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Returning 35 results for 'being before deal container remaining'.
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bring before death contain remaining
behind before death contain remaining
Magic Items
Dungeon Master’s Guide
This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Monsters
Waterdeep: Dragon Heist
many charges the staff has remaining.
Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects.
Spellcasting. Vajra is an 18th-level spellcaster. Her
expend 1 of the staff's charges to deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Blackstaff","rollDamageType":"force"} force damage on a hit.
Manshoon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Waterdeep: Dragon Heist
":"Special Equipment"} to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other
when used with two hands. Manshoon can expend 1 of the staff’s charges to deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Power","rollDamageType":"force"} force damage on a hit.
Staff of Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell
against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Magic Items
Baldur’s Gate: Descent into Avernus
a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might
.
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potion of Invisibility Potion, Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Invisibility Potion, Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Potion of Invisibility Potion, Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guide If the characters’ mechanical guide is lost or destroyed while they explore the Tomb of Horrors, you can make use of a number of options to keep the characters from remaining
maps showing the way to the Temple of Moloch.) Tarnhem might also be able to help restore a fallen guide using his powerful fiendish magic, but only if the characters are willing to make a deal with the demon and free him.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guide If the characters’ mechanical guide is lost or destroyed while they explore the Temple of Moloch, you can make use of a number of options to keep the characters from remaining
the Tomb of Horrors.) Alternatively, replacement parts for the guide might be recovered from the bottom of the underground lake at the end of the adventure—if the characters are able to deal with the thessalkraken!
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters must deal with the remaining clerics and their followers, whether through conflict or negotiation, before collecting their payment. For more on the inhabitants, see “The Survivors”. Supplies The
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 6: Hell of a Summer Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells. Three years ago, they traded away the souls of their children to escape financial
, Terenzio and Elzerina, are doomed to lose their souls when they turn nine years old a mere ten days after Founders’ Day, a midsummer festival that celebrates Waterdeep’s founding. After the deal was
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Scouting A portion of the expanded party can break off in order to travel some distance ahead, scouting for the right path while remaining on the lookout for potential hazards. A smaller group might
first and can choose whether to avoid or deal with the encounter. If characters in the scouting party notice the encounter without being seen themselves, they can retreat back to the main force to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Two hezrous break off from this melee to attack the characters. The other fiends continue fighting Lucille. By the time the characters deal with the hezrous attacking them, Lucille has destroyed the
remaining hezrous or sent them scrambling away in search of easier prey. Lucille turns toward the characters, gives them a curt nod, and takes to the air. Characters can attack the pit fiend, which has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira’s Offer Madame Samira Arah Samira instructs any remaining veterans to deal with Jacopo’s body quietly and to alert the other Kings of Coin. She then leads the characters to a small café at
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1
charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hit the fighter. According to the table, for every three orcs that attack the fighter, one of them hits. There are enough orcs for two groups of three. The remaining two orcs fail to hit the fighter
. If the attacking creatures deal different amounts of damage, assume that the creature that deals the most damage is the one that hits. If the creature that hits has multiple attacks with the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target
strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
was the product of their obsession weeded out all but the best specimens for their slave pens. The illithids had no trouble overwhelming the remaining dwarves with their psionic power and soon put
time, a leader arose among the enslaved dwarves. Named Laduguer, he struck a deal with Asmodeus, pledging the assistance of clan Duergar against Lolth’s ambitions in the Underdark. With the help of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of
that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and within 5 miles of the town, and is protected against interference in that area from other franchises. Acquisitions Incorporated will deal with acquiring the rights to Tresendar Manor from Harbin
running a franchise (and no fault in that franchise’s destruction), she makes an excellent choice for majordomo, and suggests that role for herself if the characters don’t ask her. The remaining
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
minotaur respects their decision and wanders off dejectedly. Contending with Antigonos Broken King Antigonos is a minotaur with 38 hit points remaining and who has disadvantage on attack rolls due to his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Points a monster has remaining. It helps to have a system to track damage for groups of monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them
has taken, adding to that number as characters deal damage (instead of subtracting from the monster’s Hit Points). Adding is generally easier than subtracting, and you can track damage on a visible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Krentz has only 3 hit points remaining and is trying to escape from underneath Yagra, but the four other Xanathar Guild members are poised to tackle her. Pulling Yagra away from Krentz requires a
successful Strength check contested by Yagra’s Strength check. Yagra thanks the characters if they help her, but is disappointed that they interfered in the fight. Remember how the characters deal with Krentz
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
annotations, sloppily written in Common, deal with locating sites of large battles and how best to explore those locations. Treasure. Characters who spend at least 10 minutes searching this area find a
is unlit and once held Murgaxor’s most prized arcane texts, most of which went with him to the Ruins of Caerdoon when he recently relocated there. The remaining texts—of which there are twelve stacked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
figuring out what their character can or should do, you can use the Town in Chaos table to introduce an urgent development for the character to deal with. Before the character moves or acts on its turn
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
deal on capybara jerky (only 1 gp per pound), he gifts them his gythka (detailed in the “Thri-kreen” section of the Monster Manual) and a bag of beans with three beans remaining.
Termite Mounds Nene
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
single soul to the coin. Because each Soul Coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be
point for each charge it has remaining, and immunity to all damage except damage dealt by a Hellfire Weapon or an infernal war machine’s furnace.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters learn that the Dead Three cultists are secretly being financed by Thalamra Vanthampur, one of three remaining dukes who preside over the government of Baldur’s Gate, using money stolen from
so that all payments to the decapitated organization can be cut off. Thalamra, a devout disciple of the archdevil Zariel, has brokered a deal that will enable her to claim the role of grand duke once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remaining government leaders (assuming Duke Vanthampur did not survive). Duke Portyr summoned his niece to take command of the Flaming Fist in Grand Duke Ulder Ravengard’s absence. Her trip home was
to magically erupt from her weapon and deal an extra 10 (3d6) fire damage to the target.
Actions
Multiattack. Liara makes three melee attacks.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Equipment. Vajra wields the Blackstaff (see appendix A), accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.
Magic Resistance. Vajra has advantage on saving
): imprisonment
Actions
Blackstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Vajra can expend 1 of the staff’s charges to deal an extra 3 (1d6) force damage on a hit.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flayers remaining under its rule, Extremiton has resorted to breeding a neothelid (see appendix A) and plans to set it loose in the Crystal Labyrinth to finally wipe out the githyanki force
and is able to communicate with them telepathically. Using this ability judiciously, the ulitharid has learned a great deal about the city above and its inhabitants. Waterdeep has, in a way, captured






