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Returning 34 results for 'being becoming diffusing clearly relatively'.
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Monsters
Spelljammer: Adventures in Space
. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively
Monsters
Spelljammer: Adventures in Space
. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons typically
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Monsters
Fizban's Treasury of Dragons
their army in battle centuries ago.
3
An ancient sapphire dragon guards the phylactery of a lich who helped the dragon establish a lair centuries before becoming Undead.
4
Lolth the Spider
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
kick in the dungeon door, fight the monsters, and grab the treasure. This style of play is straightforward, fun, exciting, and action-oriented. The players spend relatively little time developing
personas for their characters, roleplaying noncombat situations, or discussing anything other than the immediate dangers of the dungeon.
In such a game, the adventurers face clearly evil monsters and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales. It can see clearly even in intensely bright
carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
chances of becoming the empress’s next heir. At Kirina’s behest, Kedjou crafted the ritual that brought the aurumvoraxes to the Goldwarren. In exchange for positioning Kirina to become Inaya’s heir, Kedjou
Guild for the shoddy conditions that caused the collapses, conveniently ignoring anyone who points out that the burrowing aurumvoraxes clearly contributed to them.
Kobold
Legacy
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Species
Volo's Guide to Monsters
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
sounding alerts dragons across Faerûn that great events are unfolding. It’s impossible to say what the sounding means, but the dragons hear it clearly and will eventually answer its call.”
Lady
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, becoming nervous, fearful, and impatient. During the first session of the council (or earlier if the characters make efforts to investigate the strange phenomenon), the adventurers are approached by Dala
whose sounding alerts dragons across Faerûn that great events are unfolding. It’s impossible to say what the sounding means, but the dragons hear it clearly and will eventually answer its call.”
Lady
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
persecution of innocents; but most feared the aberrants and stood by as the houses hunted them down. Ever since the War of the Mark, aberrant dragonmarks have been few in number and relatively week
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
the intended piece of improvised equipment is clearly impossible, you should allow such equipment to work as intended, even if not perfectly. For added drama, allow the characters to get most of the way
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant — any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
, the characters are aware that the only other survivor of the attack on the Fellowship of the Golden Mongoose was the tiefling paladin occultant Talanatha Three-Coins. Clearly the best source of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
for the fight they know is coming, and to think about tactics other than facing Yeenoghu in straight-up combat. For example, becoming the demon lord’s quarry might work to their advantage later in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the Lords’ Alliance might have to be at least 5th level before becoming a stingblade, at least 10th level to be a warduke, and at least 15th level to be a lioncrown. You can set these thresholds of
at least 3 renown within that organization, becoming friendly by default only when a character has gained 10 renown within the Emerald Enclave. These thresholds apply only to the default attitude of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
aboard the Last Breath can see the invisible Second Wind or its crew, the characters can close the remaining distance and climb aboard the space galleon, becoming visible only after they leave the
, she regains consciousness but remains groggy and unable to think clearly or take actions until she is aboard the characters’ ship or otherwise safe.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is within sight of land, there is no chance of the vessel becoming lost. Otherwise, a ship’s navigator must rely on dead reckoning (tracking the direction and distance of the ship’s travel) or the sun
disadvantage. In a dead calm (no wind), ships can’t move under sail and must be rowed. A ship sailing against a strong wind moves at half speed. Visibility A relatively calm sea offers great visibility
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his eyes and his smile. “You are clearly lying. I ought to just send you to the slave pens, but … you amuse me. What do you have that is worth your freedom?”
The duergar waits for your answer, his
come closer.
Firelight illuminates massive columns with structures built around their bases. The cold air of the Underdark is becoming warmer even at this distance, and you can now see a variety of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the tower’s disintegration frozen
relates the following information: Wakenreth was clearly built elsewhere and somehow fell here. He believes he can use the portal’s magic to pinpoint where Wakenreth originally stood. To do so
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dedicated to preserving balance in the world. The group’s general aim is to prevent any single country, faction, or other organized group from becoming too powerful and overwhelming others. The
. Separated from Eastern Oerik by the Tilva Strait, Hepmonaland is a relatively small continent that few people of the Flanaess known much about. Those who have explored the north spur of Hepmonaland
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
visitors, inquire about their business, and keep an eye out for any clearly hostile intruders. T2: Hostel Visitors stay in this small hostel while they wait to be called for their answering ceremony
. A clearly visible trapdoor leads down to a cellar full of foodstuffs, wine, beer, and fuel for the fire. T2d: Visitors’ Rooms. Each of these guest rooms contains a low table, three stools, and three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the length of the cavern. Survivors of attacks on the level above will most likely make a stand in the grand entry cavern if they are still in relatively good shape. Secret Exits. The boulders
with fine wine; the scents from the food and the wine fill the chamber. These refreshments have been set out to tantalize the giant into submitting to the jarl’s will and becoming his leman, but she
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
cadence of the multiverse. Ciphers are encouraged toward athletic regiments, but many also pursue artistic endeavors to perfection, becoming dancers, virtuosos, or abstract painters. Whatever resonates
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Cauldron of Plenty Wondrous item, rare
This cauldron is made of thick
keep their cities aloft and empower their magic items. The bigger the mythallar, the more magic it can hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
half of his right hand; tooth marks are still clearly visible in the scar tissue. Despite Rahl’s ferocious appearance, he’s a jovial prankster who spends most of his off-duty time telling wild stories
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is prosperous and becoming increasingly crowded. Some of its old buildings have been torn down and taller ones built — four stories high, in some cases. Because the city is a major river port
tactics feature). Orok’s siblings bullied him mercilessly, so he ran away from his tribe. Although he’s clearly an Uthgardt child, he carries nothing that identifies him as a member of the Blue Bear
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
commoner), has built up her business by becoming a trusted supplier to inns across the valley. She prefers not to know about “the dangers of the wilderlands” and “such nonsense as dark magic.” Nahaeliya
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weed has a 1 percent chance of instead becoming incapacitated for the duration of the plant’s effect. During this time it experiences terrifying visions of an enormous shark devouring great amounts of
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
learned how to become attuned to the magic of this cave and harness its innate magical properties. Becoming attuned to the cave requires a creature to spend a short rest meditating inside the cave. While
anemone chests to be slowly digested. Any loud noises here awaken the giants in area 29 and alert any giants in area 14. 28. Kitchen If music is being played in area 14, it can be clearly heard in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
Road The Fork Road is the only well-traveled trail between Sundabar and Citadel Adbar. At a point commonly known as “the Fork,” the trail splits. One path heads north to Citadel Adbar (becoming the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, a halfling, and a tiefling. Secret Door. The secret door to area X2 is clearly visible from this side. It is opened by turning a stone knob on the adjacent wall. X9. Guild Barracks This magically
can’t do so again until the next dawn. Stuffed Minotaur. When someone other than Ahmaergo opens the southern door, the skeleton of the stuffed minotaur erupts out of its skin, becoming an animated






