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Returning 35 results for 'being basic dying constant release'.
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being based during constant release
magic-items
dragonshards.
Activating a Siege Staff takes 3 Magic actions: one to prime the staff; one to aim it; and one to release the spell. There are several basic models of Siege Staff, each of which serves a different purpose. When activated, it produces one of the following effects, determined by its model:
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
Monsters
Princes of the Apocalypse
feet of him. The target must make a DC 21 Constitution saving throw. On a failed save, the target drops to 0 hit points and is dying. On a successful save, the target can’t breathe or speak
(Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
Backgrounds
Baldur’s Gate: Descent into Avernus
you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still
Backgrounds
Guildmasters’ Guide to Ravnica
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
thousand years ago, the star’s light began to fade, threatening the elves’ prosperity, so Emperor Xavan turned the dying star into a parasite that leaches the life from worlds using crystal seeds harvested
from the star. After the elves select a suitable host world, ships known as star moths release hundreds of astral seeds into the planet’s atmosphere. The seeds fall from the sky and bury themselves in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
thousand years ago, the star’s light began to fade, threatening the elves’ prosperity, so Emperor Xavan turned the dying star into a parasite that leaches the life from worlds using crystal seeds harvested
from the star. After the elves select a suitable host world, ships known as star moths release hundreds of astral seeds into the planet’s atmosphere. The seeds fall from the sky and bury themselves in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
thousand years ago, the star’s light began to fade, threatening the elves’ prosperity, so Emperor Xavan turned the dying star into a parasite that leaches the life from worlds using crystal seeds harvested
from the star. After the elves select a suitable host world, ships known as star moths release hundreds of astral seeds into the planet’s atmosphere. The seeds fall from the sky and bury themselves in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
the Basic Rules). The ledge between the two escarpments is fragile. Any weight in excess of 100 pounds loosens the whole mass and sends it tumbling down to the east. Any creature on the ledge when it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
the Basic Rules). The ledge between the two escarpments is fragile. Any weight in excess of 100 pounds loosens the whole mass and sends it tumbling down to the east. Any creature on the ledge when it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the east to inform its companions in area 7 to release a flood (see the “Flood!” section of area 5). The goblin moves undetected if its Dexterity (Stealth) check exceeds the passive Wisdom
the Basic Rules). The ledge between the two escarpments is fragile. Any weight in excess of 100 pounds loosens the whole mass and sends it tumbling down to the east. Any creature on the ledge when it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
based in events that the tribe has experienced. Here are a few examples: If a dwarf or a human invokes its god upon dying, you must carry the corpse’s ears for three days to ward off any retribution, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
based in events that the tribe has experienced. Here are a few examples: If a dwarf or a human invokes its god upon dying, you must carry the corpse’s ears for three days to ward off any retribution, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
— to fight face-to-face against the demon hordes in the Blood War. But the burden is a heavy one, and if given the chance, Zariel could be convinced to set it aside, release Elturel, and return to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
based in events that the tribe has experienced. Here are a few examples: If a dwarf or a human invokes its god upon dying, you must carry the corpse’s ears for three days to ward off any retribution, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
against the goblin’s passive Wisdom (Perception) score to creep by without being noticed. If the goblin spots the adventurers, it signals the goblins in area 7 to release a flood (see the “Flood!” section
points, it collapses. Creatures on the collapsing bridge must succeed on a DC 10 Dexterity saving throw or fall, taking 2d6 bludgeoning damage and landing prone (see “Being Prone” in the Basic Rules
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
against the goblin’s passive Wisdom (Perception) score to creep by without being noticed. If the goblin spots the adventurers, it signals the goblins in area 7 to release a flood (see the “Flood!” section
points, it collapses. Creatures on the collapsing bridge must succeed on a DC 10 Dexterity saving throw or fall, taking 2d6 bludgeoning damage and landing prone (see “Being Prone” in the Basic Rules
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
against the goblin’s passive Wisdom (Perception) score to creep by without being noticed. If the goblin spots the adventurers, it signals the goblins in area 7 to release a flood (see the “Flood!” section
points, it collapses. Creatures on the collapsing bridge must succeed on a DC 10 Dexterity saving throw or fall, taking 2d6 bludgeoning damage and landing prone (see “Being Prone” in the Basic Rules
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The basic services provided by Jorasco involve use of the Medicine skill and herbal remedies. The next tier of treatment is lesser restoration, offering immediate recovery from disease for those
after death. Opening a channel to Dolurrh can potentially result in a malevolent spirit taking possession of the body; in a general release of hostile ghosts; or even a marut inevitable manifesting and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
T’rissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. T’rissa stabilizes dying characters so that they can be implanted with spider
baby spiders burst from his chest 2 rounds after his release, killing him. T’rissa carries a ring of iron keys that unlock the cells in area 5d, as well as a separate iron key to area 20d. Dead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, acquiring a costume, navigating social niceties, and dancing. Random complications can arise at any point during the ball, heightening the constant risk of unmasking. Invitations and Costumes An
invitations. The duchess hears about them if they spend lavishly, or as your adventure demands. Forging an invitation requires a successful DC 10 Intelligence check. Costumes. A basic costume with a simple
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
perfectly, and impossibilities that challenge adventurers of any level can arise. The “Magic in the Dying Domain” section that follows explores the unpredictability of magic in Hazlan, while the
release the unborn antimagic entity within.
5 One of Hazlik’s apprentices sends multiple groups to capture a star spawn emissary (see chapter 5) that emerged from a meteor in Moonstone Valley. But
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
characters are more than 20 feet away, the zombies use the Dash action so they can move farther. For more information on what the zombies can do on their turn, see “Combat” in the Basic Rules. The zombies
fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
characters are more than 20 feet away, the zombies use the Dash action so they can move farther. For more information on what the zombies can do on their turn, see “Combat” in the Basic Rules. The zombies
fight until they’re all defeated. Tip: Undead Fortitude. The zombies’ Undead Fortitude trait reflects how hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the






