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classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
: yield or die fighting.
Samurai Features
Fighter Level
Feature
3rd
Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th
Elegant Courtier
10th
Tireless Spirit, Fighting
Monsters
Icewind Dale: Rime of the Frostmaiden
Simple Weapon Wielder. A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack).Multiattack. The verbeeg makes two melee attacks.
Spear. Melee or
mammalian beasts and allow bears, wolves, worgs, and other predators to lair with them. They catch and keep horses, mules, sheep, goats, and cattle for food and trade.
classes
Xanathar's Guide to Everything
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices
: yield or die fighting.
Samurai Features
Fighter Level
Feature
3rd
Bonus Proficiency, Fighting Spirit (5 temp. hp)
7th
Elegant Courtier
10th
Tireless Spirit, Fighting
Magic Items
Curse of Strahd
Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30
heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Waterdeep: Dungeon of the Mad Mage
commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.Keresta can take 3 legendary actions, choosing from the options below. Only one legendary
Keresta is destroyed, the fog disperses, and the rats and bats gradually die off until only a scattered few remain.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dangers of the Trial Valachan offers thousands of ways to die, and characters can encounter many of them during the Trial of Hearts, including jungle predators, animated plants, and displacer beasts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dangers of the Trial Valachan offers thousands of ways to die, and characters can encounter many of them during the Trial of Hearts, including jungle predators, animated plants, and displacer beasts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dangers of the Trial Valachan offers thousands of ways to die, and characters can encounter many of them during the Trial of Hearts, including jungle predators, animated plants, and displacer beasts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Oases Four oases hold all the water in Har’Akir, making them focuses of life among the domain’s people, beasts, and monstrous inhabitants: Muhar Oasis. The largest oasis shares a name with the
. Har’Akir’s people say this oasis’s waters are poison, as the oasis was given by the gods to the beasts of the land. Prides of cunning lions hunt nearby, frequently washing their kills here. Sek’s Tears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Oases Four oases hold all the water in Har’Akir, making them focuses of life among the domain’s people, beasts, and monstrous inhabitants: Muhar Oasis. The largest oasis shares a name with the
. Har’Akir’s people say this oasis’s waters are poison, as the oasis was given by the gods to the beasts of the land. Prides of cunning lions hunt nearby, frequently washing their kills here. Sek’s Tears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Oases Four oases hold all the water in Har’Akir, making them focuses of life among the domain’s people, beasts, and monstrous inhabitants: Muhar Oasis. The largest oasis shares a name with the
. Har’Akir’s people say this oasis’s waters are poison, as the oasis was given by the gods to the beasts of the land. Prides of cunning lions hunt nearby, frequently washing their kills here. Sek’s Tears
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
and Setessa. Thousands will die unless the scheme is put to rest.
4 Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis’s brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the rulers are secretly warring lycanthropes, hags, and vampires
2 A countryside littered with gigantic pieces of armor
3 A nation where fog hides packs of deadly beasts
4 An island
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
the Charge feature. Again, the bandits aren’t willing to die to win. The wounded retreat as soon as they can.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
the Charge feature. Again, the bandits aren’t willing to die to win. The wounded retreat as soon as they can.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
the Charge feature. Again, the bandits aren’t willing to die to win. The wounded retreat as soon as they can.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the rulers are secretly warring lycanthropes, hags, and vampires
2 A countryside littered with gigantic pieces of armor
3 A nation where fog hides packs of deadly beasts
4 An island
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the rulers are secretly warring lycanthropes, hags, and vampires
2 A countryside littered with gigantic pieces of armor
3 A nation where fog hides packs of deadly beasts
4 An island
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
attack bonus, assume that it hits once with each of those attacks. If a creature’s attacks have different attack bonuses, resolve each attack separately. This attack resolution system ignores critical






