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Returning 35 results for 'being before day complete resolve'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
returns to the cultist’s hand immediately after a ranged attack.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
2/Day
Magic Items
Forgotten Realms: Heroes of Faerûn
must have proficiency in the Arcana skill and with Calligrapher's Supplies and have the spell prepared each day of the inking. You must also have at hand any Material components required by the spell
; if the spell consumes its Material components, they are consumed when you complete the tattoo. Inking a Thayan Spell Tattoo takes the same amount of time and money as scribing a Spell Scroll of an equivalent level.
Magic Items
Forgotten Realms: Adventures in Faerûn
number of creatures conducting the ritual. During the ritual, you and any assistants must work without interruption, resting no more than 8 hours per day. If you are a Dragon, the cost of supplies and
the ritual’s duration are halved.
When the ritual is complete, the tome explodes with violet light, dealing (12d6) Necrotic;{"diceNotation":"12d6", "rollType":"damage", "rollAction":" (Necrotic
Monsters
Strixhaven: A Curriculum of Chaos
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Strixhaven: A Curriculum of Chaos
casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):
At will: mage hand, prestidigitation
1/day: detect magicBeginner’s Luck (2/Day). When the
the one year of basic curriculum that most students must complete before selecting their school. These beginner students are taught by faculty from all of Strixhaven’s colleges, learning
Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability (spell save DC 15):
At will: guidance, mage hand, minor illusion
1/day each: mage armor, major image, mirage arcane (as an action), Rary's telepathic bondDivide by Zero (2/Day). When
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
save DC 15):
2/day each: command, detect evil and good
1/day: wall of forceForesworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and
against thieves. If a foresworn is destroyed before it can complete its duty, it returns within a few days, its strength and purpose renewed.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The mage’s innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:
3/day: detect thoughts, mage
armor
1/day each: clairvoyance, locate objectQuarterstaff. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Quarterstaff"} to hit, reach 5 ft., one target. Hit: 2
Monsters
Vecna: Eve of Ruin
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hand is invisible)
3/day: see invisibility
1/day each: plane shift, teleport
Temporal Strike (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Temporal Strike"}. Melee Weapon
hours in meditation to transcend the limits of their forms and to apprehend the nature of reality. githzerai zerth;Zerths who complete the next tier of their training become known as the enlightened
Monsters
Mordenkainen Presents: Monsters of the Multiverse
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: levitate, minor illusion, pass without trace
1/day each: charm person, dimension door, suggestionLong
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
Monsters
Planescape: Adventures in the Multiverse
Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, disguise self
1/day each: alter self, fog cloud, silenceUncanny Dodge. The cuprilach halves the damage it takes
with an arsenal of deceptive magic, cuprilachs do whatever they must to complete their missions.
Rilmani
Rilmani protect the balance between the forces and philosophies of the multiverse. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent imageIron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police
welcome no new members into their ranks. When a recruit’s training is complete, they are tasked with conducting assassinations and spy missions.
GOBLINOIDS OF THE FEYWILD
The goblinoid
Magic Items
The Wild Beyond the Witchlight
carnival is being set up or taken down. Once the process of packing up or unpacking the carnival begins, it can’t be stopped until the task is complete. When the watch is used to pack up or
vanishes when the attunement ends.
The creature attuned to the watch must eat and drink eight times the normal amount each day.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves.
Tlincallis stay in one
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the character’s relevant ability modifiers. Follow the
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
agents infiltrate enemy governments to discover weaknesses that their leaders can exploit. The yuan-ti look forward to the day when their empire rises again and spreads across the world like venom through
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, a character can study the course material. A character can use any ability check and skill during this Studying phase. Once you’ve asked each player how their
character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls from this phase and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 18 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 13 ability check. Make sure players keep track of their characters’ rerolls from this phase and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 16 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 20 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Magic Items
Tasha’s Cauldron of Everything
years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss.
Destroying or Repairing the Crook. The Crook of Rao can either be destroyed or
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recommend 300 XP per character for each situation the heroes resolve successfully. Ideally, the characters have the chance to complete eight or nine of these events. If you use the milestone experience
relatively (if not entirely) safe. Check for a random event each day by rolling a d20. On a roll of 16 or higher, one or more events occur as indicated below: 16 means an event occurs in the morning 17






