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Returning 35 results for 'being beast diffusing currently reflect'.
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being beast defusing current respect
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being beast diffusing currently reflected
Monsters
Monster Manual
":"1d20+13", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary
, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test;D20 Tests and subtracts 3 (1d6);{"diceNotation":"1d6
Monsters
Monster Manual
;{"diceNotation":"1d20+16", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 4 version), Shapechange (Beast or Humanoid form only, no
Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test;D20 Tests
Monsters
Forgotten Realms: Adventures in Faerûn
dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Shapechange (Beast or Humanoid form
. Wisdom Saving Throw: DC 18, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target’s Speed is halved, it can’t take Reactions, and it can
Monsters
Forgotten Realms: Adventures in Faerûn
(Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/Day Each
: Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target’s Speed
Monsters
Icewind Dale: Rime of the Frostmaiden
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Monsters
Icewind Dale: Rime of the Frostmaiden
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Monsters
Icewind Dale: Rime of the Frostmaiden
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Larder Hooks protrude from the walls of this room, the floor of which is stained with pools of blood — some dry, others still moist. Hungry flies buzz about. Beast and humanoid carcasses are often
hung here to dry, though the larder is currently empty. A wooden ladder descends through a 20-foot-diameter hole in the floor, leading down 30 feet to area 14. The rungs of the ladder are spaced 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an orphan, discuss your family with your DM. What’s their business? Who’s your favorite relative? Are you currently involved in any family schemes? Family members might call on you for help over the
agent or acquire a particular object from their base. While the spy background is a logical choice for a Trust agent, the agency recruits characters of every class and background. Your class abilities reflect specialized training and granted abilities—the magical equivalent of spy gadgets!
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
collecting monsters from the past, we’ve endeavored to reflect the multifaceted nature of the game, warts and all. D&D monsters come in all shapes and sizes, with stories that not only thrill us but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Animal Cloisters The cultists of Malar kept various beasts here under lock and key. None of the building’s stone doors is currently locked, however. The building has lighting and plumbing (see
dozen empty iron birdcages. Countless old feathers lie strewn across the dusty floor. 24c. Beast Cages This room contains six empty iron cages, each 5 feet on a side and secured with a rusty padlock. A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
requests they hunt down the Caller. This figure provides their agents with a device that allows the bearers to travel to whatever domain the Caller is currently in.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
? The Talentan Halfling Quirks table provides ways to reflect your outsider perspective. Talenta Halfling Quirks 1d10 Quirk
1 You are constantly amazed by things the people of the Five Nations
fighting styles based on different dinosaurs. Likewise, in playing a Beast Totem barbarian or Circle of the Shepherd druid, consider replacing the traditional totems with the following. Bear: Hammertail
Compendium
- Sources->Dungeons & Dragons->Monster Manual
21, +13 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike
(level 6 version), Word of Recall, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
room is currently unoccupied, and its door is locked. In addition to a key he loans to guests, Alan has a master key that unlocks the door. Picking the lock requires thieves’ tools and a successful DC 10
dining room. E10. Private Dining Room The mounted head of a displacer beast hangs on the east wall near a small armoire to inspire this area’s name: the Displacer Beast Room. E11. Large Guest Room
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure
.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
under “Creating a Creature” in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPC’s alignment, which can help you sketch the outlines of an NPC’s behavior and
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
in his former lair near Bloodstone Pass, Tamarand currently resides in the Vaasan wilderness and keeps his exact location a closely guarded secret.
Gallery. A passageway running left from the grand
Magic Items
Infernal Machine Rebuild
in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Pack cooks meals in this kitchen before eating in the common room (area A1). There are currently two jackalweres in the room, Marliza and Theryn (see “Amberdune Pack” earlier in the adventure
formed gingwatzim to assume two other forms, allowing it to duplicate a specific object and a tiny beast. As an object, a gingwatzim can hide in plain sight. As a common beast, it can move about without
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
? Running Wild Branding is everything. Whenever you take on a wild shape form, you do so with a unique bit of personal style that lets folks know you’re a beast to be reckoned with. Distinguishing Features
of Wild Shape d6 Feature
1 Your pelt is rich hues of gold and silver so bright that they reflect light.
2 When you take wild shape form, it’s a painful, squelchy process that usually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy peppered with a parental attitude toward strangers. Another is a
into its grasp. A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in its nature. That aspect might drive it to drink itself nearly to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(see area 33) and offers the characters a few choice items if they help him transport the hoard. Glyster is an archetypal bronze dragon who likes to assume a variety of humanoid and beast forms. For
roleplaying guidance, see the “Bronze Dragon” entry in the Monster Manual. Out of the Shadowfell If Umbraxakar dies or turns back into a bronze dragon, all areas of Vanrakdoom currently in the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thread 17 Sheet of music that goblins find upsetting when they hear it played or sung 18 Rotten ogre’s tooth with the Elvish glyph for “moon” etched into it 19 Vitrified eye of a displacer beast 20 Tiny
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
(minimum of once), and you regain all expended uses when you finish a Long Rest. Level 17: Precise Hunter You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Feathergale knights stow weapons and armor here under lock and key. The weapon racks currently hold four longswords, four suits of scale mail, four shields, four helmets, four longbows, and four quivers
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of






