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Returning 35 results for 'being barrier diffusing crushing return'.
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Magic Items
Dungeon Master’s Guide
energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Solar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4
Backgrounds
Baldur’s Gate: Descent into Avernus
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Force 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes An
invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wall of Force 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes An
invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rock crushing power of ice and glaciers. Crushing Wave cultists see all living creatures as nothing more than trapped water that could one day be free to return to the seas or skies in a new form. The
seas and deep waters are eager to reclaim the parts of themselves currently held in the blood and bodies of living creatures, and it is the duty of Crushing Wave initiates to return nonbelievers to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Expedite their freedom.”
Nafas then teleports the party to a shiny, metallic door along the Infinite Staircase that opens into the Barrier Peaks. After the adventure, the characters can return to the staircase through the same portal.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Spy’s Letter The characters have a problem in Red Larch: Justran Daehl, the cellarer (ale buyer) of the Helm at Highsun, is a spy for the Cult of the Crushing Wave. He’s been reporting on the
party’s comings and goings since they arrived in the region. Justran doesn’t sign his letters, but if the characters find one of his reports in Rivergard or in the Temple of the Crushing Wave, they might
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks likely shifts dramatically if the Grand Master is defeated, and a new power struggle soon ensues for control of the monastery. If Ctenmiir escapes or is freed, he might return to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
them and drove the rest into hiding. With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons extended their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
defeat each dungeon when they kill its prophet or eliminate the monsters in the elemental shrine in these locations: Temple of Howling Hatred: area A19 Temple of the Crushing Wave: area C25 Temple of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave Cultists The Cult of the Crushing Wave venerates the element of water as a force of destruction and evil. Only fools or lunatics worship the idea of destruction, and many of the
Crushing Wave cultists can be described as such. Others are more calculating and deliberate in their evil, and see the power of Elemental Evil as a tool by which they can sweep away the existing order of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Some of these items might be experiments that Kwalish is working on, which can be made available to the characters if they return to the Barrier Peaks. Alternatively, if you’d like to make full use of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” The daughter finally destroyed Shemshime by crushing it under a millstone that had been blessed by a traveling halfling cleric of Chauntea (god of agriculture). The story became a local legend, a
Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
” and incarcerated here, where the monks attempt to break their wills and return them to servitude. Cells. The cells are all repurposed metal containers from the planar craft, and are all locked. A
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and initiative count 10. Active Elements. The Path of Blades includes a set of whirling blades along the first 80 feet of the trap, crushing pillars that slam down from the ceiling to the floor before
+5 bonus to the attack roll and dealing 11 (2d10) slashing damage on a hit. Crushing Pillars (Initiative 10). Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, these creatures invade Wildspace systems and lay waste to worlds. After sating themselves on the minds and bodies of a world’s inhabitants, cosmic horrors usually return to the void, where they fall
action option can be used at a time and only at the end of another creature’s turn. The horror regains spent legendary actions at the start of its turn.
Crushing Tentacle. The horror crushes one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a
next sunset. Destroying Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
laboratory’s equipment to return to its original body. Instead of being thankful, however, the devil turns against the characters at the first opportunity. Kwalish’s Journal. The cover of Kwalish’s
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outside their walls — or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
, Grimjaw and his followers are themselves the bandits, and Rivergard Keep is secretly the stronghold of the Cult of the Crushing Wave.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
kraken’s siege monster feature. Assuming the ship has all its hit points when Slarkrethel attacks, the vessel is destroyed after the kraken’s second turn in combat. While crushing the ship, the kraken
return to Maelstrom and report the sorry news to Serissa. Although Hekaton’s death is hard on her, Serissa is determined to see the ordning restored in his name and takes her father’s place in the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells
feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar’s hands. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character earns inspiration by persuading her to abandon the cult and return home, as well as for clearing the spire of air cultists. The Fugitive The character is on the trail of a ruthless murderer
The character knows that unsavory sorts have occupied Rivergard Keep, and that there’s a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a roof, it has a 5-foot-thick covering of sticky webs. The webs provide an effective barrier, and any creature that enters the webs or starts its turn in them is restrained. A restrained creature can
would like to return to the surface. They have little hope of reaching Waterdeep on their own and would appreciate an escort. Getting all five band members to the Yawning Portal alive completes this quest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
Fist. Melee or Ranged Weapon Attack: +17 to hit, reach 10 ft. or range 120 ft., one target. Hit: 36 (4d12 + 10) force damage. If the target is an object, it takes triple damage.
Crushing Leap. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed to the
of Evil Water believe the seas and deep waters are eager to reclaim the water trapped in the bodies of living creatures, and think it’s their duty to return others to the primal waters by drowning them or shedding their blood.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Cult of the Crushing Wave. Nurvureem hasn’t seen elemental cultists in several tendays. She says, “I taught them in blood to leave this place alone.” Her recent visitors sought an alliance with
illusion of the drow disappears. A new but familiar voice, an octave lower and far more menacing than the drow’s, echoes through the chamber, saying, “Now depart, and never return! You are no longer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
the civilized world and crushes the temples of the gods. In the dark age that results from the triumph of Olhydra, aboleths can return to their proper place as rulers of the world. If Gar Shatterkeel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pass-phrase, the second golem attacks. Only a cloud giant can command the golems to return to their posts once activated. 6B. Gate Towers These two gate towers are not the same height. The one to the
Strength check, and each action spent turning a crank either half-raises or half-lowers the drawbridge or portcullis. (Two actions are required to fully raise or lower either barrier.)
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-phrase, the second golem animates and attacks. Only a cloud giant can command the golems to return to their posts once activated. 6B. Gate Towers These two gate towers are not the same height. The one to
Strength check, and each action spent turning a crank either half-raises or half-lowers the drawbridge or portcullis. (Two actions are required to fully raise or lower either barrier.)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only
charted, and even those sailors who attempt to explore the isles return with contradictory information. Westward from those islands, some have successfully sailed to the edge of the world, though no one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. If the characters approach from the south, the giant beavers poke their heads above the barrier for a moment, then begin slapping their tails on the water. This calls the hunters in area L2, who
do with the corpses and return the golden antlers to Therno Lake, Aspen gives the characters her pouch of pearls (see the “Treasure” section below). Treasure. A pouch around Aspen’s neck contains a






