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Returning 35 results for 'being barrier diffusing counts return'.
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Solar
Legacy
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Monsters
Basic Rules (2014)
DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a failed check, the crowd counts as 10 feet of difficult terrain. 3 A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier
obstacle counts as 10 feet of difficult terrain. 2 A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Expedite their freedom.”
Nafas then teleports the party to a shiny, metallic door along the Infinite Staircase that opens into the Barrier Peaks. After the adventure, the characters can return to the staircase through the same portal.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks likely shifts dramatically if the Grand Master is defeated, and a new power struggle soon ensues for control of the monastery. If Ctenmiir escapes or is freed, he might return to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Some of these items might be experiments that Kwalish is working on, which can be made available to the characters if they return to the Barrier Peaks. Alternatively, if you’d like to make full use of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character on the same conveyance must also make this saving throw. 2 Choose to fly around or through a gap between bazaar stalls. If you fly around, the area counts as 10 feet of difficult terrain. If you fly
distractions. On a failed check, the obstacle counts as 10 feet of difficult terrain. 4 You pass through an arc of knives thrown by performing food vendors (+3 to hit, 4d4 + 1 piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
” and incarcerated here, where the monks attempt to break their wills and return them to servitude. Cells. The cells are all repurposed metal containers from the planar craft, and are all locked. A
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceremonies (area T27) If the characters uncover any of these items from the complex and return them to Laysa, she is ecstatic. For each item returned, Laysa pays the characters five gemstones worth 500 gp
who would exploit it. No one should take anything without leaving something in return. Respect. Offerings of money, food, or crafted items show respect to the island’s spirits. Acts of kindness can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
laboratory’s equipment to return to its original body. Instead of being thankful, however, the devil turns against the characters at the first opportunity. Kwalish’s Journal. The cover of Kwalish’s
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells
feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar’s hands. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Elminster himself — if they promise to return the stolen gold to Waterdeep’s coffers. Invisible Creature Any creature under the effect of an invisibility spell counts as this key, as do naturally
live bugbear also counts as this key. Performance of “Your Beardy Face” The dwarf love song, “Your Beardy Face,” is a duet performed by bagpipers. The characters can obtain this music easily for 1 gp
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a roof, it has a 5-foot-thick covering of sticky webs. The webs provide an effective barrier, and any creature that enters the webs or starts its turn in them is restrained. A restrained creature can
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
whereabouts. The safe return of Neverember’s cache of dragons is more important to her than the fate of one brigand. The characters can purposely get themselves arrested in the Castle Ward. Even a minor
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pass-phrase, the second golem attacks. Only a cloud giant can command the golems to return to their posts once activated. 6B. Gate Towers These two gate towers are not the same height. The one to the
Strength check, and each action spent turning a crank either half-raises or half-lowers the drawbridge or portcullis. (Two actions are required to fully raise or lower either barrier.)
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strewn with rubble — stone from the crumbling walls and wood from the partially collapsed roof. The rubble counts as difficult terrain. Treasure. Any character who searches through the rubble finds a
has to say. She also reveals why she’s so unhappy. If the characters promise to reunite Moog with her husband, she is delighted and tries her best to help them in return. Moog knows where Chief Guh
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-phrase, the second golem animates and attacks. Only a cloud giant can command the golems to return to their posts once activated. 6B. Gate Towers These two gate towers are not the same height. The one to
Strength check, and each action spent turning a crank either half-raises or half-lowers the drawbridge or portcullis. (Two actions are required to fully raise or lower either barrier.)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only
charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. If the characters approach from the south, the giant beavers poke their heads above the barrier for a moment, then begin slapping their tails on the water. This calls the hunters in area L2, who
do with the corpses and return the golden antlers to Therno Lake, Aspen gives the characters her pouch of pearls (see the “Treasure” section below). Treasure. A pouch around Aspen’s neck contains a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
out elsewhere amid the chaos of war. Glowing Signal. The kakkuus immediately return if they see the glyph glowing on the door to area Y2. Y2: Guard Hall The exterior door has an invisible glyph
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Daveras tried to talk to him, but Figaro used a magical device to erect an impenetrable barrier around the room.
Personal History. Daveras wasn’t part of the Lambent Zenith’s crew. When his
barrier if he feels he can trust the characters. The barrier allows sound to pass through, meaning that the characters can talk with Figaro. A character talking with Figaro can make a DC 25 Charisma
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
step. The maelephants (see Morte’s Planar Parade) of the Wall Watch patrol Curst’s perimeter: a high, corroded barrier lined with saw-toothed barbs and search towers. The elephantine warders turn their
. However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
approach too close, however, lest you stumble into the invisible barrier — a “force cage,” I am told — that surrounds the tower. Within that barrier lie additional protective wards, as demonstrated by the
that they return the tablets to him. But Ao was not omniscient, it seems, nor overly wise. The gods didn’t seek out the tablets, and thus it was left to mortal heroes to sort out the mess. They did so
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
archon makes a radiant spear attack, and then its mount can use its reaction to make a melee weapon attack.
Return to Nyx (Costs 3 Actions). The archon causes a corpse it can see within 30 feet of it
the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Mount. If the ashen rider isn’t mounted, it can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Daoine Gloine The city of Daoine Gloine has long been thought of as mere legend — just another strange tale from the already-strange Barrier Peaks. Occasionally, travelers would return from the
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
remains open. Characters can use it to return to the woodland pool at any time. C2: Misty Clearing The passage widens to form a larger, misty chamber enclosed by walls of thorns, with three more passages
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
maintain an uneasy peace, although skirmishes occur. The troglodytes usually use the old orc tunnel (see area 21) to hunt on the surface and leave the orcs alone. In return, Great Ulfe’s followers rarely
. Characters can break through this barrier with some effort; it has AC 16 and 50 hit points per 5-foot segment. 18. Troglodyte Warren Most of the troglodytes dwell in a group of dismal caverns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deserts. Much of Calimshan is a chaotic place dominated by wealth, political influence, and personal power. Many pray for the return of the Chosen and the completion of his work. Others are learning to live
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters still refuse, Captain Sartell makes good on her threat and boards the vessel herself in search of salvage. When she doesn’t return, Flapjack urges the party to go and find her, refusing to leave
socket causes the orb to go dark. Interior Doors. Each interior door is a fleshy barrier that opens when a creature that has telepathy approaches within 5 feet of it, then quickly closes after the creature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
(aging 100 years) to witness the end of the battle. On seeing the battle’s end, a creature can use the gate to return to Fortune’s Wheel and collect any winnings they’ve earned from Amber. Losing the






