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Returning 35 results for 'being beauty diffusing contiguous return'.
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being beast diffusing contiguous retain
Spells
Player’s Handbook
contiguous, or twenty-five 10-foot squares that are contiguous.
When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that
return within 10 minutes if dispersed while Guards and Wards lasts)
Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)
Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Monsters
Mythic Odysseys of Theros
":"radiant"} radiant damage.Alseid
Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in closer proximity to human civilization
than other nymphs. Farmers are grateful for the presence of alseids on their lands and often leave them offerings of mead, honey, flowers, and dates in return for protecting their flocks and making
Monsters
The Wild Beyond the Witchlight
creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.This prince made a bargain with Endelyn Moongrave and is paying the price. He longs to return to
it visits great harm on the forest and my people. That is what a prince is expected to do.”
Bond. “Ah, the Misty Forest! No other wood compares to it in beauty and serenity.”
Flaw
Magic Items
Waterdeep: Dungeon of the Mad Mage
understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music
, fine art, and poetry. Vain, the weapon strives to improve its appearance. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around
Guards and Wards
Legacy
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Spells
Basic Rules (2014)
tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
When you
appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one
Monsters
Fizban's Treasury of Dragons
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that, when spoken aloud within 5 feet of the warded
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that, when spoken aloud within 5 feet of the warded
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that, when spoken aloud within 5 feet of the warded
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that, when spoken aloud within 5 feet of the warded
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that, when spoken aloud within 5 feet of the warded
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
are contiguous. When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that, when spoken aloud within 5 feet of the warded
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The last time Lorris saw Falthrax, the dwarf was in a sad mood and said that he was going to spend time with the book. Falthrax didn’t return to his quarters that night and hasn’t been seen since. He was noticed entering the stacks where The Price of Beauty is kept, but no one saw him leave.
Beginning the Adventure Start the adventure by having the characters seeking The Price of Beauty, or have them simply come across the book while undertaking other research in Candlekeep. Characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The last time Lorris saw Falthrax, the dwarf was in a sad mood and said that he was going to spend time with the book. Falthrax didn’t return to his quarters that night and hasn’t been seen since. He was noticed entering the stacks where The Price of Beauty is kept, but no one saw him leave.
Beginning the Adventure Start the adventure by having the characters seeking The Price of Beauty, or have them simply come across the book while undertaking other research in Candlekeep. Characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The last time Lorris saw Falthrax, the dwarf was in a sad mood and said that he was going to spend time with the book. Falthrax didn’t return to his quarters that night and hasn’t been seen since. He was noticed entering the stacks where The Price of Beauty is kept, but no one saw him leave.
Beginning the Adventure Start the adventure by having the characters seeking The Price of Beauty, or have them simply come across the book while undertaking other research in Candlekeep. Characters
Monsters
Fizban's Treasury of Dragons
contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elysium Elysium is home to creatures of unfettered kindness and compassion, and a welcome refuge for planar travelers seeking a safe haven. The plane’s bucolic landscapes glimmer with life and beauty
plane and, if forcibly removed, does everything in its power to return to the plane. A dispel evil and good spell removes this effect from the creature.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elysium Elysium is home to creatures of unfettered kindness and compassion, and a welcome refuge for planar travelers seeking a safe haven. The plane’s bucolic landscapes glimmer with life and beauty
plane and, if forcibly removed, does everything in its power to return to the plane. A dispel evil and good spell removes this effect from the creature.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Elysium Elysium is home to creatures of unfettered kindness and compassion, and a welcome refuge for planar travelers seeking a safe haven. The plane’s bucolic landscapes glimmer with life and beauty
plane and, if forcibly removed, does everything in its power to return to the plane. A dispel evil and good spell removes this effect from the creature.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lurks in the depths of darkness, in the one place to which he must return.
Strahd faces the characters in his tomb (area K86). Donjon (King of Clubs) He lurks in a hall of bones, in the dark pits
to which he must return—a place of death.
Strahd faces the characters in his tomb (area K86). Innocent (Queen of Hearts) He dwells with the one whose blood sealed his doom, a brother of light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lurks in the depths of darkness, in the one place to which he must return.
Strahd faces the characters in his tomb (area K86). Donjon (King of Clubs) He lurks in a hall of bones, in the dark pits
to which he must return—a place of death.
Strahd faces the characters in his tomb (area K86). Innocent (Queen of Hearts) He dwells with the one whose blood sealed his doom, a brother of light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lurks in the depths of darkness, in the one place to which he must return.
Strahd faces the characters in his tomb (area K86). Donjon (King of Clubs) He lurks in a hall of bones, in the dark pits
to which he must return—a place of death.
Strahd faces the characters in his tomb (area K86). Innocent (Queen of Hearts) He dwells with the one whose blood sealed his doom, a brother of light
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-inspiring beauty with fearsome deadliness. When the bladesinger’s sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, the bladesong has begun — and it might be
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty leads to the temple from the east after a journey of a quarter mile. A longer trail leads west from the temple, winds northward, and ends at the edge of the forest south of
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-inspiring beauty with fearsome deadliness. When the bladesinger’s sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, the bladesong has begun — and it might be
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty leads to the temple from the east after a journey of a quarter mile. A longer trail leads west from the temple, winds northward, and ends at the edge of the forest south of
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-inspiring beauty with fearsome deadliness. When the bladesinger’s sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, the bladesong has begun — and it might be
, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty leads to the temple from the east after a journey of a quarter mile. A longer trail leads west from the temple, winds northward, and ends at the edge of the forest south of
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door, or they can climb over rubble and enter the keep through one of its shattered walls. Treat rubble-filled areas as difficult terrain. THE NANDARS OF NIGHTSTONE
The beauty of Ardeep Forest and
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door, or they can climb over rubble and enter the keep through one of its shattered walls. Treat rubble-filled areas as difficult terrain. THE NANDARS OF NIGHTSTONE
The beauty of Ardeep Forest and
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door, or they can climb over rubble and enter the keep through one of its shattered walls. Treat rubble-filled areas as difficult terrain. THE NANDARS OF NIGHTSTONE
The beauty of Ardeep Forest and
years ago, members of House Nandar — Lord Drezlin Nandar and Lady Velrosa Nandar — decided it was time to return. They built a new motte-and-bailey settlement south of the Ardeep Forest and began making
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
into each contiguous area while you are casting the spell. When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
into each contiguous area while you are casting the spell. When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify
locations. Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. Place a constant gust of






