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Returning 35 results for 'being before damaged construct reduced'.
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being before damage constructs reduced
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being before damage contract reduced
Monsters
Monster Manual
Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more
, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.Multiattack. The erinyes makes three Withering Sword attacks and can
Spells
Player’s Handbook
.
Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points
level above 5.
Animated Object
Huge or Smaller Construct, Unaligned
AC 15
HP 10 (Medium or smaller), 20 (Large), 40 (Huge)
Speed 30 ft.
Mod
Save
STR
16
+3
Monsters
Forgotten Realms: Adventures in Faerûn
Resistance. Sammaster has Advantage on saving throws against spells and other magical effects.
Soul Gem. Sammaster has a magical soul gem as his dracolich heart. The gem can’t be damaged or removed
until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Soul Gem"} days
Monsters
Curse of Strahd
.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to
Monsters
Curse of Strahd
. An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points
becomes inanimate and is too damaged to be of much use or value to anyone.
A guardian portrait looks like a finely rendered and beautifully framed work of art, usually depicting someone important in a
Monsters
Curse of Strahd
, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Monsters
Tales from the Yawning Portal
immunities include fireball, heat metal, and lightning bolt.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Multiattack. The helmed horror makes two longsword
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Spells
Xanathar's Guide to Everything
While speaking an intricate incantation, you cut yourself with a jewel-encrusted dagger, taking 2d4 piercing damage that can’t be reduced in any way. You then drip your blood on the spell&rsquo
;s other components and touch them, transforming them into a special construct called a homunculus.
The statistics of the homunculus are in the Monster Manual. It is your faithful companion, and it
Monsters
Tales from the Yawning Portal
. The golem's weapon attacks are magical.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack
Monsters
Tales from the Yawning Portal
saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Reduced Threat. This creature has -2 penalty on all ability checks and saving
its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration
Monsters
Tales from the Yawning Portal
Weapons. The golem's weapon attacks are magical.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
the nabassu and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 (2d12);{"diceNotation":"2d12","rollType":"roll","rollAction
Magic Items
Spelljammer: Adventures in Space
statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again.
Simulacrum
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Spells
Basic Rules (2014)
. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The
Vampiric Mist
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence
":"damage","rollAction":"Life Drain","rollDamageType":"necrotic"} necrotic damage, the mist regains 10 hit points, and the target’s hit point maximum is reduced by an amount equal to the necrotic
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
throw or have its speed reduced to 0 until the start of the inventor’s next turn.
Thunderscream Gadget (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Thunderscream
one.Flash Powder. If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature must succeed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Monsters
Journeys through the Radiant Citadel
shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5);{"diceNotation":"1d4+5","rollType":"roll","rollAction":"Reconstruction"} crawling claw;crawling claws. After 6 (1d12;{"diceNotation":"1d12
escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
Ice Devil (Spear Variant)
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Monsters
Monster Manual (2014)
":"Ice Spear","rollDamageType":"cold"} cold damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or for 1 minute, its speed is reduced by 10 feet; it can take either
failed save, or half as much damage on a successful one.
The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30
Monsters
Spelljammer: Adventures in Space
duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is an unaligned Construct that doesn’t have a talarith of its
own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.Reigar were once cephalopods similar to octopi. They inhabited the
Monsters
The Book of Many Things
: Divination, Greater RestorationPrice of Defiance. When the living portent is damaged by a creature that it can see within 120 feet of itself, radiant power sears the creature. The creature must make a
power to defy death.
RadiantChange Shape. The living portent magically transforms into a Humanoid while retaining its game statistics (other than its size and Brilliance trait). The transformation ends if the living portent is reduced to 0 hit points or uses a bonus action to end it.
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
point maximum to 0.
Drink Breath. The breath drinker targets a creature that has the incapacitated condition or that the breath drinker is grappling and that isn’t a Construct or an Undead. The
Magic Items
Dragonlance: Shadow of the Dragon Queen
damage. It shatters and is destroyed if reduced to 0 hit points.
While holding the mirror upright, you can use an action to speak its command word and activate it. While activated, the mirror hovers
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Monsters
Phandelver and Below: The Shattered Obelisk
saving throw. On a failed save, a creature’s speed is reduced to 0 feet until the end of the oculorb’s next turn, and if the creature was concentrating, its concentration is broken.
Withering
. When the oculorb is damaged by a creature it can see within 60 feet of itself, it forces the creature to make a DC 16 Wisdom saving throw. The creature takes 10 (3d6);{"diceNotation":"3d6", "rollType
Monsters
Candlekeep Mysteries
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.In
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
","rollDamageType":"slashing"} slashing damage plus 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Scythe","rollDamageType":"necrotic"} necrotic damage. Any creature reduced to 0 hit points
Monsters
Mordenkainen Presents: Monsters of the Multiverse
15-foot cube. The troll takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Venom Spray", "rollDamageType":"slashing"} slashing damage, which can’t be reduced in any way. Each
vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced and shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the
Monsters
The Book of Many Things
is reduced to 0 until the end of its next turn.
Destiny Curse (Costs 2 Actions). The hag magically curses a creature it can see within 60 feet of itself. The creature must make a DC 14 Wisdom saving
throw, and the creature has disadvantage on this save if it has damaged the hag within the last minute. On a failed save, the creature has disadvantage on ability checks, attack rolls, and saving
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
dies if reduced to 0 hit points by this necrotic damage.The Oriq are a secret society of mages who wield forbidden magic in the service of their leader, Extus Narr. Narr was in consideration for
Monsters
Quests from the Infinite Staircase
Overheat. When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC
damage on a successful one.The kagu-svirfneblin’s most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
creature dies if reduced to 0 hit points by this necrotic damage.Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the
Monsters
Bigby Presents: Glory of the Giants
of every turn, but it turns to dust if reduced to 0 hit points or when the fomorian dies. If the rune is destroyed, the fomorian can inscribe a blood rune on an object in its possession when it
", "rollType":"damage", "rollAction":"Corrupting Hex", "rollDamageType":"necrotic"} necrotic damage and become cursed for 24 hours. While cursed this way, the target’s speed is reduced by half, and
Animate Objects
Legacy
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Spells
Basic Rules (2014)
, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points
12
+5 to hit, 2d6 + 1 damage
Large
50
10
14
10
+6 to hit, 2d10 + 2 damage
Huge
80
10
18
6
+8 to hit, 2d12 + 4 damage
An animated object is a construct with AC, hit points






