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Returning 35 results for 'being battle diffusing chalk regions'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
havoc in the wilds and beyond.
An ogre chitterlord exercises control over the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid
rodent allies fail them, chitterlords can also turn the tide of any battle with their prodigious strength and druidic magic.Call Rats (1/Day). The ogre magically calls 1d4;{"diceNotation":"1d4
Monsters
Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
26. Tower Chamber The tower chamber is empty except for a suit of crimson ring mail strewn across the floor. It lies in the middle of a faded chalk drawing of the Mark of the Raven. Theodora
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Arcane Scribblings Chalkboards. Mounted on the walls are several blackboards on which arcane phrases and formulas are written in chalk.
Table Trap. A wooden table in the middle of the room
upon which the table rests (see “Polymorph Traps”).
The chalk scribblings were left by one of Arcturia’s failed apprentices. Any character who studies the markings and succeeds on a DC 16 Intelligence
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
26. Tower Chamber The tower chamber is empty except for a suit of crimson ring mail strewn across the floor. It lies in the middle of a faded chalk drawing of the Mark of the Raven. Theodora
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Arcane Scribblings Chalkboards. Mounted on the walls are several blackboards on which arcane phrases and formulas are written in chalk.
Table Trap. A wooden table in the middle of the room
upon which the table rests (see “Polymorph Traps”).
The chalk scribblings were left by one of Arcturia’s failed apprentices. Any character who studies the markings and succeeds on a DC 16 Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Arcane Scribblings Chalkboards. Mounted on the walls are several blackboards on which arcane phrases and formulas are written in chalk.
Table Trap. A wooden table in the middle of the room
upon which the table rests (see “Polymorph Traps”).
The chalk scribblings were left by one of Arcturia’s failed apprentices. Any character who studies the markings and succeeds on a DC 16 Intelligence
Kobold
Legacy
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Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
26. Tower Chamber The tower chamber is empty except for a suit of crimson ring mail strewn across the floor. It lies in the middle of a faded chalk drawing of the Mark of the Raven. Theodora
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
outlined in glowing magical chalk. Several dirt ramps, each at least ten feet wide, slope and crisscross dizzyingly.
The straight central lengths of each ramp are elevated to the heights indicated on map
4.2. Practice for the Battle of Strixhaven leads to the year-end event that takes place in Strixhaven Stadium A4. Dugout In each dugout, a small vial was accidentally left behind. In the west dugout
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
outlined in glowing magical chalk. Several dirt ramps, each at least ten feet wide, slope and crisscross dizzyingly.
The straight central lengths of each ramp are elevated to the heights indicated on map
4.2. Practice for the Battle of Strixhaven leads to the year-end event that takes place in Strixhaven Stadium A4. Dugout In each dugout, a small vial was accidentally left behind. In the west dugout
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
outlined in glowing magical chalk. Several dirt ramps, each at least ten feet wide, slope and crisscross dizzyingly.
The straight central lengths of each ramp are elevated to the heights indicated on map
4.2. Practice for the Battle of Strixhaven leads to the year-end event that takes place in Strixhaven Stadium A4. Dugout In each dugout, a small vial was accidentally left behind. In the west dugout
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
home. Tovian Fields Nyxborn legends battle here in ceaseless, glorious war. Unlike any mortal environment, the Tovian Fields are an expanse of energies, the clash of opposing philosophies manifesting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
home. Tovian Fields Nyxborn legends battle here in ceaseless, glorious war. Unlike any mortal environment, the Tovian Fields are an expanse of energies, the clash of opposing philosophies manifesting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
home. Tovian Fields Nyxborn legends battle here in ceaseless, glorious war. Unlike any mortal environment, the Tovian Fields are an expanse of energies, the clash of opposing philosophies manifesting
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
battle with their prodigious strength and druidic magic. Ogre Chitterlord Large Giant (Druid), Any Alignment
Armor Class 12 (hide armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
19 (+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
battle with their prodigious strength and druidic magic. Ogre Chitterlord Large Giant (Druid), Any Alignment
Armor Class 12 (hide armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
19 (+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
battle with their prodigious strength and druidic magic. Ogre Chitterlord Large Giant (Druid), Any Alignment
Armor Class 12 (hide armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
19 (+4)
DEX
Monsters
Fizban's Treasury of Dragons
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, capes, robes, and slippers, and decorate their skin with paints and tattoos. Northern Flanaess and Its Neighbors The regions of the north exist on the fringes of other regions of the Flanaess. Three
service of Iuz. Ratik. As a former province of the Great Kingdom, Ratik rides the boundary between the northern and eastern regions of the Flanaess. Without the protection of the Great Kingdom, Ratik has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, capes, robes, and slippers, and decorate their skin with paints and tattoos. Northern Flanaess and Its Neighbors The regions of the north exist on the fringes of other regions of the Flanaess. Three
service of Iuz. Ratik. As a former province of the Great Kingdom, Ratik rides the boundary between the northern and eastern regions of the Flanaess. Without the protection of the Great Kingdom, Ratik has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, capes, robes, and slippers, and decorate their skin with paints and tattoos. Northern Flanaess and Its Neighbors The regions of the north exist on the fringes of other regions of the Flanaess. Three
service of Iuz. Ratik. As a former province of the Great Kingdom, Ratik rides the boundary between the northern and eastern regions of the Flanaess. Without the protection of the Great Kingdom, Ratik has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Para-elemental Planes The regions where the Elemental Planes collide and their elemental substances overlap are called Paraelemental Planes. Plane of Ash On the Plane of Ash, also called the Great
Ice, home to yetis, remorhazes, white dragons, and other creatures of cold. The inhabitants of the plane engage in a never-ending battle to prove their strength and ensure their survival. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Para-elemental Planes The regions where the Elemental Planes collide and their elemental substances overlap are called Paraelemental Planes. Plane of Ash On the Plane of Ash, also called the Great
Ice, home to yetis, remorhazes, white dragons, and other creatures of cold. The inhabitants of the plane engage in a never-ending battle to prove their strength and ensure their survival. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Para-elemental Planes The regions where the Elemental Planes collide and their elemental substances overlap are called Paraelemental Planes. Plane of Ash On the Plane of Ash, also called the Great
Ice, home to yetis, remorhazes, white dragons, and other creatures of cold. The inhabitants of the plane engage in a never-ending battle to prove their strength and ensure their survival. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Temple of Elemental Evil Wild Coast, the Various burgomasters, lord mayors, and others Free territory with self-governing settlements; haven for outcasts and dissidents Battle of Emridy Meadows
in the grassy fields south of the Velverdyva River. This clash of armies—arguably the greatest seen in Eastern Oerik—was called the Battle of Emridy Meadows. The forces of evil were smashed, and their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Temple of Elemental Evil Wild Coast, the Various burgomasters, lord mayors, and others Free territory with self-governing settlements; haven for outcasts and dissidents Battle of Emridy Meadows
in the grassy fields south of the Velverdyva River. This clash of armies—arguably the greatest seen in Eastern Oerik—was called the Battle of Emridy Meadows. The forces of evil were smashed, and their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Temple of Elemental Evil Wild Coast, the Various burgomasters, lord mayors, and others Free territory with self-governing settlements; haven for outcasts and dissidents Battle of Emridy Meadows
in the grassy fields south of the Velverdyva River. This clash of armies—arguably the greatest seen in Eastern Oerik—was called the Battle of Emridy Meadows. The forces of evil were smashed, and their






