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Returning 35 results for 'being before deep curse resolve'.
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Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
Magic Items
Eberron: Rising from the Last War
inside you, you can speak, read, and write Deep Speech.
Spells. The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15
’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the earworm ends, and it exits your body.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. To hasten their pace and teach them to mind her will, the queen shrank their stature and sped up their internal clocks. The queen’s curse gave the quicklings their amazing speed but also
rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, sonorous speech
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
","damageType":"necrotic"}) necrotic damage.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the
. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their
Monsters
Van Richten’s Guide to Ravenloft
damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests&rsquo
, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he
Monsters
Van Richten’s Guide to Ravenloft
points.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature
curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil
betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them&mdash
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests
souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage on a failed save, or half as much damage on a successful one.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic
aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting. The shadar-kai casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: bestow curse
that the Raven Queen finds irresistible: objects invested with deep feelings of sorrow, longing, or remorse. These items are brought to her as gifts from the shadar-kai, and include furniture, clocks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Falthrax’s Resolve With the curse lifted, Falthrax Loderr is ready to return to Candlekeep. The experience of having sought and then rejected a magical return to youth has taught him much about
focusing on the positive aspects of his life and his service to knowledge. Though his struggles aren’t over, a new inner resolve promises to leave him in a better position to face those struggles.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Silt Pit The giants avoid this cave, since they know it contains a 40-foot-deep pit of silt, more commonly known to adventurers as quicksand. A character who prods the floor or otherwise searches
for traps detects the natural hazard with a successful DC 10 Wisdom (Perception) check. The characters can avoid the pit by staying within 5 feet of the walls. If a character falls into the pit, resolve the outcome using the quicksand rules in chapter 5 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
anger of another, they’ll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle. This adventure
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
livestock stands in the fields like stick figures, and the rain has dwindled. A local mage determined that a curse had been levied on the land and recommended that the town seek aid from a sage named
of Extradimensional Spaces are two mysteries. The first is the whereabouts of the missing sage Matreous. The characters can resolve this question by opening the portal to the mansion. The larger mystery, however, is how to escape once they are trapped inside.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hauntings have a deep story, and the smallest details tell it. A simple locket or portrait might contain clues that explain a haunting. Personal ties give ghost stories weight. Consider tying the
heroes to spirits in ways they won’t predict, such as revealing that a phantasmal villain was a hero’s ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the story’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
of spiritual power. Cut deep into its island alongside residencies for the shrine’s warrior-priests and libraries holding relics from around the world, the shrine is central to Umizu’s many
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon
. Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The war is over, but deep rifts remain between Thrane and its neighbors. Aundairian war magic created a blasted wasteland between the two nations. To the east, the conflict
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Adventuring Biz In the years between its founding and today, Acquisitions Incorporated has pried deep into the underbelly of Waterdeep, commandeered battle balloons above the jungles of Chult
Do’Urden while journeying through the Underdark. When Jim Darkmagic became afflicted with the Death Curse, there was no definitive proof that this was a direct result of his employment with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Coast Adventurer’s Guide A terrible curse is sweeping across Faerûn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of
widespread magical curse that is causing people to waste away while also preventing the dead from being raised. An expeditionary force is headed to Chult to find the origin of the curse, and you’ve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Curse. The axe bears a curse that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
Ashiok and Eriette, one of the witches who helped create the curse. The Wicked Slumber affects rich and poor alike, causing them to fall into an endless sleep or roam as sleepwalkers. Animals are also
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
characters solve this problem by breaking the curse rather than killing the rivals, but either way, these foils no longer trouble the characters after they resolve this situation. (A rival group at these levels might consist of an Archmage, an Archpriest, a Spy Master, and a Warrior Commander.)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Adventures Here are sample adventure hooks to bring characters to Karontor’s Hold or to give them missions to pursue there. Amplified Intrusion A fomorian deep crawler (see chapter 6
from the Giant Kin Encounters table in chapter 3 to unleash on surrounding settlements. The giant can be cleansed of Far Realm influence by the remove curse or greater restoration spell, but only if the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gallery of Angels This cavern lies deep inside the Labyrinth and contains another ritual component that Vizeran needs. The passage you follow climbs upward as it corkscrews through stone, finally
torment of their fate have driven them mad. No spell can undo the angels’ curse or free them from their petrified state.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
naturally formed culvert in the northeast wall, beneath the ledge. The stream is only 3 feet deep. The crystal formations growing throughout the cave are large enough for characters to hide behind
curse spell from a priest of the Stoneheart Enclave. Otherwise, the elemental summoned by the gem is always hostile toward its summoner. The characters can also harvest samples from the bodies of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
head and bonds to your skull. While the earworm is inside you, you can speak, read, and write Deep Speech. Spells. The earworm has 4 charges. You can cast the following spells from it, expending the
while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the earworm ends, and it exits your body.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the stairs rests an empty basin one hundred feet in diameter. South of the basin, a deep stone channel cuts a path into the desert ground.
The pharaohs of Bakar built pyramids not merely as burial
source of the River Athis. In Bakar’s heyday, cool water sprang from the fountain, teleported to it from magical silos within the pyramid. The Fountain of Athis dried up the night of Amun Sa’s death. Only by breaking the pharaoh’s curse can the basin resume its flow and the land thrive once more.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 3: Singing Skull The remains of Yowen Pilt, the book seller who brought the book and its curse to Candlekeep, are hidden in a secret compartment in area F4. This event begins when his skull
compelled to hum Shemshime’s rhyme, they sing the words to the tune instead. You become aware that the song is not only in your head. Somewhere nearby, a deep and melodic voice is singing the words.
The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the road. Wild druids, wayward ghosts, and packs of wolves and werewolves haunt the Svalich Woods. Beliefs and Superstitions The Vistani have deep-rooted beliefs and superstitions that they pass down
another Vistana. It is the burden of the Vistani’s great gift that their own fates can’t be divined. Vistani curses are potent, but they are invoked with great caution. Vistani know that to curse one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
communities are at least partially subterranean, extending down into the mountains. The Realm Below is deep beneath the surface, and not every town has a passage to it. Krona Peak Located in the dwarven






