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Returning 35 results for 'being bearer diffusing cast reforms'.
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Magic Items
Dungeon Master’s Guide
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the
other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.
Once Sending is cast using either stone, the stones can’t
Monsters
Monster Manual
Legendary Resistance (3/Day, or 4/Day in Lair). If the demilich fails a saving throw, it can choose to succeed instead.
Undead Restoration. If the demilich is destroyed, it reforms and regains all
its Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Undead Restoration"} days unless a Wish spell is cast on its remains.Multiattack. The demilich makes three Necrotic Burst
Sending Stones
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.
Once sending is cast through the stones
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it
Monsters
Journeys through the Radiant Citadel
Enthralled Lure (1/Day). The soul shaker can cast the geas spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Reconstruction. When the soul
together, whereupon the soul shaker reforms and regains all its hit points.
Unusual Nature. The soul shaker doesn’t require air, food, drink, or sleep.Crushing Grasp. Melee Weapon Attack: +7
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Magic Items
Keys from the Golden Vault
to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this property again until the next dawn
-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You can’t use this
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
(4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s
Monsters
Eberron: Rising from the Last War
attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell. Once Sending is cast using
Sending Stones Wondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell
. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell. Once Sending is cast using
Sending Stones Wondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell. Once Sending is cast using
Sending Stones Wondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gem’s bearer. The slaad ceases to be Charmed if it is harmed by the gem’s bearer or the bearer’s allies or if the gem is returned to the slaad. A Greater Restoration spell cast on a slaad destroys the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crosses from one side of the pit to the other, the rune disappears and imprints itself as a death mark on a visible portion of the creature’s face or body. The mark disappears when its bearer dies or
geas spell cast by Halaster compels Zorak to hunt down and destroy the creature bearing the death mark, singling out that target above all others. Zorak knows the exact location of the marked creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reads in Common, “Knock first before entering.” Using the knocker triggers a glyph of warding spell cast at 8th level. The glyph creates a 20-foot-radius sphere of magical flame. Each creature in the
handle with a successful DC 22 Intelligence (Investigation) check. Shield. The room is empty except for a steel shield hanging on the south wall. The shield is cast in the form of a serene, angelic visage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Armory The armory door has an arcane lock spell cast on it. Officially, only Ras Nsi, Sekelok, and Fenthaza know the command phrase to bypass the spell (“white feather”). Speaking the command
containing twenty arrows each. A detect magic spell reveals an aura of transmutation magic around the shield hanging on the wall. The shield has a minor magical property: words spoken by the shield’s bearer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Charisma (Intimidation) checks made to interact with non-evil creatures. Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil
adds pages to the tome. If a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse. A creature attuned to the book for one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell
Magic Items
Infernal Machine Rebuild
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Monster Manual
region containing a lich’s lair is warped by its presence, creating the following effects: All-Seeing. While in its lair, the lich can cast Clairvoyance, requiring no spell components and using the same
destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich’s lair.
Actions
Multiattack. The lich
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
all other spells and magical effects.
Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
has 1 hit point and can’t attack or cast spells. An echo reduced to 0 hit points vanishes. It’s impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
the venerable human archmage about the demonic incursion, Elminster reveals that the demonic incursion was the unintended result of a spell cast by Gromph Baenre, a former Archmage of Menzoberranzan
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and dangerous to both the bearer and the people around them. Someone with such a mark can kill with a touch or control minds with a glance. Aberrant marks often appear when people from different
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resistance (3/Day, or 4/Day in Lair). If the demilich fails a saving throw, it can choose to succeed instead.
Undead Restoration. If the demilich is destroyed, it reforms and regains all its Hit
Points in 1d10 days unless a Wish spell is cast on its remains.
Actions
Multiattack. The demilich makes three Necrotic Burst attacks.
Necrotic Burst. Melee or Ranged Attack Roll: +11, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
killed.
6 A message found in the Underdark was meant for a copper dragon, who has believed for generations that the message’s original bearer betrayed them.
7 A copper dragon has been
haven.
5 A dryad dwelling in the woods near a young copper dragon’s lair helps to ward off intruders.
6 A child’s imaginary friend is a very real young copper dragon who can cast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her
Abyss, where it reforms into a new body. Likewise, a demon lord that dies in the Abyss is permanently destroyed. Most demon lords keep a portion of their essence safely stored away to prevent such a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connecting to area V32. V10: Trapped Black Rose Bearer Both doors to this room are locked. A character can take the key from Guerthel (see area V4), or as an action, a character can use thieves’ tools to
north wall of the room.
The black rose bearer (see appendix A) trapped here is raging at everything in sight. Akaazi (see area V34) locked the bearer in here to prevent it from wreaking havoc
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as the lich for the spell to work. A lich’s phylactery can hold only one creature at a time, and a dispel magic cast as a 9th-level spell upon the phylactery releases any creature imprisoned within
of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tattooed on the back of their right hand. Having this mark allows its bearer to bypass certain security features (see “Magical Effects” below). As an action, a bearer of Vocath’s sigil can use the
tattoo to cast the message spell, communicating only with Vocath. Magical Effects Several magical effects are present on Vocath’s base: Extended Telepathy. Vocath can establish telepathic contact with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
either of them. The statues use the animated armor stat block and fight until destroyed. Alarms. An alarm spell has been cast on the bottom of the grand staircase. Another such spell has been cast on the
alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
Xanathar’s Guide to Everything), to cast the light cantrip at will, and to grant other characters advantage on Dexterity checks made with thieves’ tools and on ability checks made to identify or operate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
have been cast in areas marked (A) on map 1.2. The museum’s guards and the curator have pass cards that allow them to bypass these alarms, and spare pass cards are kept in area V7 (see “Bypassing
logo. A detect magic spell reveals an aura of divination magic around each pass card, which allows the bearer to bypass any of the museum’s alarms. The characters can find a stash of extra pass cards in






