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Returning 35 results for 'being becoming deeds current resort'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Monsters
Guildmasters’ Guide to Ravnica
at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.The
dreams of one day reclaiming control of the Golgari Swarm, or at least causing pain to its current guildmaster, Jarad Vod Savo (whose own sister displaced the medusas from their position).
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Monsters
Ghosts of Saltmarsh
","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of
the kraken’s next turn.Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdun’s madness. Becoming more independent every day, it
Monsters
Fizban's Treasury of Dragons
, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
trouble in the name of lifting the “curse.”
4
Ettercap;Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can't take any actions other than lair actions, and it can't be targeted
be dispersed by wind.
The giant creates a 60-foot-long, 10-foot-wide line of strong wind (or strong current within water) originating from a point anywhere in its lair. Each creature in that line must
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and appearing in any location it chooses within its lair
, 10-foot-wide line of strong wind (or strong current within water) originating from a point anywhere in its lair. Each creature in that line must succeed on a DC 18 Strength saving throw or be pushed
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)
5
Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6
Anonymity. It’s my deeds that
Monsters
The Wild Beyond the Witchlight
damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark
itself on a success.Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form.
Baba Yaga’s Daughter. Iggwilv’s
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monsters reputations that suggests their form, deeds, or peculiarities while letting players’ imaginations embellish details. For example, tales describe a horrifying skeletal figure that corrupts the
land wherever it walks. Its habit of whistling cheerfully while committing brutal acts is the source of its epithet: the Whistling Fiend. Characters might hear rumors of its merry tunes becoming fearful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with
creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with
creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
they take genuine responsibility, heal the harm caused, and reform to prevent future harm. Once an evildoer becomes a Darklord, it is far too late. Consider whether your Darklord had a chance to redeem themself and the decision that led to their current fate.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
join the secret organization, and he agrees, becoming a member of the Harpers. With the aid of information from the Harpers, Vargan sneaks into Lord Rathmore’s manor during a banquet disguised as a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the plains. Those who dwell here have adapted their ancestors’ seafaring ways to their current arid environment, becoming hunters, scavengers, and traders. Humans from the Lands of Tarsis, Ergoth
innocent and paragons of honor. Tarsis After the Cataclysm, the verdant plains of southern Ansalon wasted away, becoming the Plains of Dust. Coastlines shifted, and the city of Tarsis found itself a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a seemingly innocuous character. Regardless of the Darklord’s current role, their wickedness led to the creation of their domain and their imprisonment in Ravenloft. Though these individuals vary
. Darklords range from monstrous tyrants to depraved individuals who otherwise appear as ordinary people. A Darklord’s position and powers stem from their deeds, not their game statistics. While some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
. Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in human society, so they gain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by becoming a mummy lord, using the rituals described in the book. The list of names in the back of the book is written by many scribes, since it includes creatures bonded to other mummy lords before
the tome came to Valin. The names Valin has added at the end are those of the oracle’s current and intended victims, as seen in her visions: Alessia Baseer, Valin Sarnaster’s longtime attendant (and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
Tairnadal. Do you experience visions of your patron ancestor driving you on a particular course? Are you pursuing an epic quest that mirrors your ancestor’s legendary deeds? Are you seeking vengeance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
to those active tokens. The hag can deactivate any of those tokens at any distance (no action required), whereupon the token retains its current form but loses its magic. Annis Hag
Large Fey
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
influence of the deities who founded Godsbreath is captured in the Covenant tales—verses of the Awakening Song that tell stories of the gods’ past exploits and share signs of their current influence
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
petrified victims. She dreams of one day reclaiming control of the Golgari Swarm, or at least causing pain to its current guildmaster, Jarad Vod Savo (whose own sister displaced the medusas from their
saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.
ALEX KONSTAD
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
current state of the Underdark and the giant kingdoms. Current Affairs. Reading the tablets in these archives provides a good overview of what is going on in the Underdark at the present time. The latest
news has a delay of a few days and is often incomplete, becoming more detailed as Urmas obtains more information from his messengers and informants. The reports about the demons’ invasion are sketchy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zikzokrishka. When they did, they discovered to their horror that Zikzokrishka had transformed into a dracolich, becoming even more powerful. They were defeated, transformed into flameskulls by the
dracolich, and commanded to guard her necropolis for eternity. Though their minds are warped by their current state, if the characters try to befriend the flameskulls—invoking their names and appealing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
exhaustion. Characters not actively swimming but simply clinging to something that floats (including the wreckage of a boat or raft) can drift with the current at a speed of 1 mph. Check for creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
children of his late sister Yarlithra. These former paladins of Torm abandoned their faith long ago, becoming death knights. Over the years, Halaster Blackcloak has kept his eye on the Shadowdusks
Foes, you can add one or more star spawn from that book to the roster of creatures encountered on this level of Undermountain.
Dezmyr and Zalthar The current leaders of Shadowdusk Hold are the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolich’s Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
inside it. Without significantly changing its mass, the statue shifts form every few seconds, becoming various members of the Shadowdusk family and, every so often, depicting Halaster Blackcloak or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villain. Ambition. A character’s ambition is a broad, personal aspiration the character hopes to achieve through a lifetime of adventuring. A character might dream of becoming a legendary knight or
bringing peace to their homeland. Ambitions might be unrelated to the character’s current goal. Quirks and Whims. Quirks and whims are a character’s preferences, impulses, or other traits. They often






