightfully belongs to it. Spirit Naga Large Fiend, Chaotic Evil
AC 17 Initiative +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even
reneged on an age-old bargain. 4 Other creatures are mocking it. 5 A rival is spying on it. 6 Someone’s treasure rightfully belongs to it. Spirit Naga Large Fiend, Chaotic Evil
AC 17 Initiative +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even
reneged on an age-old bargain. 4 Other creatures are mocking it. 5 A rival is spying on it. 6 Someone’s treasure rightfully belongs to it. Spirit Naga Large Fiend, Chaotic Evil
AC 17 Initiative +3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards A Deck of Many Stories The story of the
Deck of Many Things began when a human woman named Asteria bargained with Istus, a god of fate, to save the life of Euryale, her dearest friend. As part of this bargain, Istus created a deck of twenty
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards A Deck of Many Stories The story of the
Deck of Many Things began when a human woman named Asteria bargained with Istus, a god of fate, to save the life of Euryale, her dearest friend. As part of this bargain, Istus created a deck of twenty






