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Returning 33 results for 'being bear devour clings ranger'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage, and the target can’t take reactions until the end of the neogi’s next turn, as a spectral tentacle clings to the target.
Spellcasting. The neogi casts one of the following
long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
Monsters
Quests from the Infinite Staircase
eye and an indestructible horn, Zargon corrupts creatures it doesn’t devour, transforming its victims into amorphous servants.
No one knows Zargon’s true origin. The creature was one of
Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn. Finally, Asmodeus cast Zargon’s horn from the Nine
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Animals Level 1 Divination (Bard, Druid, Ranger, Warlock) Casting Time: Action or Ritual
Range: Self
Components: V, S
Duration: 10 minutes
For the duration, you can comprehend and
, but at minimum, a Beast can give you information about nearby locations and monsters, including whatever it has perceived within the past day. JESPER EJSING A human Druid uses Speak with Animals to chat with his best bear friend
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sworn Enemy Every ranger begins with a favored enemy (or two). The determination of a favored enemy might be tied to a specific event in the character’s early life, or it might be entirely a matter
revenge on nature’s behalf for the great transgressions your foe has committed. 2 Your forebears or predecessors fought these creatures, and so shall you. 3 You bear no enmity toward your foe. You stalk
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red eye and an indestructible horn, Zargon corrupts creatures it doesn’t devour, transforming its victims
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They guard the prisoner in area 25b and attack anyone they don’t recognize. Hekella carries the key that unlocks the prisoner’s shackles in area 25b. 25b. Pantry Mold. Black mold clings to the walls
after she was forced to watch Umbraxakar devour the corpses of her slain companions one by one. She stays close to her rescuers, serving as a loyal follower until she is safely out of Undermountain or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During
, and when the hatchlings emerge, they devour the old neogi and one another until only a few of the strongest newborns are left. The surviving neogi hatchlings begin their lives under the control of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Ape, black bear, cockatrice, crocodile, darkling (WW), giant dragonfly (WW), giant goat, giant sea horse, giant wasp, hobgoblin, myconid adult, satyr, scout, swarm of insects, vine blight, warhorse
, worg 1 Animated armor, brown bear, bugbear, dryad, faerie dragon (young), giant eagle, giant hyena, giant octopus, giant spider, giant toad, giant vulture, goblin boss, half-ogre, harpy, hippogriff, lion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
doesn’t occur during a blizzard, the characters see Arveiaturace in the sky or on the ground. If she’s on the ground, she’s eating a polar bear or a herd of reindeer that she has killed with her breath
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure, often a natural cave or an old bear den
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by a patriar must use Baldur’s Gate to pass between the Upper and Lower Cities. Bear this in mind when trying to sneak from one part of the city to the next. Lower City Hard against the harbor lies
in and out of the Gray Harbor. The hands that load and unload ships, that tally cargo and haul goods, that repair keels and mend sails, all live here. The damp clings heavily in this portion of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
venerable monarch clings to power by worshiping Orcus and becoming a lich. Intrigue Political intrigue, espionage, sabotage, and similar cloak-and-dagger activities can provide the basis for an exciting
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
searching this chamber for useful fungi and succeeds on a DC 12 Intelligence (Nature) or Wisdom (Survival) check finds 1d6 of these reddish mushrooms, which bear an unsettling resemblance to human hearts
floor is covered with decaying vegetation. Three small mushroom-folk are working amid the filth. In the southwest corner of the cave, a bulbous object the size of a cart clings to the wall and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
. They are very hungry and seek to kill and devour any creatures that enter the cavern, forcing themselves to wait only long enough for intruders to be distracted by the glint of gold and lure of bone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
comfortable, high-backed chairs. They wear faded clothes, drink tea, and devour cake while a ninth woman, well dressed and very pleased with herself, circles the table and talks excitedly about decorations
reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bear’s head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
motionless in the air. Fruit Trees. Many of the trees in the garden bear glittering gold and silver fruit. A detect magic spell reveals auras of divination magic around the gold fruit and auras of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the fortress. These aren’t the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns
, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The visible walls of the corridor leading south bear faint traces of disgusting murals and bas-relief depictions of nasty things. After about 40 feet, the way is completely blocked by tons of stone
young use the statistics for giant lizards. These reptiles occasionally dart forth on forays to hunt and devour troglodytes or orcs, but their main hunting ground is the series of caves beneath their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Elevator A sturdy wooden scaffold clings to the 160-foot-high cliff separating the prison from the dock. Looming above the scaffolding is a wooden crane that is controlled from area R3. The crane raises
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide). A rusted iron gantry clings to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
: Elevator A sturdy wooden scaffold clings to the 160-foot-high cliff separating the prison from the dock. Looming above the scaffolding is a wooden crane that is controlled from area R3. The crane raises
), where the spirits of Vlax’s kin can persuade Vlax to join them in the afterlife. The warden refuses to make the journey, however, because she can’t bear to lose all contact with Vlax. The warden has
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thick fog clings to the floor, which is covered in putrid waste. The black ceiling is moving. The catacombs fill an area roughly 110 feet east to west by 180 feet north to south, and the floor is covered
apparatus still couldn’t bear his weight, and he plunged from the Pillarstone of Ravenloft to his death. His evil ghost attacks the characters on sight. If Ariel succeeds in possessing a character, his host
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the sarcophagi that line the walls, half are made of stone, six are crafted from bronze, two are brass, and two are iron. All of them bear likenesses of fire giant kings and queens. Examination will
devour 1d4 more creatures within the minute, but entity does not grant any additional desires. 2 Entity strikes everyone present permanently blind and does not grant any additional desires. 3 Entity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters come upon a Reghed berserker leading a band of 2d4 + 2 tribal warriors, or their encampment. Determine their tribe randomly by rolling a d4: 1, Bear; 2, Elk; 3, Tiger; 4, Wolf. If the
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
hippogriff One tiger One axe beak One allosaurus Two death dogs Two panthers One giant vulture One owlbear One polar bear The death dogs and the giant vulture are evil, and the giant vulture can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
Mages of Usamigaras initiate a new member to their faction The corridors outside this room are painted black with tiny stars resembling the night sky. The room’s iron doors each bear an engraved star






