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Returning 35 results for 'being beams diffusing covering remains'.
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Gloom Weaver
Legacy
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Monsters
Mordenkainen’s Tome of Foes
:
Cantrips (at will): chill touch (3d8;{"diceNotation":"3d8","rollType":"roll"} damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level
"} necrotic damage.Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.Necrotic
Monsters
Candlekeep Mysteries
, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
The Sapphire
The sapphire is inside the
golem’s chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun
Zariel
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils
Monsters
Princes of the Apocalypse
tremors"} rounds. At first, damage is minor — broken windows, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the
. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Sinkholes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
submerged at high tide, and two sections are half-exposed at low tide. Scavengers have picked clean the wreck, but one can still find rusty manacles bolted to rotten beams alongside skeletal remains.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
submerged at high tide, and two sections are half-exposed at low tide. Scavengers have picked clean the wreck, but one can still find rusty manacles bolted to rotten beams alongside skeletal remains.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
submerged at high tide, and two sections are half-exposed at low tide. Scavengers have picked clean the wreck, but one can still find rusty manacles bolted to rotten beams alongside skeletal remains.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
wooden wand. The bed is undamaged, though its covers are stained with ash from the skeletal remains. The skeleton is all that remains of Aggorax Darksworn, a wizard snared and killed by Maddgoth long ago.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the amber sheaths covering the dead wizards’ bodies and stole everything of value, leaving the formerly preserved corpses to rot. You smell the horrid perfume of the ancient dead. Stone niches along
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the amber sheaths covering the dead wizards’ bodies and stole everything of value, leaving the formerly preserved corpses to rot. You smell the horrid perfume of the ancient dead. Stone niches along
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the amber sheaths covering the dead wizards’ bodies and stole everything of value, leaving the formerly preserved corpses to rot. You smell the horrid perfume of the ancient dead. Stone niches along
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor are several stone statues of baboon-like creatures, chipped and tipped over. The remains of a few once-living baboons, partially eaten, lie nearby, with fungus covering their corpses.
As the area
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor are several stone statues of baboon-like creatures, chipped and tipped over. The remains of a few once-living baboons, partially eaten, lie nearby, with fungus covering their corpses.
As the area
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor are several stone statues of baboon-like creatures, chipped and tipped over. The remains of a few once-living baboons, partially eaten, lie nearby, with fungus covering their corpses.
As the area
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
murals covering the walls.
The remains of toys, dolls, and furnishings sized for children lie shattered about the room. The murals are creepy in the style of children’s art. Sanctuary Door. The door
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed, and they dissipate into mist when defeated, leaving no remains behind. The fog covering the area vanishes 1 minute after the gargoyles appear. If the gargoyles are still alive, they vanish
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succeed on a DC 16 Wisdom saving throw or be drawn to the statue as though affected by the sympathy effect of an antipathy/sympathy spell. The corpses lying in front of the statue are the remains of two
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed, and they dissipate into mist when defeated, leaving no remains behind. The fog covering the area vanishes 1 minute after the gargoyles appear. If the gargoyles are still alive, they vanish
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succeed on a DC 16 Wisdom saving throw or be drawn to the statue as though affected by the sympathy effect of an antipathy/sympathy spell. The corpses lying in front of the statue are the remains of two
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succeed on a DC 16 Wisdom saving throw or be drawn to the statue as though affected by the sympathy effect of an antipathy/sympathy spell. The corpses lying in front of the statue are the remains of two
. Covering the statue or removing it from this shrine suppresses its magic and ends its sympathy effect on anyone. A pair of amber doors in the east wall open into area X25. A secret door is set in the back of one of the northern alcoves. Pulling it open releases hundreds of skulls (see area X26).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed, and they dissipate into mist when defeated, leaving no remains behind. The fog covering the area vanishes 1 minute after the gargoyles appear. If the gargoyles are still alive, they vanish
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
murals covering the walls.
The remains of toys, dolls, and furnishings sized for children lie shattered about the room. The murals are creepy in the style of children’s art. Sanctuary Door. The door
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
murals covering the walls.
The remains of toys, dolls, and furnishings sized for children lie shattered about the room. The murals are creepy in the style of children’s art. Sanctuary Door. The door
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
a crawlway to area 11 2 This door can be opened by a knock spell or destroyed with disintegrate 3 An illusion covering a crawlway to area 14 4 An illusion covering a crawlway to area 13 The false
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
a crawlway to area 11 2 This door can be opened by a knock spell or destroyed with disintegrate 3 An illusion covering a crawlway to area 14 4 An illusion covering a crawlway to area 13 The false
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
high overhead Red, held waist high4
Turquoise, held at shoulder Buff, at feet
Scarlet, held waist high (None)
Pale green, at feet Indigo, held high overhead
1 An illusion covering
a crawlway to area 11 2 This door can be opened by a knock spell or destroyed with disintegrate 3 An illusion covering a crawlway to area 14 4 An illusion covering a crawlway to area 13 The false
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Applegarth stands in front of her smoking confectionery, its beams blackened by soot. “Oh dear, what an awful day! Who could have done such a rotten thing?”
Edith’s puzzlement is genuine. She
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Applegarth stands in front of her smoking confectionery, its beams blackened by soot. “Oh dear, what an awful day! Who could have done such a rotten thing?”
Edith’s puzzlement is genuine. She
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany






