Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being become diffusing contests regards'.
Other Suggestions:
being become diffusing contents regains
being before diffusing contacts regarded
being become diffusing contacts rewards
being before diffusing content regarded
being become diffusing content rewards
Monsters
Waterdeep: Dungeon of the Mad Mage
duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Multiattack. As a bonus action, it can make an attack with its javelin. This is in addition to a normal
ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.Poison
Red Abishai
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
it must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
of the following effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
Shadows cast within 500 feet
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
Monsters
Vecna: Eve of Ruin
succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s
Zarovich was a prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
stems and branches become twisted and thorny.
Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
A creeping fog clings to the ground within 500 feet of the
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
saving throws.
Swarming Insects. Insects and insectile Beasts within 1 mile of the palanquin become disoriented and aggressive, coalescing into unnatural swarms and attacking any creatures in sight
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. After Diasma shares what she knows, she issues the party a challenge in exchange for further help from the monastery. Run the “Fireside Contests” section below. Roleplaying Diasma Diasma is a serene but
playful adventurer whose primary interests are giantkind and the natural world. A few years ago, she took up residence at the Fireside Monastery, where she quickly rose through the ranks to become
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
athletic competition.
2 Convincingly lose an athletic competition so a gambler can win big.
3 Sabotage a star athlete’s chances of winning.
4 Attend tryouts to become members of a chariot
gamblers, cruel trainers, savage animals, and worse. The Arena Villains table presents just a few ne’er-do-wells who might frequent physical contests. Arena Villains d8 Villain
1 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, bolstering their allies with chilling war cries. Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting
titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lickspittle. Roleplaying the Dao Decades of imprisonment have done little to dent Keshma’s imperious nature. As befits a dao, she regards the characters as lesser creatures and bargains with them only if they
feels insulted, she attacks the characters and attempts to enslave them. The dao could become a thorn in the characters’ side or a difficult ally. Her ignorance of the tomb’s defenses confines her to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contests, saving throws, or attack rolls. Having proficiency with a skill or tool can also grant automatic success. If a character’s proficiency bonus applies to his or her ability check, the character
example, once a character’s ability score reaches 20, checks of DC 15 and lower using that ability become automatic successes. Smart players will then always match the character with the highest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
checks. 31-40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the antipathy/sympathy spell. 41-45 The character
drunk keeps me sane." 16-25 "I keep whatever I find." 26-30 "I try to become more like someone else I know--adopting his or her style of dress, mannerisms, and name." 31-35 "I must bend the truth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
. Although she had become a skilled enchanter in Faerie, her people were resistant to such charms. In her dreams she began to envision herself as one of the winged elves from her storybooks. She wished to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle. He had become a vampire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 31–40 The character regards something (usually the source of madness) with intense revulsion
damage can wake the character. Indefinite Madness d100 Flaw (lasts until cured) 01–15 “Being drunk keeps me sane.” 16–25 “I keep whatever I find.” 26–30 “I try to become more like someone else I
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
way the githyanki are victims of their own success. After centuries of staging lucrative raids throughout the multiverse, the folk of Tu’narath have become spoiled and decadent. Vlaakith can still
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the multiverse enables them to become accomplished
must succeed on a DC 16 Constitution saving throw or take 16 (3d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns. If the druid is killed or captured, its awakened companions behave as intelligent humans would when faced with the loss of their leader: either their morale breaks and they flee, or they become
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
status grows with the blood it spills; the more enemies that fall before it, the greater it becomes. A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
throughout his body. When he bothers to speak, his voice sounds like grinding stones. Ogrémoch is a miser who regards all the resources and treasures found in the ground as his own. He holds nothing but
, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the tremors are strong enough to destroy flimsy structures. After 10 days, they
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, describe a dramatic change in Stronmaus after his father’s withdrawal from the Ordning, which left Stronmaus effectively in charge of the pantheon. Since then, Stronmaus has become brooding, aloof, and
cleverer of the two, often outwitting his brother in contests where Thrym’s greater strength might otherwise let him prevail. Their history of competition ranges from striving to outdo each other in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
occult subjects gleaned from tomes and grimoires plundered from across the multiverse enables them to become accomplished spellcasters. They use their magic to devastate their mistress’s enemies. Blue
Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other orcs in a tribe. A Chosen Few. Orcs don’t become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
muttering about omens and prophecies, while others become imbued with supernatural power and rise to positions of leadership. Eyes of Gruumsh. A few of the orcs touched by the power of Gruumsh are given
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“love feasts” for families. Couples — or those desiring to become couples — slip away together to kiss, exchange promises, and trade small tokens of affection (often rings blessed by clergy with prayers
shop owners are expected to give the children candy, fruits, or small items. Those who give no treat can expect to become the target of a trick at sundown. This mischief typically takes the form of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
to create opportunities for interesting interactions. If combat statistics become necessary, a helpless Chosen has AC 10, has 5 hit points, and makes checks and saving throws with a +0 modifier. If
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into believing this lie become Indifferent toward that character. Taffy. Inside each of the three candy buckets are one hundred wrapped pieces of saltwater taffy. The characters can use the taffy to
condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13






