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Returning 35 results for 'being before deepest common revolve'.
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Monsters
Spelljammer: Adventures in Space
portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.
Mercanes conduct most of their
, for procuring and selling magic items, including artifacts and spelljamming helm;spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied
Species
Mordenkainen Presents: Monsters of the Multiverse
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or
an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Suggested
Backgrounds
Baldur’s Gate: Descent into Avernus
answer, a set of common clothes, and a pouch containing 10 gp
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
d8
be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
BALDUR’S GATE FEATURE: RUMOR MONGER
Via your personal rumor mill and articles
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
Backgrounds
Sword Coast Adventurer's Guide
wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
.
5
My loyalty to my sovereign is unwavering.
6
The common folk must see me as a hero of the people.
d6
Flaw
1
I secretly believe that everyone is beneath me.
2
I
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bog. Dangerous plants are also common in the deepest parts of the mire, but among them grow fruits and herbs that can be used to brew some of the rarest elixirs in the Outlands.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
selfish reasons. Technology and society are based on medieval norms, though the culture isn’t necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
an effort to destroy monsters or villains.
This genre is also common in fantasy fiction. Most novels set in the Forgotten Realms are best described as heroic fantasy, following in the footsteps of many of the authors listed in the Appendices of the Player’s Handbook.
Backgrounds
Guildmasters’ Guide to Ravnica
clade — a diverse group of individuals combining disparate talents in pursuit of a common goal — or a researcher on a specialized, short-term project focused on addressing an immediate
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Mercane Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant
mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards. Mercanes will conduct business with anyone, fairly and reliably, provided the other party has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws Dex +4
Skills Athletics +3, Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1
Constitution saving throw or be paralyzed until the end of its next turn.
Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
moorage option, where boats are welcome to raft together around common anchor buoys, and where some houseboats haven’t moved in generations. A special division of the Flaming Fist called the Gray Wavers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Training. You have proficiency with the spear, trident
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Intrigue Intrigue adventures are event-based adventures that revolve around power struggles. Intrigues are common in the courts of the nobility, but power struggles can play out just as easily in
. However, an intrigue adventure can have multiple villains or no villain at all. No Villain. Some intrigue adventures revolve around the exchange of favors in the absence of a villain. For this type
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gray Harbor One of the largest and deepest harbors on Faerûn’s western coast, Gray Harbor is also one of the busiest. The city’s independence and general laissez-faire attitude toward the types of
moorage option, where boats are welcome to raft together around common anchor buoys, and where some houseboats haven’t moved in generations. A special division of the Flaming Fist called the Gray Wavers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2
+2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
interested in. For each of these topics, ask whether it should be included or avoided: General phobias and common fears, such as clowns, needles, or spiders Descriptions of gore or visceral violence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Deception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft. (penetrates magical darkness), passive Perception 11
Languages Abyssal, Common, Draconic
and creates an illusory, immobile manifestation of the creature’s deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
surface and strikes when the watery “god” levels its trident at a character. Treasure. If seriously threatened, the nereid might reveal the location of her treasure. At the deepest part of the pool is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether in modest rural temples or urban cathedrals. When many common folk give voice to their hopes or seek to ward off evil, it’s to Ezra they pray. The Circle The heroic knights of this order quest from
immortality, they work to unshackle the first Darklord, Strahd von Zarovich, from the Domains of Dread. This inspires them to learn all they can about the nature of the Mists and its deepest mysteries
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
infested with carrion crawlers or stirges would need open passages so that these creatures can move about to find food. Wayne England common map symbols Adventure Inhabitants The monsters in any
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
+5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 4 (1,100 XP) Proficiency
creates an illusory, immobile manifestation of the creature’s deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 22
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp Specialty To determine the nature of your scholarly training, roll a d8 or choose from the options
it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Suggested Characteristics Sages are defined by their extensive studies
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Failing to respect a soul debt is the deepest form of betrayal for Dayawlongos and the root of countless blood feuds. Names Traditionally, Dayawlongos have a personal name followed by a clan name
foreign origins. The following names are common in Dayawlongo: Feminine. Asterio, Corazon, Flordeliza, Modesta, Sinta Masculine. Amado, Estanislao, Gio, Joaquin, Mirikit Gender-Neutral. Alon, Bulan, Dalisay, Melchor Clan Names. Bahaghari, Dimansalang, Fabion, Posadas, Recio
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them? What’s your position in
inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Kalakeri Kalakeri is trapped in an unbreakable spiral of suffering and hate. The common folk exert no control over the struggle for the Sapphire Throne and are forced to maintain the
dooms upon isolated villages. Your adventures might lead characters into Kalakeri’s deepest wilds to rediscover lost secrets, save innocents, or curry favor with a faction. Consider the plots on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orcs To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary. Orcs know better
, Insight +3, Intimidation +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Archmage of Menzoberranzan under the auspices of his own house, the First House of the Ruling Council.
“Gromph and I only ever had two things in common: our passion for the Art, and our hatred of
to the drow as the treacherous creature she is. His deepest, burning desire is to watch Menzoberranzan destroyed by a demonic rampage. Then the ragged survivors of the drow will turn away from Lolth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for extermination. Chipgrin is all too aware of the threat posed by Ogrémoch’s Bane and the oozes plaguing the settlement, and he hopes that making common cause against those threats will force the
other svirfneblin to recognize Clan Goldwhisker’s right to remain in Blingdenstone. The Pudding King’s “Court” The so-called Pudding King holds court in the deepest sections of Blingdenstone. He was






