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Returning 19 results for 'being before defeat crackling record'.
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being before defeat cracking reborn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A Titanic Problem Among the endless celebrations ongoing throughout the gate-town, the scion of a god is nursing a crushing defeat and is on the verge of making it everyone’s problem. As the
following scene: An eighteen-foot-tall, humanlike woman with marble skin and eyes crackling with lightning crouches to agitatedly argue with a calm, silver-haired elf. Beyond the elf is a rollicking
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, transforming it into a personal utopia. A traveler who hails from a snowy tundra might melt at the sight of a rustic mountain lodge, complete with a crackling hearth, a bearskin rug, and the savory scent of
way back home.” 2 “I wish to find a cure for this magical sickness.” 3 “I wish we could defeat the evil that rules over us.” 4 “I wish I could destroy that artifact once and for all.” 5 “I wish for revenge on the one who wronged me.” 6 “I wish I were free from this cursed prison.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-forgotten empires. Greyhawk As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil. Planescape Sigil, the City of Doors
to the campaign—and record them in your campaign journal. What Roles, If Any, Do the Gods Play? What greater gods, lesser gods, and quasi-deities are present or worshiped in your world? If there are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Fiend’s Ante. A crackling crimson portal leads to area P4. Shemeshka’s Portal. An unopened, golden portal stands in an empty alcove to the north. This portal leads to Shemeshka’s refuge. This portal can’t
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. He helps the characters defeat Caradoc if the spirit is present, but he ultimately wishes to return to his home in Maelgoth. Treasure. Once Caradoc is defeated, a character can get a better look at
floor. Beyond the opening, a steep flight of stairs descends below ground. Violet light and the sound of crackling flames emanate from below.
This passage descends into the catacombs beneath Castle Kalaman.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one or both magic items are removed from the sarcophagus, it asks, “Do you vow to use these items to defeat the forces of darkness?” An answer in the affirmative is sufficient to lay the ghost to
floor, is a 3-foot-deep, 9-foot-diameter stone bowl filled with crackling flames. Three human cultists wearing red robes, devil masks, and wooden holy symbols of Asmodeus kneel before the statue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
, including Xardorok if he’s present, use Enlarge before joining the fight. If defeat seems likely, Xardorok retreats to area X22 and uses the elevator to make his way toward area X8, where he hopes
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tactics and quick thinking, and the party risks defeat.
XP Thresholds by Character Level Character Level ————— Encounter Difficulty —————
Easy Medium Hard Deadly
1st 25 50 75 100
+ 150 + 100)
Hard: 825 XP (225 + 225 + 225 + 150)
Deadly: 1,400 XP (400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
3. Total the Monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the party risks defeat. XP Thresholds by Character Level Character
Level
----- Encounter Difficulty -----
Easy Medium Hard Deadly 1st 25 50 75 100 2nd 50 100 150 200 3rd 75 150 225 400 4th
(400 + 400 + 400 + 200)
Record the totals, because you can use them for every encounter in your adventure.
Total the Monsters’ XP. Add up the XP for all of the monsters in the encounter. Every
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any wandering cultists are defeated, reduce the number of cultists encountered in area V33 accordingly. If the characters make no effort to hide the bodies of the cultists they defeat, someone stumbles
feet. Across from the crackling stove is a modest desk with a matching chair. Other furnishings include a small table and chair for dining, a bed, an iron chest resting at the foot of the bed, and two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Companion. A successful DC 10 Intelligence (Investigation) check made to study the mist reveals that it pulsates in sync with the crackling energy of the corrupted Companion. Any creature that enters
defeat the minotaurs, they can carry Ravengard back to the High Hall. If Gideon has not been destroyed, he might question the characters as they leave the chapel or the cemetery. See area G4 for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
as drawings in charcoal and some reddish substance. These runes pulse with the same dark energy of the portal, surging and ebbing in a steady rhythm.
The portal crackling in the corner is a growing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
curious about any racket. The duergar use crossbows (see area B5) while the cultists in B7 come to aid the forces here. Development If the characters defeat the guards here and depart the temple, Marlos
and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Torm’s essence filled the woman and inspired her to defeat the threat. Any devil
accommodate new signatures. Pherria took the Tome of the Creed Resolute from the cathedral to safeguard it. The book is merely a record of everyone who has taken the Creed Resolute oath. Its destruction
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
electrical fields. Triggering the Game. The first time a creature steps onto the playing field, a dome of crackling electricity encloses the entire stadium. Nothing can physically pass through this
of leather are the words “Help me” in Common, which Kingsport wrote using his beak. The characters must evade, defeat, or strike a deal with Scrivenscry if they want to rescue the penguin. If
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
library (see area H5 earlier in this adventure), he uses those to quickly calculate the star’s point of impact. Piyarz. Shalfey explains that Piyarz attempted a coup. Shalfey asks the adventurers to defeat
planets relative to the lattice, the sages can precisely record the movements of the heavens. The statues are two gargoyles. They’re trained to attack any visitors unaccompanied by a tower sage or tower
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
new threat. Both creatures fight to the death. Aftermath. If the characters defeat the darkmantles, Dabshabah (a brass dragon wyrmling) is thankful. If they use magic to heal the wounds she suffered
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
— Môrgæn
Ahghairon’s Dragonward. Waterdeep is protected by






