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Returning 35 results for 'being been diffusing choose rid'.
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Constitution, Intelligence, Wisdom Feat: Emerald Enclave Fledgling Skill Proficiencies: Nature and Survival Tool Proficiency: Herbalism Kit Equipment: Choose A or B: (A) Shortbow, 20
weather. You use these talents to maintain the balance between civilization and the wilds and to rid the world of unnatural creatures.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is typically the first or second son of a drow matron mother. Elsewhere drow house captains fight in the war against Lolth, often allying with duergar and others who also wish to rid their
subterranean world of that god’s malevolence.Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or to take the Dodge or Hide action.
Sorcerer
Legacy
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Classes
Basic Rules (2014)
motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to get rid of it, or to
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
Monsters
Icewind Dale: Rime of the Frostmaiden
point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns.
Legendary Resistance (1/Day in This Form). If Auril fails a saving throw, she can choose
. For roleplaying purposes, the following suggestions might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a
Monsters
Icewind Dale: Rime of the Frostmaiden
weather, detect thoughts, ice storm
Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.
Magic Resistance. Auril has advantage on saving throws
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.
Magic Resistance. Auril has advantage on saving throws against spells and other magical
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Emerald Enclave The characters encounter a band of Emerald Enclave scouts or stumble upon one of their outposts. Choose whichever encounter works best for the circumstances and location. Enclave
Scouts. The party meets 1d4 + 1 members of the Emerald Enclave working to rid the jungle of its undead menace. The group works with a priest of Mielikki, but all other members are scouts. If one of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Emerald Enclave The characters encounter a band of Emerald Enclave scouts or stumble upon one of their outposts. Choose whichever encounter works best for the circumstances and location. Enclave
Scouts. The party meets 1d4 + 1 members of the Emerald Enclave working to rid the jungle of its undead menace. The group works with a priest of Mielikki, but all other members are scouts. If one of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Emerald Enclave The characters encounter a band of Emerald Enclave scouts or stumble upon one of their outposts. Choose whichever encounter works best for the circumstances and location. Enclave
Scouts. The party meets 1d4 + 1 members of the Emerald Enclave working to rid the jungle of its undead menace. The group works with a priest of Mielikki, but all other members are scouts. If one of the
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, it might strive to interfere with you. There is no way to be rid of the symbiote while you have this Dark Gift. Even if you go to drastic lengths, such as severing the part of your body where the
symbiote resides, it reappears on your body in another location at the next midnight. Roll on or choose an option from the Symbiotic Nature table to determine what sort of symbiotic being shares your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, it might strive to interfere with you. There is no way to be rid of the symbiote while you have this Dark Gift. Even if you go to drastic lengths, such as severing the part of your body where the
symbiote resides, it reappears on your body in another location at the next midnight. Roll on or choose an option from the Symbiotic Nature table to determine what sort of symbiotic being shares your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, it might strive to interfere with you. There is no way to be rid of the symbiote while you have this Dark Gift. Even if you go to drastic lengths, such as severing the part of your body where the
symbiote resides, it reappears on your body in another location at the next midnight. Roll on or choose an option from the Symbiotic Nature table to determine what sort of symbiotic being shares your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
who also wish to rid their subterranean world of that god’s malevolence. Drow House Captain
Medium Humanoid (Elf), Any Alignment
Armor Class 16 (chain mail)
Hit Points 162 (25d8 + 50)
Speed 30
Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
who also wish to rid their subterranean world of that god’s malevolence. Drow House Captain
Medium Humanoid (Elf), Any Alignment
Armor Class 16 (chain mail)
Hit Points 162 (25d8 + 50)
Speed 30
Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
who also wish to rid their subterranean world of that god’s malevolence. Drow House Captain
Medium Humanoid (Elf), Any Alignment
Armor Class 16 (chain mail)
Hit Points 162 (25d8 + 50)
Speed 30
Battle Command. Choose one creature within 30 feet of the drow that the drow can see. If the chosen creature can see or hear the drow, that creature can use its reaction to make one melee attack or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
characters into a dangerous location such as Omu or the Tomb of the Nine Gods. A tenuously loyal guide (loyalty score of 1 to 9) might choose to wait for the characters outside the location rather
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
culture where failure to conform usually means death or exile, he has learned to walk the line between being too defiant to be part of drow society and being too useful to get rid of. In addition to
choose a different battleground, warning them that Bregan D’aerthe will oppose any effort to visit further destruction upon the city. If the characters claim to be looking for a safe way into Sorcere
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
culture where failure to conform usually means death or exile, he has learned to walk the line between being too defiant to be part of drow society and being too useful to get rid of. In addition to
choose a different battleground, warning them that Bregan D’aerthe will oppose any effort to visit further destruction upon the city. If the characters claim to be looking for a safe way into Sorcere
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
culture where failure to conform usually means death or exile, he has learned to walk the line between being too defiant to be part of drow society and being too useful to get rid of. In addition to
choose a different battleground, warning them that Bregan D’aerthe will oppose any effort to visit further destruction upon the city. If the characters claim to be looking for a safe way into Sorcere
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses
, E, and F on the way to Madam Eva’s camp. If the characters rid themselves of their Vistani hosts before reaching Madam Eva’s camp, they’re on the own. If the characters decline Stanimir’s invitation
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses
, E, and F on the way to Madam Eva’s camp. If the characters rid themselves of their Vistani hosts before reaching Madam Eva’s camp, they’re on the own. If the characters decline Stanimir’s invitation
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses
, E, and F on the way to Madam Eva’s camp. If the characters rid themselves of their Vistani hosts before reaching Madam Eva’s camp, they’re on the own. If the characters decline Stanimir’s invitation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
becomes moody and temperamental, though never resorts to violence without good cause. Warden Marthannis knows that to rid herself of Vlax’s spirit, she must visit the Brawnanvil crypts in Gauntlgrym, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
becomes moody and temperamental, though never resorts to violence without good cause. Warden Marthannis knows that to rid herself of Vlax’s spirit, she must visit the Brawnanvil crypts in Gauntlgrym, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
becomes moody and temperamental, though never resorts to violence without good cause. Warden Marthannis knows that to rid herself of Vlax’s spirit, she must visit the Brawnanvil crypts in Gauntlgrym, a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Proficiency. You gain proficiency in a skill of your choice for 2d4 days.
Spellcasting. You gain the ability to cast a spell of 4th level or lower once, without material components. You choose the
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Proficiency. You gain proficiency in a skill of your choice for 2d4 days.
Spellcasting. You gain the ability to cast a spell of 4th level or lower once, without material components. You choose the
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Proficiency. You gain proficiency in a skill of your choice for 2d4 days.
Spellcasting. You gain the ability to cast a spell of 4th level or lower once, without material components. You choose the
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
especially hard to get rid of, even if they are banished or imprisoned — their magic and their network of servants ensure that their reach extends far beyond their physical presence. Driving Forces. Most
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
especially hard to get rid of, even if they are banished or imprisoned — their magic and their network of servants ensure that their reach extends far beyond their physical presence. Driving Forces. Most
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
especially hard to get rid of, even if they are banished or imprisoned — their magic and their network of servants ensure that their reach extends far beyond their physical presence. Driving Forces. Most
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the






