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Returning 35 results for 'being before days cube rounded'.
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being before days cube round
being before days cube rounds
Spells
Player’s Handbook
spell on the same spot every day for 365 days makes the spell last until dispelled.
Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration.
When you cast the spell, you
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
after 3 (1d6);{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Days"} days, with all its hit points restored.
Incorporeal Movement. The foresworn can move through other creatures and objects as
against thieves. If a foresworn is destroyed before it can complete its duty, it returns within a few days, its strength and purpose renewed.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from
Lich
Legacy
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Monsters
Basic Rules (2014)
":"1d10","rollType":"roll","rollAction":"Days"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level
, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in
Monsters
Candlekeep Mysteries
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all
","rollType":"damage","rollAction":"Wither","rollDamageType":"necrotic"} necrotic damage.
Fire Storm (7th-Level Spell; 1/Day). The lich fills up to ten 10-foot cubes with fire. Every cube must be within
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or
cube within 120 feet of the tyrant is filled with spectral eyes and tentacles. To creatures other than the death tyrant, that area is lightly obscured and difficult terrain until initiative count 20 on
Beholder
Legacy
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Monsters
Monster Manual (2014)
object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10);{"diceNotation
natural surfaces and to nonmagical objects that aren’t on anyone’s person.
If the beholder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollAction":"Days","rollType":"roll"} days.
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until
Monsters
Domains of Delight: A Feywild Accessory
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Fey Rebirth (Days)"} days later in a safe
or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage.
A hut small enough to fit in a 10-foot cube. The hut comes
Monsters
The Book of Many Things
, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin’s choice in that area takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Vanishing Escape
to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Curse of Strahd
":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Exethanter is an
to the target. Whenever Exethanter takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, Exethanter takes half the damage (rounded down), and the target takes the
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thickets","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning
1d10;{"diceNotation":"1d10","rollType":"roll"} days, they become mundane plants and normal difficult terrain, losing their thorns.Poison
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. The new fractines occupy the space formerly occupied by the original fractine, and each new fractine has hit points equal to half the original’s, rounded down. If the original fractine had a
causing harm to anyone or anything. A fractine that doesn’t consume light or magical energy for ten days begins to flicker. A day later, it folds in on itself and self-destructs, leaving no trace
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thicket","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and
;{"diceNotation":"1d10","rollType":"roll"} days, they become mundane plants and normal difficult terrain, losing their thorns.Poison
Monsters
Waterdeep: Dungeon of the Mad Mage
":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th
tethers the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving
.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
VARIANT: SOUND THE HORN
Geryon can have an action that allows him to summon enslaved
Summon Fey
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Spells
Tasha’s Cauldron of Everything
makes a number of attacks equal to half this spell’s level (rounded down).
Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell
make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw
deposits a traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
Mordenkainen Presents: Monsters of the Multiverse
at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw or take
traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
Storm King's Thunder
contact with the thickets or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thorns","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5
link to it. The thickets remain, but within 1d10;{"diceNotation":"1d10","rollType":"roll"} days, they become mundane plants and normal difficult terrain, losing their thorns.Poison
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Targets Cone Size ÷ 10 (round up) Cube or square Size ÷ 5 (round up) Cylinder Radius ÷ 5 (round up) Line Length ÷ 30 (round up) Sphere or circle Radius ÷ 5 (round up) For example, if a wizard directs
burning hands (a 15-foot cone) at a nearby group of orcs, you could use the table and say that two orcs are targeted (15 ÷ 10 = 1.5, rounded up to 2). Similarly, a sorcerer could launch a lightning bolt
Monsters
Divine Contention
thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its
and birds lose their supernatural link to it. The thickets remain, but within 1d10;{"diceNotation":"1d10","rollType":"roll"} days, they become mundane plants and normal difficult terrain, losing their thorns.Poison
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Envelope and Gravity Plane Air Envelopes of Creatures The envelope of breathable air that forms around a creature takes the shape of a cube centered on that creature. The creature’s size determines the
cube’s dimensions, as shown in the Air Envelopes of Creatures table. Air Envelopes of Creatures Creature’s Size Air Envelope Tiny 2½-foot cube Small or Medium 5-foot cube Large 10-foot cube Huge 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of
targeted by Divination spells. Nothing can teleport into or out of the warded area. Planar travel is blocked within the warded area. Casting this spell on the same spot every day for 365 days makes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
descriptions assume the characters have a light source or other means of seeing in the dark. Loose Rubble. Much of the central lair is blocked by rubble that would require days to clear, but some areas have
loose rubble that can be cleared more quickly. A character who takes 1 minute to clear loose rubble and succeeds on a DC 18 Strength (Athletics) check removes a 5-foot cube of rubble.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of security
by Divination spells. Nothing can teleport into or out of the warded area. Planar travel is blocked within the warded area. Casting this spell on the same spot every day for 365 days makes the spell
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
.
Toxic Spores. The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6
.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
maximum spell slots (rounded down) at the end of a long rest, and to limit spell slots restored to 5th level or lower. Only a full 8-hour rest will allow a spellcaster to restore all spell slots and
to regain spell slots of 6th level or higher. Gritty Realism This variant uses a short rest of 8 hours and a long rest of 7 days. This puts the brakes on the campaign, requiring the players to
Magic Items
The Book of Many Things
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6);{"diceNotation":"4d6
effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell’s level (rounded down).
Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.
Bonus
. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Actions
hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage.
Fire Storm (7th-Level Spell; 1/Day). The lich fills up to ten 10-foot cubes with fire. Every cube must be within 150 feet of the lich and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
, it returns within a few days, its strength and purpose renewed. Foresworn
Medium Undead, Typically Lawful Good
Armor Class 18 (plate armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
20
itself to in life. While this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its previous location after 3 (1d6) days, with all its hit points restored.
Incorporeal Movement
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Guide) in 1d10 days.
Shadowy Form. Whenever the creature is fully in darkness or dim light, it becomes semi-incorporeal and gains resistance to bludgeoning, piercing, and slashing damage. If the
texture, becoming difficult terrain.
3–4: Miraculous Resilience. This creature gains temporary hit points equal to half the damage the critical hit dealt (rounded up).
5–6: Disrupted Gravity. Each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
profile. Otherwise, they too are rounded up and questioned over a period of several days, until the Lords of Waterdeep ascertain their level of involvement in the violence at Gralhund Villa. The
Bad Time to Be a Zhent Within days after the events that local broadsheets dub the “Gralhund Villa Bloodbath,” the City Watch cracks down on the Black Network. Even members of the Zhentarim who have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effect) Duration: 10 days This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200
-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the






