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Returning 21 results for 'being barrier devoted ceilings ranger'.
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Cube of Force
Legacy
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Magic Items
Basic Rules (2014)
, and ceilings can pass through at your discretion.
3
3
Living matter can't pass through the barrier.
4
4
Spell effects can't pass through the barrier.
5
5
Nothing can pass through
the barrier. Walls, floors, and ceilings can pass through at your discretion.
6
0
The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
matter can’t pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 3 Living matter can’t pass through the barrier. 4 4 Spell effects can’t pass through the barrier
. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
matter can’t pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 3 Living matter can’t pass through the barrier. 4 4 Spell effects can’t pass through the barrier
. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall Features Unless otherwise stated, Harrowhall has the following features: Ceilings. Rooms in the keep have 10-foot ceilings. Light. Most rooms in the keep have windows, so they are brightly
lit during the day and dimly lit at night. Torches are mounted along the keep’s interior walls, but they aren’t lit. Scrying Barrier. Before putting his necromantic plans in motion, Gremorly placed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Greensingers The Greensingers are devoted to the fey, and serve as mediators between the fey and mortals. The ranks of the Greensingers include bards as well as warlocks with Archfey patrons; a druid or ranger might also serve a specific archfey.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiles end if Landro’s shutdown sequence is activated (see the “Shutdown Sequence” section later in this chapter). Ceilings The height of the ceilings varies considerably in Landro; see individual area
descriptions for details. In areas L1–area L4 of the cave network, the ceilings are 15 feet high unless otherwise noted. Graymatter Fluid A steady stream of thin, oily liquid leaks from the graymatter
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
object as long as the barrier remains. Charges Effect 1 Gases, wind, and fog can’t pass through the barrier. 2 Nonliving matter can’t pass through the barrier. Walls, floors, and ceilings can pass
through at your discretion. 3 Living matter can’t pass through the barrier. 4 Spell effects can’t pass through the barrier. 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stonework of their city. The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. In the passages, the walls slope together unevenly to meet at an angle
about 15 feet above the floor. The chamber ceilings are about 10 feet above the floor near the walls, but they can be as much as 30 feet high in the middle. Dark Curtains. Clouds of black fog, cold and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
General Features Recurring features of Web’s Edge are described in the following sections. Agents and Cultists No matter why they’re in Web’s Edge, all Lolth worshipers here are fanatics devoted to
the demon-god. In a battle against the characters, these fanatics always fight to the death. Ceilings The ceilings in most areas of Web’s Edge are 20 feet high, with stalactites occasionally jutting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chapter is for any D&D character who hopes or fears that they might one day face a dragon. But this chapter is also for the bard who has made a lifelong study of dragonsong, the cleric devoted to
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Features The spaceship has the following features. Ceilings, Floors, and Walls Unless otherwise noted, the ship’s ceilings are 10 feet high. The floors and walls are made of a smooth
level’s map. Security Mechanism. Between each pair of floors is a metal aperture with a barrier that prevents a creature from traveling to floors it isn’t authorized to access. If a creature doesn’t
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceilings above the water collectors are domed and vary in height. The connecting tunnels between the collectors and the bridges have flat, 15-foot-high ceilings. All doors leading to this area are made
swift and loud. Creatures within 20 feet of it are deafened by the roar unless a soundproof barrier or a silence spell blocks the noise. Any creature that starts its turn in the river and isn’t anchored
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
the Underworld. You planned revenge, but were awed at the sight of her and devoted yourself to her service.
5 You were a champion of Heliod until the emergence of Klothys showed you the danger
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
secret passages in areas C1 through area C4. Shrine Features The shrine has the following features: Ceilings. The ceilings in the shrine are 15 feet high. Light. All areas of the shrine are brightly
corresponding to the crypt features a second passage leading to the southwest. The sarcophagus to the east bears a different inscription in Elvish: “Awinthel, our devoted first priest.” A character who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.
This prisoner is Sril Brayspoke, a chaotic evil grimlock. Until a week ago, Sril was a cultist in residence at Web’s Edge devoted to serving the Spider Queen. However, the bumbling Sril
are masquerading as Lolth worshipers or not, Sril begs to join the characters. A character who succeeds on a DC 14 Wisdom (Insight) check knows that Sril is still devoted to Lolth and will betray the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
across walls and ceilings. Escaped Slaves These slaves have been wandering the Underdark since their escape from Gracklstugh or Menzoberranzan. They are scrounging for food and water. Roll a d4 and
ranger with two gleaming scimitars and a black, quadrupedal animal companion Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
character who approaches the door can smell the stench of what lies beyond. If the door is opened, read: Rats fill the room, trapped among their own waste. A small half-barrier prevents the rats from
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats






